it is difficult for them to relatetheir math problems to RL problems [1], [2], [3]. It is not a surprise that students often believethat math is boring, difficult, and useless, which indicates why students lose interest in thesecourses, leading to underachievement [4]. An important reason why students lose interest isbecause they do not see a connection between what they learn with real science and engineeringproblems [5]. Traditional word problems without real-world context are lacking in assigning asignificant role to the problem and in developing meaning for mathematics [6], [7]. In addition,students often approach math courses with fear and anxiety [2], [3]. For instance, students whoreported higher levels of math anxiety correlated to
Bluetooth orWi-Fi.The primary scope of this research is to help students prepare for successful careers by teachingthem the core concepts of cybersecurity and Internet of Things education. Secondly, studentslearn how to collaborate and work efficiently in a team. Lastly, students also developed criticalthinking and practical skills throughout the project. The objectives of this research are asfollows. 1- To explore the theoretical and practical concepts of the Internet of Things. 2- To learn about the security vulnerabilities of IoT devices using the Arm Pelion platform. 3- To engage high school students and teachers in conducting real-world engineering research and problem-solving. 4- To teach students how to program embedded
catalyst for a deeper understanding of the material. The goal is to enhancethe students understanding of learned materials. Having students exposed to the technology in areal-world application and seeing course material from multiple classes combined to form acomplete operational system can provide an appreciation and insight, that would otherwise, beunknown. Understanding the application of the material becomes more obvious when shown ina functional and practical system that incorporates multiple concepts and technologies. Thispaper will use the example of a whole-house generator system to illustrate the pedagogicalprinciples related to this enhanced learning. As stated in research “Demonstration-based student-centric pedagogies will help
Paper ID #35675Online Hands-on Embedded System Project in Virtual ClassroomDr. Yu Wang, New York City College of Technology Dr. Yu Wang received her Ph.D. degree in Electrical Engineering from the Graduate Center of the City University of New York in 2009. Currently, she is a professor in the Department of Computer Engineering Technology at New York City College of Technology. Her primary area of interest includes engineering education, formal methods for modeling real-time systems, digital design, FPGA hardware-based sys- tems, Agile testing, Machine Learning algorithms, and the applications of neural networks.Dr. Benito
scope.IntroductionSTEM education literature often mentions students’ experiential learning experiences in collegesettings and their roles in curricular interventions. In particular, student innovation competitionshave long been an essential part of STEM education [1]. Research suggested that studentcompetitions provide many benefits and experiences, such as experiencing teamwork, peerinteractions and leadership, gaining self-efficacy and enthusiasm, building a growth mindset,working on real-world applications, accessing informal mentorship, and connecting withemployers [2], [3], [4]. It is crucial to practice some skills, such as leadership within a technicaldomain, and participation on an engineering competition team is a popular activity in this regard[5
, in a recent study by Deloitte, theauthors reported that professional skills (soft skills) are highly valued and necessary for the evolvingtechnology and business worlds.Nonetheless, in community colleges, co-op or industry internships are difficult to come by given the shorttwo-year curriculum. To address the well-known gap in industry skill sets, a Fall 2016 report titled “TheSkill and Competencies Needed for In-Demand, Entry level Tech jobs in New York City” [8] states that thetwo of the top five sought after skills are: o Demonstration of technical skills in a “real world” setting; and o Students’ ability to identify essential requirements to solve problems based on users, stakeholders, customers, and
of South Carolina Beaufort (USCB) studying Computer Science, soon to graduate in December of 2021. I am a first generation college student within my family in the United States. I take an interest in learning how technological solutions are utilized and the effectiveness of these solu- tions. Additionally, I want to be able to understand real-world problems and potential solutions to assess these issues. During the summer of 2021, I took the opportunity to work with an early learning organization, The Children’s Center (TCC), in South Carolina. Continuing the project started by a peer at USCB and working with another peer the summer of 2021, I learned the importance of working with real world problems and
complete the work. This project aims to providestudents the opportunity to learn how to solve real-world problems and collaborate with their peersas a team. Many students exposed to project at the early stage would eventually succeed at theindustrial level as well. Table 10 describes the criteria used to evaluate the work at the end of theproject.Table 10: Capstone Project Evaluation Criteria Position in the Tasks Contributions Assessment ECE Criteria ECE Faculties - Project -Provide thoughts on designing the Not Applicable (2) advisors capstone
prepare participants to pursue graduateeducation in a science, technology, engineering or mathematics (STEM) discipline[2-4]. Theearlier students are exposed to STEM research experiences the better their chances of succeedingin STEM related professional careers or in the pursuit of a STEM related graduate degree [5-9].Undergraduate research serves as an efficient vehicle to motivate students to apply classroomknowledge to real world situations and problems. Research experiences for undergraduates alsosupport the development of specific skills that will be useful to the participants’ future researchendeavors. This includes that ability to work through the uncertainty and ambiguity present inopen-ended research problems[10], gaining a deeper
results of high accuracy, it wouldcreate automation of a task thus removing the possibility of human error. This automation willallow healthcare workers to have more time to do tasks that require more attention or manual work[4]. Despite the many advancements in machine learning, the goal of automation and official useof algorithms in healthcare is far from being achieved.Our research that inspired in adolescents and healthcare began with an increasing rise in machinelearning for real world applications, especially adolescents in healthcare, as seen the restriction inextracurriculars in school due COVID-19. Cardiac focus is due to an interest in how the pandemicrestricted extracurriculars and athletics in school, which led to a decrease of
is an increasing awareness that equipping students with technical knowledge in theirchosen disciplines is insufficient. Researchers, educators, and industries are beginning torecognize the importance of communication, teamwork, leadership, critical thinking, and manyother skills that enable an individual to perform more effectively and harmoniously in real-worldworking situations [1]. These social-relation interpersonal skills, or soft skills, are increasinglydemanded in today’s competitive global market [2]. For instance, Klaus [3] found 2010). Theimportance of soft skills has been well documented by the literature [4].The development of soft skills is imparted through applications and experience of socialinteractions, which relies on the