within theconstraints of a graded university course. Our work to evaluate these games is ongoing and includes questions abouttypical moral reasoning measures (DIT2 and EERI) as well as the impact on the quality of student think aloudreasoning, their conceptual development as indicated by concept maps, and their overall interest and engagementwith game play as experienced as playful and thought provoking. The workshop, in addition to describing andproviding instructional guides to the games, will provide some preliminary results from this evaluativeresearch.References[1] J. S. Brown, A. Collins, & P. Duguid, “Situated cognition and the culture of learning”, Educational Researcher,Jan-Feb, 1989, pp. 32-42.[2] J. Lave, & E. Wenger