of autism, and reflect on their care practices (Doğa, 2020). Over adecade's research has shown that computer-assisted technology can be used as an educationaland therapeutic tool in this population (Ploog, 2012). The design of the augmented and mixedreality environments in this study has been done to facilitate a simple learning experience.Another critical aspect that is closely interrelated to design is ‘cueing’. The role and importanceof visual, auditory, and tactile cueing in designing augmented environments has been highlightedby many notable works (Angelopoulos, 2018; Janssen, Steveninck, Salim, Bloem, Heida, &Wezel, 2020; Miller, Cooper, & Szoboszlay, 2019; Pangilinan, Lukas, & Mohan, 2019). Visual,auditory, and tactile