Vancouver, BC
June 26, 2011
June 26, 2011
June 29, 2011
2153-5965
Computers in Education
13
22.43.1 - 22.43.13
10.18260/1-2--17325
https://peer.asee.org/17325
1095
Dr. El-Sayed Aziz holds a faculty position as assistant professor in the Production Engineering and Mechanical Design Department at Faculty of Engineering, Mansoura University, Egypt. Currently, he is working as research scientist at Stevens Institute of Technology, Hoboken, New Jersey, USA. He received B.S. and M.S. degrees in Mechanical Engineering from Mansoura University, Egypt, in 1991 and a Ph.D. in Mechanical Engineering from Stevens Institute of Technology in 2003. His research interests include knowledge-based engineering systems, computer-integrated design and manufacturing, Finite Element Analysis, software development and applications as well as remote and virtual laboratories.
Sven Esche is a tenured Associate Professor at the Department of Mechanical Engineering at Stevens Institute of Technology. He received a Diploma in Applied Mechanics in 1989 from Chemnitz University of Technology, Germany, and was awarded M.S. and Ph.D. degrees from the Department of Mechanical Engineering at The Ohio State University in 1994 and 1997, respectively. He teaches both undergraduate and graduate courses related to mechanisms and machine dynamics, integrated product development, solid mechanics and plasticity theory, structural design and analysis, engineering analysis and finite element methods and has interests in remote laboratories, project-based learning and student learning assessment. His research is in the areas of remote sensing and control with applications to remote experimentation as well as modeling of microstructure changes in metal forming processes. He publishes regularly in peer-reviewed conference proceedings and scientific journals. At the 2006 ASEE Annual Conference and Exposition in Chicago, USA, he received the Best Paper Award for his article "A Virtual Laboratory on Fluid Mechanics."
AGame‐basedLaboratoryforGearDesign Recent research indicates that computer games share many characteristics with problem-solvingactivities, such as the construction of a problem context, multiple paths to a specific goal,collaboration between multiple participants, unknown outcomes as well as elements ofcompetition and chance. Taking advantage of game technology for offering truly immersive andinteractive learning experiences has now become a real possibility. Such game-based educationalenvironments involve synchronous student interaction mediated through a computer network,and they benefit the students by stimulating the different modalities of learning, i.e. visual, audio,read/write and kinesthetic.This paper presents the development of a game-based laboratory for gear train design, whichgoes beyond static demonstrations or conventional computer simulations. This gear trainlaboratory provides the students with the flexibility to perform many fundamental experimentsrelated to the concepts of the fundamental law of gearing and to the planetary motion of gears. Inthis virtual environment, the students, the instructor and the teaching assistant are representedand interact as virtual characters (avatars). The scripted scenario for the laboratory exercise willbe piloted in the Fall 2010 semester in “Mechanisms and Machine Dynamics”, a junior levelcourse for mechanical engineering majors. Assessment tools such as pre- and post-experimenttests are an integral part of the gaming laboratory environment and form the basis for providingdifferent levels of support to the students at every step of the laboratory exercise. Furthermore,the game environment can be equipped with functionality for monitoring the students’ progressand learning outcomes, thus enabling skill-based assessment.
Chang, Y., & Aziz, E., & Esche, S. K., & Chassapis, C. (2011, June), A Game-based Laboratory for Gear Design Paper presented at 2011 ASEE Annual Conference & Exposition, Vancouver, BC. 10.18260/1-2--17325
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