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A Multiplayer Peer-to-Peer Cyber Attack and Defense Infrastructure

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2018 ASEE Annual Conference & Exposition


Salt Lake City, Utah

Publication Date

June 23, 2018

Start Date

June 23, 2018

End Date

July 27, 2018

Conference Session

Computer-related Issues

Tagged Division

Engineering Technology

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Paper Authors


Wesley Allen Hotalen Jr. ECU Department of Technology Systems

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Mr. Wesley Hotalen is an Undergraduate student studying Computer Science at East Carolina University. His research interests include programming languages and web application graphical user interfaces (GUI's). Mr. Hotalen is a student web developer for the Department of Engineering and Technology at East Carolina University.

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Te-shun Chou East Carolina University

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Dr. Te-Shun Chou is an Associate Professor in the Department of Technology Systems at ECU. He received his Bachelor degree in Electronics Engineering at Feng Chia University and both Master's degree and Doctoral degree in Electrical Engineering at Florida International University. He serves as the program coordinator of the Master program in Network Technology for the Department of Technology Systems and the lead faculty of Digital Communication Systems concentration for the Consortium Universities of the Ph.D. in Technology Management. He is also the point of contact of ECU National Centers of Academic Excellence in Cyber Defense Education (CAE-CDE). Dr. Chou teaches IT related courses, which include network security, network intrusion detection and prevention, wireless communications, and network management. His research interests include machine learning, wireless communications, technology education, and information security, especially in the field of intrusion detection and incident response.

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This paper will discuss an infrastructure used for cyber security education. The infrastructure includes a set of identical students’ network environments and each student will have one network to conduct cyber security experiments. Students will be required to identify other students’ system vulnerabilities and model the actions of the attacks. Students will also need to recognize the attacks from others and apply certain techniques to mitigate other students’ corresponding attacks. The infrastructure will ensure that all of the crafted malicious activities are confined inside the environments. It will provide an isolation environment so no sensitive information can be released to the outside of the infrastructure.

To help students learn the knowledge of network security assessments, computer systems’ vulnerabilities exploitation, and intrusion detection and prevention, a series of labs will be designed for students to practice what they have learned and gain hands-on experiences in the field of cyber security. In order to make the labs more manageable and to maximize the effectiveness of navigational instructions, a graphic user interface (GUI) application will be designed. The application will provide a link to all required tools, introductions, and instructions to help students perform the lab activities. The proposed infrastructure will be accessible through a secure Internet connection. With the help of virtualization technology and designed GUI application, students will be capable of accessing the infrastructure anytime and anywhere in the world. Upon completion of this project, students will be well-prepared and ready to contribute their knowledge and hands-on experiences of cyber security to a high demand workforce.

Hotalen, W. A., & Chou, T. (2018, June), A Multiplayer Peer-to-Peer Cyber Attack and Defense Infrastructure Paper presented at 2018 ASEE Annual Conference & Exposition , Salt Lake City, Utah. 10.18260/1-2--29704

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