of engagement and focus amongst students. Additionally, students often have a hard timeconnecting the mathematics they learn in the classroom to real-world engineering applications.Conversely, transitioning to a wholly active learning curriculum, or even flipping the classroom,can help demonstrate how the material applies to real-world problems, but these approaches canlead to mixed results in learning outcomes. We attempted to strike a middle ground between thesetwo extremes in a mechanical engineering, junior level vibrations course at Villanova Universityby implementing what we called “no-lecture Fridays.” Each Friday session of class was dedicatedto allowing students to work on an often open-ended, real-world application of the content
world. Here we describe a course that creates a platformfor using software as an innovative teaching strategy to facilitate active learning andcollaborative innovation, highlighting real-world connectivity between the classroom,workplace, laboratory, and the infrastructure systems that engineers seek to analyze and design.This course addresses challenges in linking the classroom and real-world application byengaging with students through innovative teaching activities that foster understanding,application, and creativity while also providing a safe environment for mistakes and opendiscussion.This course leverages projects for transfer of knowledge. Previous studies have shown thebenefits of project-based courses to CEE education; helping to
undergraduate engineeringcoursework, and have proven valuable in enhancing student learning, engagement and retention.We report on initial design and implementation of novel problem-based content for a first yearengineering science course. The assignments and exercises involve real world challenges in (a)improving life in a large refugee camp in the Middle East and (b) designing ways to monitorcoastal changes driven by climate change, the two exercises being linked through use of aninexpensive Arduino-based device with integrated sensors for projects easily adaptable to remotelearning needs (as required by COVID 19 restrictions). These activities are designed to meetcourse learning objectives in engineering problem solving and value sensitive design
entertainment and simulationindustries. The central hypothesis of the paper is that introductory physics can be taught viaPBA. The paper provides case studies that demonstrate early promise. The paper gives anoverview of how “game engineers” leverage theoretical physics and mathematical conceptsmerged with design aesthetics to portray realistic and fun experiences, manifesting as gamephysics. As computing power has increased, the convergence of real and fake physics presentsan opportunity to teach physics to non-game students. The field of PBA shows promise forenhancing physics education, but much work remains to determine how it may happen and theplace in a college curriculum.1 Call to actionThis paper initiates a call-to-action for STEM educators
development of technologies. Technology uses and limitations, in turn, impact society.This creates a largely unexplored opportunity––one in which quantum computing can beintroduced to young students through project-based learning units in which the driving questionand ways of making sense of that question are driven by real-world engineering applications ofquantum computing. The NGSS specify integration of “three dimensions” of science learning:(1) disciplinary core ideas, (2) science and engineering practices, and (3) crosscutting ideas thatspan across scientific disciplines (e.g., structure and function). Instruction should thereforesupport students to work on design solutions to interdisciplinary problems that engage them inauthentic science and
for 15th Annual SymposiumConclusionsWhen designing projects to engage clients and to aid students in building confidence in the engineeringskills they have developed as educators we often think of capstone design and courses aimed atteaching design through the curriculum. Many of our institutions have such educational opportunitiesbuilt into our curriculum. This pilot program demonstrated that many important real-world experiencescan be learned with much lower stakes projects. In our pilot, while most of these projects were about aforty (40) hour commitment on the part of the student consultant, many (over 1/3rd) were only twenty(20) hour engagements. Even in this short period of hands-on, mind-on application of undergraduateskills, the
when accessed throughmobile applications. The personal experience with instructors by students is also missing.SkillshareSkillshare is an online learning community designed for both students and teachers of real-worldskills. It provides up to 24,000 lessons benefitting over 4 million students in various study areas.This platform offers study materials including small class projects, videos, content with texts andit provides students’ discussion forums for exchanging ideas and concepts among themselves.Professionals who are using the platform as instructors can teach skills by creating andpublishing a class. It focuses on technology courses also. The advantage of this platform is that itprovides a forum for discussion and pricing the courses
howdifficult it is for students in these courses to be fully engaged during the whole term. In theselaboratory experiences, students are typically required to do some calculations following theconcepts from lectures, and then compare them to the results of simulations and directmeasurements on a simple circuit. While this approach gives students the basic skills to useelectronic instrumentation, the experimental work is, by design, self-contained, withoutchallenging students to concepts beyond those described in those modules. Furthermore, theseinitial experiments do not show freshman students the real applications of electronic circuits inelectrical engineering (technology).To combat these limitations, the author has developed a set of exercises that
version of project has been collected. Students’ self-evaluations from the survey,along the evaluation of the instructor on their work, indicate that their skills in ODE modelsimulation and MATLAB Simulink were improved after the project. The self-paced club format,partnering with help sections, was the most positively received in students’ comments for open-ended questions.IntroductionWhile the US remains the most economically powerful country in the world, the mean score inMath in 2015 Programme for International Student Assessment (PISA) for U.S. high-schoolstudents was below the OECD average [1]. Research indicates that in the US, math instruction isnot integrated with other disciplines, such that real-world applicability is lacking. At the
initiatives to help students bridge the gap between high school and college as well as preparing students for the rigors of mathematics. His research interests include engineering education, integration of novel technologies into engineering classroom, excellence in instruction, water, and wastewater treatment, civil engineering infrastructure, and transportation engi- neering.Dr. Jaskirat Sodhi, New Jersey Institute of Technology Dr. Jaskirat Sodhi is interested in first-year engineering curriculum design and recruitment, retention and success of engineering students. He is the coordinator of ENGR101, an application-oriented course for engineering students placed in pre-calculus courses. He has also developed and co
include COS, FMEA, and FMECA hazard analyses. This could include redundancy requirements and minimum safe control including risk analysis. Finally, a third elective could include more system engineering aspects of the design process including manufacturing, maintenance, project management, project organization, case studies, and ethics.The capstone project for the degree would be focused on the real-world application of theairworthiness standards. It would apply the knowledge stated above in a design problem thatwould focus on the airworthiness and regulatory aspects of the aerospace design process. Itwould include the suggestions of the NAS9945 series and ASTM F3457-20. The students wouldparticipate in a mock
learning and faculty-student interaction during class sessions by converting the course to an inverted format; (2)Incorporate more real-world examples and case-histories relevant to foundation engineering aspart of the active learning classroom sessions to increase engineering judgement and problem-solving skills; and (3) Develop students’ communication skills (written, oral, and graphical)through team-based problem-solving sessions in the classroom. It was proposed that assessmentwould be made on enhancement of student learning through evaluation of exam grades acrossmultiple years (2018, 2019, 2020) and through CATS (specifically reflection from students onthe inverted classroom experience). It was evident from the instructor’s point of view
life. The probability of winning a game, the probability of picking a certain card, or even analyzing data collected in testing materials in the engineering world, there are countless ways to practice these concepts every day. …It occurred to me that the students that I was tutoring didn’t have an appreciation and a fascination with numbers like I do, so making the jeopardy game was a fun way to get them to enjoy math and see it in a different light. Incorporating math skills and teaching them about chance and expected value showed them how to see it in the real world and realize that math is everywhere.”Finally, the students were to reflect on the value of math skills for you and for the studentsyou tutor. What does a
techniques aspart of the learning process.Assessment: A Learning ComponentAssessment provides an environment for constant improvement. The essence of assessment is that it asksstudents to create something of meaning. A good assessment incorporates complex thinking and problemsolving, addresses important disciplinary content, invokes authentic or real-world applications and usestasks that are instructionally meaningful. Learning is not only a one-way transmission of informationfrom teacher to students. Meaningful instruction engages students actively in their learning. Learning tobe meaningful and effective; it must have clear visions. Assessment is a key part of this vision. The goodteachers constantly assess how their students are performing
Paper ID #35278Recycling Matters: A Study on Improving University Recycling ProgramsElizabeth Dellorco, Rowan University Elizabeth is a sophomore chemical engineering major at Rowan University. Her interests include helping the environment and promoting sustainability. She has also done research on machine learning with applications for teaching in schools. Some of her other interests include musical performance, German language studies, and literature.Mr. Anthony Vinh Bui, Rowan University Hello, my name is Anthony Bui. I am an aspiring mechanical engineering student at Rowan Univer- sity and am apart of various
SPHMMCand which can be produced for a fraction of the cost of surgical lamps in the United States. Thelamp’s ease of assembly allows for production with tools and parts available in Addis Ababa.This lamp enables hospital staff to perform life-saving surgeries.Students traveled again to Addis Ababa in 2020 to assemble the prototype alongside SPHMMC’sbiomedical students and to present a report on the lamp so that additional copies can be made byhospital staff. This paper will present this project’s conception and results in the context of thelessons learned by the students that are of use to students and faculty at other schools who mightseek to undertake similar projects.IntroductionThe World Health Organization (WHO) estimates that as much as 80
engineeringAbstract This paper describes a method to study engineering teaching and learning in an online in-service teacher professional development setting. We first describe the theoretical considerationswe bring to research. Then, we describe interactional ethnography, including the types ofquestions that can be asked and the methodological approaches that have been taken previously.We argue that since this approach has been demonstrated to be appropriate for the study ofstudent and teacher learning, it is also appropriate for synchronous online learning environments.We demonstrate the application using the example of a series of workshops for elementaryschool teachers learning about engineering content, pedagogy, and practices. We also describethe