students tofocus on in their reflections.Service learning projects, where the project centers on a user or community partner [13], are onetype of project where reflection plays an essential component of helping students consider theimpact of their designs on those who will be impacted by their work [14]. There is a tendency inengineering to focus more on the design than the people who require it [15]. This can be calledbeing thing-focused instead of people-focused [15]. Service-learning and its reflective practicethrough targeted reflection prompts helps students to resist this tendency and encourages studentsto consider the people in the project, instead of the thing (device) that they are designing.However, and fundamentally, the authors have
study groups. 3. Active learning methods engage students in the learning process by encouraging them to discover, process, and apply information. Empirical support for the positive impact of active learning on student achievement is extensive. Examples:The instructor... • Challenges or engages student assumptions • Demonstrates active listening • Models thinking and problem-solving; works through problems, scenarios, arguments with students • Assigns student activities that involve one or more of the following1: o active use of writing, speaking, and other forms of self-expression o opportunity for information gathering, synthesis, and analysis in solving problems
urgent call to action. To encourage thrive to learn and delve intoaction, a gamified reflective and immersive process would be more sought by learners instead ofreviewing the definition of goals and their description without any tangible practice. To do so, TheYork University SDG Uphold (YU-SDG-UP) app was designed to immerse students into a worldof those scenarios, where their responses are recorded and graded on an impact scale. This providesan interactive approach which is certain to influence the user’s understanding of the SDG, andtheir attitude towards a sustainable, inclusive, diverse, and equitable future. This is accomplishedthrough developing a mobile application hosting a virtual world with a global health score, wherethe user
wholesale curricular changes. This enhances portability and engagement with multiplefaculty and students across many disciplines to maximize the use of the intellectual productsfrom this effort and create broader impacts within various engineering and applied computingmajors. This structure is important because engineering and computing-related majors build orwork in professional settings for or on a particular system, such as water, energy, etc., but theskills gained from these course modules can be applied across varied settings.Development of the learning content as course supplemental materials facilitates broader use orreplication of the learning materials, as well as making it easier to incorporate and build upon thematerials in existing
robot in asquare pattern. They moved back and forth from the delineated square pattern in the hallwayoutside the lab to their laptop and robot holder in the lab. Two of the ten students chose to takethe DC motor option for their final project. Meanwhile, those working on the Servo Motorproject had the opportunity to control a garage door, engage in a more straightforward project,and witness firsthand the application of this device in robotics projects. One sample of a Servomotor application in the student’s robotic projects has been displayed in this article [2].Motor modules have been designed and will continue to be developed to address challenges inmotivating and retaining incoming first-year students. Integrating new motor exercises
” so they could compare notes on the strategies theyemployed.By actively engaging in the problem of making contact with another intelligent being with noinformation about their location, no certainty that they even exist, and only assumptions abouttheir available means of communication, students become immersed in the epistemologicalchallenge posed by SETI’s mission. The reasoning behind Cocconi and Morrison’s proposal—and perhaps flaws therein—become more clear once students confront a relevantly similarchallenge themselves. Moreover, the students are in a better position to discuss furtherphilosophically interesting issues posed by the possibility of extraterrestrial intelligences, such asthe possibility of communication without a shared
entrepreneurial mindsetin students, particularly engineering students (who work at the forefront of design, technology,and new product development). One such pedagogical intervention is photovoice, which hasbeen widely used in educational, social science, health, and non-traditional literature [3] as aresearch approach to problem-solving through the use of photo (e.g., image) and voice (e.g.,narrative reflection). Photovoice is based on three primary goals: 1) enable individuals to reflecton existing issues and evaluate their strengths and weaknesses, 2) promote critical dialoguethrough group discussions, and 3) initiate a call to action to drive social change. In recent years,photovoice has been extensively used in engineering education research to
article, written by two studentleaders on an international humanitarian trip, a participant, and their instructor, delves into thecomplexities of navigating cultural differences, ethical dilemmas, and the long-term impact ofthese initiatives on both students and communities, outlining the importance of communitypartnership, sustainable practices, and ongoing dialogue in shaping responsible engagement ininternational volunteerism.Considering first-hand experiences and available literature, the paper offers insights andrecommendations for future initiatives, specifically emphasizing the need for holistic approachesthat prioritize social justice, mutual benefit, and ethical integrity. By considering whetherinternational humanitarian trips are
.”To explore RQ 1c) Did students make connections between lessons learned in the game andapplication to real-life problems?, we asked several questions. First, how the game affectedstudents’ understanding of flooding issues in the real world. The average score was 2.93 (n=14)on a scale from 1 (not at all) to 5 (extremely), with the majority clustering around 3 (moderately)at 35.71% and 4 (very) at 25.87%, signaling considerable learning. Students were asked howthey might apply their learnings to academic or professional work. They acknowledged theimportance of engaging a variety of stakeholders and promoting community involvement. Also,students highlighted the dilemmas arising from discrepancies between their personal values andthose of their
youth, and Indigenous youth. Theprogram also strengthens STEM leadership for current STEM undergraduate students andfaculty members through engaging with youth on their engineering design projects aligned toresearch within the Lassonde community. This program is transformational for the labassistants, mentors, educators and community members engaged in the program.Though the impact of this program is high, it is a highly complex program requiringcoordination across multi-sector collaborators to implement the program. It is also a high costprogram requiring funds for salaries, equipment and materials, and administrative costs. Thiswork has currently been supported by the Ontario Education Equity Secretariat and donors.The ability to secure long
influence the findings'scope and impact on social justice. Social justice is advanced by providing equal access to theseeducational investments, engaging underserved communities, and placing candidates in livingwage jobs [41], [18].F. Future ResearchFuture research should explore Sustainable design and leverage government incentives. Icompleted a one-year Advanced Certificate in Sustainability from the University at Buffalo,which focused on environmentally conscious behaviors, policies, choices, and operations from aglobal point of view. Sustainability should be studied and shared in the context of communities.For example, if Sustainable Leadership was taught to clean energy partners, these leaders couldtrain their staff on responsible
4. Amotivation – behaviours which are engaged in without a sense of purpose and no expectation of reward.1.1 HackathonsTraditionally, a hackathon has been described as a fast-paced computer programming event [5]where participants collaborate to create software-based projects in a time frame ranging from asingle day to a week [6]. More recently, hackathons have shifted to cover a wide range of issuesand many now focus on causes related to social good [7]. Hackathons have become increasinglypopular amongst post-secondary institutions, as they provide authentic, hands-on learningopportunities for students to gain experience with tools and programs used by workingprofessionals [6]. In addition to hands-on learning, hackathons
moral legitimacy.Contemporary scholars, Littler [29] and Riley [30, 31], while agreeing with Bourdieu’sdescriptive analysis of meritocracy, take a more prescriptive stance for the future of highereducation. They argue if the field of higher education is to change, then meritocracy must bereimagined. They argue that schools ought to share responsibility with students for studentsuccess and that accessibility efforts should focus on equality of outcome as well as equality ofaccess. Riley [31], writing on engineering higher education, also calls for increased efforts inengineering education directed toward collaboration, community and the social impact ofengineering, moving away from a meritocratic, hegemonic vision of success.Table 1. Tensions