check for their solutions. For programming, students used Octave with an ASCII editor. Fordrawing flowcharts students were encouraged to used Dia. Engineering Design required significantlymore software to be used. For understanding project management, GanntProject was used. For variousdesign stages, Dia was used for mind-mapping as well as developing function-mean trees. Finally, forthe student projects, AutoDesk Inventor was recommended to develop their models while Cura wasused to 3D print their design. In terms of course materials, course books were still available for thestudents but instructors also provided links to digital options from the publishers for students.DiscussionEffects from the transition from face-to-face to online learning
Paper ID #35459Full Paper: Assessing Achievement of Course Objectives in anIntroductory Engineering Design CourseDr. Jenahvive K. Morgan, Michigan State University Dr. Jenahvive Morgan is the instructor for EGR 100 - Introduction to Engineering Design and Aca- demic Director of the First-Year Engineering CoRe Experience at Michigan State University. She is also currently the Director of Positions for the ASEE Women in Engineering Division, as well as an ASCE ExCEED Fellow. Dr. Morgan has a PhD and MS in Environmental Engineering from the University of Michigan, and a BS in Chemical Engineering from Michigan State University
each other, engineering students more senior to themselves,departmental faculty and staff, and alumni. Each program attempts to activate criticalingredients known to influence professional wayfinding and academic success. Takencollectively, they provide a robust ecosystem for supporting better transitions to college,discovering personal motivations to pursue an engineering education (or not), and creatingpositive connections to others on campus.The co-curriculars also facilitate a culture of entrepreneurially-minded learning (EML) adoptedthroughout MADE. The EML framework consists of (1) exploring one’s innate curiosity of theworld around them; (2) finding connections to realize how engineering is interrelated withcomplex sociocultural
engineering course to introduce the idea ofcapacitance and capacitors. The origination of the activity was in the Fall 2019, but it was trialedmore as a prototype activity with significantly less structure. It had been developed as part of anEntrepreneurially Minded (EM) activity, however, this paper is not focused on the EM orientedaspect of the activity [1]. The activity was to be used in Fall 2020, but due to how COVID-19disrupted the classroom experience, it was not provided to students during Fall 2020. Withincreasingly familiarity of how to operate a classroom in-person during COVID-19 in a safemanner and following university guidelines, the activity was revived for Spring 2021 but thistime with input from a senior undergraduate electrical
opportunities to discuss DEI topics in their work lives,with some only having the EEFG meetings and book discussions as outlets. Some found that it isdifficult to have discussions over Zoom, citing body language as a barrier that remote meetingshave difficulty overcoming. Techniques that were particularly useful for these participants wereintroducing DEI topics in direct relation to the engineering discipline and design considerations,along with integrating important historically diverse engineers related to national heritagemonths throughout the year, e.g., Black History Month or Hispanic Heritage Month. Participantswere also more mindful of the graphics they use in their presentations and examples they use intheir classrooms to be more
solutions in the developing world. Mark has experiences as a teacher, researcher, engineer, social entrepreneur, and in higher education program management. He earned his PhD in Engineering Education at ASU and also has a BS/MS in Biomedical Engineering. Mark’s research interests revolve around developing engineers capable of leading and enacting positive change on their communities. His research explores the topics of entrepreneurial mindset, innovation, well-being, leadership, interpersonal skills, and other 21st century competencies. Mark has experiences in teaching and mentoring engineering students in human-centered design, social entrepreneurship, hu- manitarian engineering, leadership, and mindfulness
Paper ID #35511Partnering with Industry to Improve First Year OutcomesMrs. Jacqueline Faith Sullivan, University of Central Florida Since 2012, Jackie Sullivan (MSEnvE), has been an Adjunct Instructor at UCF (Orlando) in the College of Engineering and Computer Science (CECS) and has instructed the first year engineering students since 2015. Ms. Sullivan worked in consulting engineering and STEM program development prior to joining UCF.Mr. Mark Easley, Texas Instruments, Inc. The TI University Program is committed to engineering student success and supporting institutions of higher learning that will train the next
than business ventures andstartups. It is about having a curious mind to identify opportunities, and generate solutions /solve problems by connecting information from various sources, aimed to create value forcustomers and society. This paper presents a gamified way to introduce EM to first-year studentsvia a simulated experience with a potential customer.Context in the courseThe core objective of the Introduction to Engineering course is for the students to learn and applythe engineering design process (EDP) in their course project. Thus, the first week is spent onexplaining various stages of this design process e.g., problem identification and definition,research, brainstorming, modeling, design finalization, prototyping, testing and