needs, the above courses haveundergone revamping of their contents. In addition, new lab experiments involving both conceptsand modern applications have also been implemented in the lab portion of the courses. Equallyimportant is the newly developed hardware project in each course to improve students’ learningby exposing them to real-world circuit design and applications. In addition, these hardwareprojects were designed with increasing level of difficulty as students progress through thesequence. This paper focuses on the recently developed hardware project for the introductorycourse in power electronics EE 410. The hardware project emphasizes on practical skills inpower electronics while familiarizing students to one widely used application
includes departments inArchitectural Engineering, Architecture, City & Regional Planning, Construction Managementand Landscape Architecture and can provide students and faculty who are competent in all areasof building design and construction. Students in the School of Education are the optimal meansof introducing technical concepts and practices for the present and future education ofelementary school students.The goals of the Sandcastle Project are to stimulate elementary school students’ creativity and aninterest in building design, engineering and construction and to use real world examples of mathand science to reinforce standard curricula. Teacher candidates from the School of Educationand students from CAED will join elementary school
assessments that are congruent with the four desired student outcomes: (a) improved critical thinking skills, (b) greater capacity for independent work, (c) taking more responsibility for one’s own learning, (d) intellectual growth, congruent with the above mentioned goals and objectives. In what follows, we discuss the two projects, Device Analysis and Design Challenge, both presented in the ‘Fall 2012 as a part of the Introduction to Mechanical Design class at California State University. Device Analysis: Project Scope In the ‘Fall 2012 a project activity was presented to the students, using guided inquiry learning architecture. Students were given a hands-on problem to find a real-world mechanical device
Copyright © 2013, American Society for Engineering Education 133incorporate field sampling into environmental lab courses. If an objective of the lab course is toinclude a “real-world” experience, it is important to consider what Environmental Engineers areexpected to do in the private, consulting industry. It is common for engineers to conduct fieldsampling or to oversee field sampling campaigns, thus understanding the proper techniques tocollect samples could be deemed an important lesson. Chanson5 surveyed 25 senior engineersand managers in Australia and 100% felt that field experience/work was a basic requirement forthe Civil Engineering
encountered in establishing such programs nationwide; and (3) Tohighlight the benefits and other facets of the Strategic Corporate Alliance Initiative atCSULA. We believe that first and foremost, a professional practice program will providestudents with the experience of working on interdisciplinary team-based projects.(Virtually all engineering graduates entering the professional workplace will work ininterdisciplinary teams.) It is vital that the projects be real-world projects suggested andfunded by an outside sponsor. Moreover, the team project experience should extendbeyond a one or two semester capstone course. Paul Jones and his colleagues atCorporate & University Relations Group have implemented custom Strategic CorporateAlliance
Wireless Communications (MSWC) program at National University(NU) is a professional degree that integrates communication techniques, problem solvingstrategies, simulation skills and mathematical foundations with hands-on training required tosolve real world problems in telecommunications29. The program is designed for professionalsand managers to facilitate the learning and application of skills in the field of wirelesscommunications, and uses a distinctive and challenging curriculum that emphasizesmultidisciplinary knowledge. The program integrates theory through applications and designconcepts. Classes combine lectures, case and hands-on studies, individual and team projects,research papers and participant presentations. With NU’s MSWC program
, which have chronicled ourprogress6,7,8,9. Over its years of being offered, we have focused to varying degrees on a numberof educational objectives. From the perspective of the students in the course, the objectivesinclude: 1. apply the skills learned in introductory software engineering courses to a real-world software project 2. work with an external customer, on a project of specific interest to that customer 3. work in project teams of varying sizes, including in teams comprised of upper-class and lower-class students of software engineering 4. learn skills of project management 5. enhance technical skills of software development 6. deploy a working product of some formThe first objective is very common to
universities and explored opportunities for internationalgraduate study.Topics in Fluid Mechanics (MENG 462) was offered in Marseille, France during January 3 to24, 2013 (figure 2). The course is a senior-level technical elective and the course furtherdeveloped selected topics in fluid mechanics, including boundary layers, pipe flow, and anintroduction to flow stability and turbulence. It also included an introduction to numericalanalysis and the students simulated flow problems using Comsol Multiphysics on laptopcomputers. Guest lectures from students, researchers, and faculty of the host institution includedtopics such as vorticity in turbulent flows, an introduction to plasma physics and nuclear fusion,and Fourier analysis and applications in
that connects theworld’s networks to each other and to end-users. The internet introduced the greatest change inthe history of telecommunications. It forced copper based networks originally designed for singleservice applications such as voice to multi-service applications including voice, video, andbroadband data. It has also changed the network policy the world over with legislation andcultural attitudes that advocate phasing copper based solutions out of the last mile of thetelecommunications network in favor of fiber optics. This paper will explore the question “Should copper cables be phased out as last milebroadband solutions?” In order to determine an answer to this question, many aspects of cablingwill be reviewed, including the
Washington TacomaThe Institute of Technology1 at the University of Washington2, Tacoma, provides focus for therapid development of high-technology academic programs that serve the needs of the state ofWashington.Launched in 2001, the Institute has supported the South Puget Sound community by buildingfacilities, classrooms and labs to support STEM education. Through innovative partnerships witharea companies, internships and funded research projects, Institute students gain real worldexperience to tackle the challenges of a continually evolving industry.Degrees offered by the Institute of Technology are: Computer Science and Systems (BS/BA/MS) Computer Engineering and Systems (BS) Information Technology and Systems (BS
alecture course. Many students, however, struggle with the calculus-based math required to solvethe heat transfer equations, and they do not fully make the connections between the concepts ofconduction and convection and real world phenomenon. To further increase understanding,students are often given the opportunity to perform relevant experiments in a subsequentundergraduate lab course. We report on a combined experimental and computational modulethat can be incorporated into lecture or lab courses to enhance student learning about transientheat conduction/convection. The experimental set-up is low-cost and simple: first heat acylindrical solid to an elevated temperature, then remove the solid from the heat source, andmeasure the temperature
Development and Use of a Construction Engineering Gaming Simulation in the Global Environment Thomas M. Korman, Ph.D, P.E., M.ASCE, Hal A. Johnston, C.P.E. /Lloyd Crask, P.E. California Polytechnic State University, San Luis Obispo California State University, FresnoAbstractSimulations and learning games use technology to create real-world experiences to provide theopportunity to engage, have fun, and truly learn. Many have been designed to meet specificlearning goals, i.e. sharing case studies to demonstrating very complex situations. Gaming is notnew to higher education but in the past was done in a very narrow vein and
throughteam/projects based delivery and comparison to real world systems.Bibliography1. Mattingly, J. D., Heiser, W. H., & Pratt, D. T. (2002). Aircraft Engine Design, 2nd ed. Reston, VA: American Institute of Aeronautics and Astronautics, Inc.2. Raymer, D. P. (1999). Aircraft Design: A Conceptual Approach (3rd ed.). Reston, VA: American Institute of Aeronautics and Astronautics.3. Yechout, T. R. (2003). Introduction to Aircraft Flight Mechanics. Reston, VA, USA: AIAA.4. Nicolai, L. M., & Carichner, G. E. (2010). Fundamentals of Aircraft and Airship Design: Volume 1–Aircraft Design. Reston, Virginia, USA: American Institute of Aeronautics and Astronautics. Proceedings of the 2013 American Society for Engineering
biological problems. Our approach relies on well-defined interdependent roles for biology (BIO) and computer science (CS) students in a project-based laboratory. We recognize distinct learning objectives for each major and implement them in two separatecourses taught side-by-side: Bioinformatics Applications for BIO majors and BioinformaticsAlgorithms for CS majors. We rely on separate lectures for each group of students, but inlaboratory we form joint interdisciplinary teams to work on building software for solving specificbiological problems. The teams rely on the biological expertise of BIO students and the softwaredevelopment skills of CS students to produce the software and to use it to obtain requestedresults. For each assignment, BIO
. Thisproject helps us advance our skills in civil engineering.” “I liked how each day i had the chanceof learning something new about my major and the principles that goes with ElectricalEngineering. “The part I liked the most about this project was the safety inspections that we didat NASA Ames (full-time interns' assignment). I was able to learn a lot about the things NASAdoes to improve our lives.” “I like the opportunity to conduct research and experience howtheoretical concepts learned in class can be applied to real world situations. I like theenvironment created by adviser, mentor, and group mates. We could work and learn as we havesome fun.”Summary and ConclusionThe NASA CiPair program has been very successful in helping students understand
VehicleChallenge13; the American Solar Car Challenge14; and Virginia Tech’s Battery Operated LandTransport15 team participating in the TTGXP Electric Motorcycle Racing series. In addition,many institutions conduct engineering design clinics16 and capstone courses17 that often involvestudents needing practical skills. As mentioned previously, having car enthusiasts on these Proceedings of the 2013 American Society for Engineering Education Pacific Southwest Conference Copyright © 2013, American Society for Engineering Education 345projects is a real boon, and anecdotal evidence seems to indicate that we are seeing fewer ofthese
have the extra variable of incorrect software in it. I know life is hard and real world does have extra unpredictable variables in it, but I and every other student that has to pay for this program should expect an error free learning tool.Proceedings of the 2013 American Society for Engineering Education Pacific Southwest Conference Copyright © 2013, American Society for Engineering Education 228Appendix M: Example of Submitted Mastering Engineering Answer which appears to be correctExample of apparently correct problem submission, interpreted by the software as incorrect. Themain issue turned