of autism, and reflect on their care practices (Doğa, 2020). Over adecade's research has shown that computer-assisted technology can be used as an educationaland therapeutic tool in this population (Ploog, 2012). The design of the augmented and mixedreality environments in this study has been done to facilitate a simple learning experience.Another critical aspect that is closely interrelated to design is ‘cueing’. The role and importanceof visual, auditory, and tactile cueing in designing augmented environments has been highlightedby many notable works (Angelopoulos, 2018; Janssen, Steveninck, Salim, Bloem, Heida, &Wezel, 2020; Miller, Cooper, & Szoboszlay, 2019; Pangilinan, Lukas, & Mohan, 2019). Visual,auditory, and tactile
feedback messages, namely “sites of mistake” and “major/minor mistakes.” ● In the third section, we gauged student’s opinions on how valuable each part of a feedback message was and how they dealt with inaccuracy in each part of the feedback message. ● In the last section, we concluded our interview by asking about the student's overall experience with the feedback system, the degree of satisfaction, and ideas for improvement.Analysis methods: We analyzed our data using a grounded theory approach, where weinductively generated codes that summarized each section of the interview with a reflective anditerative process. Before analyzing the data, we first transcribed the audio recordings into text(upon participant’s
aspects. The study’s objective was to create a VR platform consistingof four VR learning modules to teach data types, conditionals, loops, and operators. Each moduledeveloped one CT topic with engaging interactive activities, animated models, and games withbuilt-in self-assessment.This paper details the modules’ development, deployment, and outcomes related to the use of theVR modules within a science and math enrichment camp focused on learning engineering designand coding. The study assessed student use of the four CT topics in their final design project—acoded personal reflection. A lack of the fundamental understanding of CT concepts is a criticalfactor in STEM attrition rates as CT skills are highly interconnected to various branches
still create a sense of belonging, a synchronous engineeringgraphics course was taught in a split format, with 50% students attending classes in the physicalclassroom monitored by two TAs, and the other 50% students attending classes remotely. Allstudents met the instructor via Zoom meetings twice a week remotely. All course materials wereposted online by implementing an ILEARN framework on Canvas in a flipped classroom setting.Students learned online Interactive Lessons for background knowledge including videos, audios,PowerPoint, and quizzes, then Emulated one or two problems by following recorded videos.During the synchronous Zoom meeting, students completed class Activities to demonstrate ahigher-level understanding. A weekly Reflection
design experience as well as improved skills ininteracting with domain experts and understanding customer needs. Expected benefits for thenursing students include critically thinking through the elements and use of an emergency room,reflection on their clinical experience, and learning to articulate their professional insights. Thebenefits were not only met but exceeded as demonstrated by the student feedback statements.Some students experienced the additional benefits of boosted confidence, while others feltempowered to consider how to be a change agent to better their work environment.References[1] Ann Saterbak, Mark Embree, Maria Oden, “Client-based Projects in Freshman Design,”ASEE Annual Conference, San Antonio, TX, 2012,[2] Ann Saterbak
were forced to reflect on the changesthat could be made to the course without the opportunity to use a 24 hour world-classmakerspace. In the design of exercises for the online component we looked to students’ ownliving situations to understand the possible scope. Students had a range of opportunities forprototyping at their homes and apartments, with few instances where students had completelyequivalent materials for prototyping. Internet connectivity, installed programs, and quality ofremote equipment varied by student as well. Obviously, the Create goal would be impossible toachieve so we adjusted learning outcomes at the Understand through Analyze steps. Inessence, students would be required to communicate and defend their process rather