, requiringmulti-dimensional analysis, and of current importance. The general features of project topicsinclude: 1. Technical in nature, with social and economic ramifications. 2. "Hot issues" of current relevance to society or where issues are just beginning to surface. 3. Cannot be resolved by application of engineering principles alone but must be combined with social and economic analysis in order to provide a useful set of recommendations. 4. Size and effort are enough to be interesting for 20 to 30 students and a semester timeframe, while keeping it manageable. 5. Has facets that can be broken up and worked in parallel, while retaining connections. Since all groups are working on the entire problem at the same time, one part
methods and models toidentify, understand, and persuade key target audiences. This process is nuanced and particularlytricky for generating education and positive engagement surrounding public interest projects thatare based on new ideas and/or involve substantial costs, offering learning opportunities not onlyfor the engineering students at the focus of this study but also for the economics and strategiccommunication students working alongside them.In sum, the unique structure of the HEPC offers the following features, which facilitates studentslearning: 1. Students work in teams 2. Students work across disciplines 3. Students work on an open-ended problem 4. Students have access to professors and TAs from multiple disciplines
Paper ID #31970Applied Research in Undergraduate Capstone ClassesProf. Raghu Echempati P.E., Kettering University Professor Echempati is a professor of Mechanical Engineering at Kettering University, (Flint, Mich.). He is a member of ASME, ASEE, and SAE. He has won several academic and technical awards. American c Society for Engineering Education, 2020 Applied Research in Undergraduate Capstone ClassesAbstractThe objective of this paper is to discuss the different aspects of applied research carried in typicalmechanical engineering undergraduate capstone
implying more effort, and brute force meaning a nearlycomplete shutdown of cheating at the expense of significant instructor time. In reading thisdiscussion, keep in mind, that in all cases, academic dishonesty MUST be confronted.Light: At a very minimum, an instructor should put a comment about academic dishonesty inthe syllabus of the course and discuss this information on the first day of class. Taking this astep further, the instructor can devote 15 minutes of one session in the first week to show aPowerPoint slideshow on academic dishonest; what constitutes academic dishonesty, howinstructors recognize it, and the consequences that would be pursued should a student befound guilty. Also at minimum, instructors should proctor their own tests
cavities used had been developed ina previous senior capstone project that had created flying discs; these flying discs are now usedby the college to interest visiting K-12 students in engineering and in the university. The endgoal for this project was not only to divert a fair amount of the college’s plastic waste fromending up in a landfill, but to create a process going forward to educate and excite students andguests about recycling.Need and Goals for ProjectOver the course of many years, multiple single-use plastic products have been discarded as trashby the general public. According to a 2018 National Geographic report [1], of the 8.3 billionmetric tons of plastic produced as of 2018, 6.3 billion tons have been wasted. The vast majorityof
explaining computer scienceconcepts to instructor thus gaining experience for future interviews.In the future, other methods of improving computer science labs such as pair programming andfeedback in groups, whiteboard explanations, etc. will be explored.REFERENCES 1. Nagappan, N., Williams, L., Ferzli, M., Wiebe, E., Yang, K., Miller, C., & Balik, S. (2003). Improving the CS1 experience with pair programming. ACM SIGCSE Bulletin, 35(1), 359-362. 2. Stolee, K. T., & Fristoe, T. (2011, March). Expressing computer science concepts through Kodu game lab. In Proceedings of the 42nd ACM technical symposium on Computer science education (pp. 99-104). 3. Clancy, M., Titterton, N., Ryan, C., Slotta, J., & Linn, M. (2003