hours per week, this is expected to necessitate that each team to have the VR lab for 4-5 hours per week including pre=processing of the CAD content to be VR-ready. 2- Ability to provide adequate fidelity of the visualized content using the framework of VR content fidelity developed by Al-Jundi and Tanbour[9] 3- Ability to simulate animated mechanist as applicable to capstone project that include moving parts 4- Ability to replace rapid prototyping and 3D printing needs for capstone until the last stages of design review process per semester.Bibliography[1] N. Harz, S. Hohenberg, and C. Homburg, “Virtual Reality in New Product Development: Insights from Pre-launch Sales Forecasting for Durables