pedagogical interventions. ©American Society for Engineering Education, 2024 1SerenePulse: A Webapp Pipeline for Real-time Physiological Monitoring Using rPPG and OpenAI LLMs Kennesaw State University, Marietta, GA 30060, USA Abstract With 15% of working-age adults facing mental disorders and an annual loss of US$ 1 trillion in the world due to impaired productivity from depression and anxiety, the necessity
the desktop on COVML from a variety of devices, such as thin clients, PCs, or otherdevices, across a network. This enables the consolidation of desktop administration, enhanced security,and perhaps decreased expenses related to hardware.Hands-On Learning: Interact with natural operating systems, applications, and network configurations ina controlled environment to gain practical experience[21].Experimentation: Students can explore security scenarios and vulnerabilities by testing various securityprograms, tools, and configurations[22].Skill Development: Develop essential cybersecurity skills such as network security, system hardening,malware analysis, penetration testing, and incident response[23].Real-World Simulation: Simulate real-world
environments. 3. Idea: Relationship Between Student Engagement and Learning Outcomes • Importance: Investigating the relationship between student engagement and learning outcomes can help in designing effective educational programs. 4. Idea: Integration of Real-world Applications in Curriculum Design • Importance: Enhancing the relevance and efficacy of educational programs through the integration of theoretical knowledge with real-world applications. 5. Idea: Long-term Impact of COVID-19 on Technology Education • Importance: Understanding the long-term impact of the COVID-19 pandemic on education is essential for future educational planning, especially in technology
authentication purpose Image noise • Investigate noise in an image • Restore a clean image by reducing noise Image pattern classification • Classify objects in a given image • Detect and recognize a target for forensic/security applications Digital video basics • Analyze video signals • Design security technique for live biometric authentication Security applications • Take some real-world scenarios and apply the image processing knowledge for cybersecurity applicationsSequence of
, experiential learning, collaborativeenvironments, and real-world applications. Notably, current AI education platforms lack sufficientfocus on these areas. While efforts are being taken to address these issues, more adult educationprograms need to be specifically designed for the training needs of leadership in AI.This research investigates the efficacy and outcomes of an AI education workshop, uniquelydesigned for large scale organization leaders, employing hands-on projects, collaborativelearning, and problem-solving scenarios grounded in real-world applications, that considerstechnical, ethical, policy and organizational culture dimensions. The workshop incorporatesexperiential learning methods, case studies, problem-based learning, and group
decisions [2]. By explaining quantum gates and providing real-life scenarios students draw connections between the quantum and classical worlds. This approach enhances their analytical skills, enabling them to evaluate and synthesize information from various perspectives. We used practical simulation tools like IBM Quantum Simulation to write code and visualize results offered a practical way for students to connect theoretical knowledge with practical applications – this was key to understand quantum mechanics principles like the Heisenberg’s Uncertainty Principle.Creating Value: This component is dedicated to guiding students in identifying and seizingopportunities to generate significant value. Emphasizing
andthe importance of minimizing unnecessary network traffic. Successful connectivity among theDesktop computers will demonstrate the effective application of OSPF in real-world networkingscenarios.Security ACL Lab: Figure 19. Security ACL Lab with three desktops, a switch, and Main Router.Description:This lab introduces the principles of Access Control Lists (ACLs), which are crucial for networksecurity. ACLs enable network administrators to control the traffic flow and access within anetwork based on specified rules.Students will simulate an attack with a defensive action taken by the network administrator. Theentire network is one, flat network on VLAN 10. A Malicious User discovered that telnet to theRouter is possible with
of the block and code section.(c) 3 screenshots of serial monitor values based on the variation of potentiometer andpush-button.A Student can include his/her designed circuit link. To do so, s/he needs to click the buttonSendT o (located beside start simulation), after that click Invitepeople and finally click thecopylink option on the tinkercad.3.2 Temperature Sensor LabIn this lab assignment, the students will get familiarized with a temperature sensor, which hasmyriad applications in real-world starting from healthcare or body temperature measurement[15, 16] to agriculture [17, 18] and environment monitoring [3, 8]. A student needs to login totinkercad and create a new circuit similar to the instructions mentioned at the beginning of
, possiblydue to the lack of an applied context for the knowledge acquired in the classroom. Type of classes 90.00% 76.92% 80.00% 70.00% 60.00% 50.00% 40.00% 30.00% 23.08% 20.00% 10.00% 0.00% Traditional (presentation of Active (development of real- topics, theoretical life cases with feedback, use assessments) and application of theory)Fig.1: Perception of the usefulness of active methodologiesAnalysis of Students' Work ExperienceEvaluation of work experience among study participants revealed notable differences betweenday and evening students (Fig. 2). Within the group of day
being worked on. If there are needs identified in the survey that are notappearing in the current literature, that could potentially signify a direction for new research.1.3 Organization This study will begin with a systematic review of existing literature in Chapter 2regarding smart home technology and its application for those who are disabled or elderly.Specifically, the literature review will look at how proposed technology could help with issuesfaced by people with hearing, vision, speech, or cognitive impairments, those dealing withconcerns about balance and falling, and those hoping to live more autonomously in their ownhome no matter what issues they may be dealing with. The existing literature on smart home useby people with
information for context;3) incorporating external services for specialized feedback. We developed a tool that implementsthese methods both independently and in a combined fashion. We assessed the effectiveness ofthe tool we developed by conducting user studies, which confirmed that this tool improves thequality of feedback as compared with general-purpose ChatGPT. By acquiring and retainingknowledge from different sources, our approach offers a powerful component for implementingPBL on a large scale.1 IntroductionProject-based learning (PBL) has been regarded as a transformative method in education. Thismethod bridges the gap between theoretical learning and practical application 1 , allowing studentsto engage directly with real-world problems. In
eyewear; the semi immersive also allows users to look at thephysical or real world (this occurs when they look away from the projection screen where the models andinteractive environments are projected). The fully immersive environment can be experienced with moreexpensive environments and technologies; this includes wearing a 3D headset such as in an HTC Vive orOculus Rift platform. In such a fully immersive context, all reference to the real world is removed and theuser can interact with the virtual or simulated environment in whichever direction or angle the user turns heror hir head. can also be described as 3D VR/Mixed Reality based environments in which users can interact atmultiple levels of immersion: non-immersion, semi-immersion, full
finding strongly indicated a slow progression of applying novel AItechniques to create RS in PLE.This slow progression can also be related to the research question on utilizing deep learningRS in PLE. Based on various techniques listed in Table III, only three articles reviewed thedeep learning approach for learning environments. The first literature study by Khanal et al.[31] merely explained the potential approaches for e-learning systems and deep learningarchitectures that researchers suggested. This study did not exemplify previous empiricalresearch that applied deep learning RS in any learning platform. Nevertheless, two lateststudies by Aslam et al. [30] and Mousavinasab et al. [37] disclosed the real application ofdeep learning in
by aformer risk management professional. This professor intends to share real-world examples ofhow risk management is driven from a department level to an organizational level within varyingindustries. Using the flipped classroom method, in-class, activity-based exercises will be given tostudents to allow them to demonstrate their achievements of prescribed learning objectives.During the early weeks of course delivery, the professor will be establishing the introduction ofrisk management by building a foundational understanding of the following topics. 1. The Use and Importance of a Capability Maturity Model Involving Risk Management Towards Overall Maturity 2. Application of Knowledge Development Regarding Information Technology in
., Automata Theory and Assembly Programming Language) to the job market. Becauseacquiring both theoretical and practical knowledge is important for students’ learning in highereducation [52, 53], instructors can use real world problems to convey their usefulness to theindustry or may want to revisit the role of these courses in the sequence. Not only did students discuss how theoretical courses like Automata Theory andAssembly Programming were irrelevant to their future career goals, but they also found thecourse topics difficult. In order to enhance students’ learning, instructors can require prerequisitecourses and explore ways to teach courses more effectively. For example, in Automata Theory,prior work has found that visualization
, with a steeper learning curve due to its syntax structure and higher cognitive demands.For example, a faculty member stated:“C++ seems to require more background information prior to being able to really utilize thelanguage for real world applications. I understand that it's significantly faster than Python, but ithas a much steeper learning curve, and thus may not be as suitable for new users.”Compared with MATLAB, faculty members highlighted the opposite problem than C++, whichis related to being too specific to one kind of problem only. For example, a faculty memberstated:“MATLAB has the opposite problem; it tends to be too limited in its application to be usefulbroadly. This can be seen in the industry - which is moving away from MATLAB
people and circumstances that differ from those with which students are familiar. Frequent, timely, and constructive feedback. Periodic, structured opportunities to reflect and integrate learning. Opportunities to discover the relevance of learning through real-world applications. Public demonstration of competence.While not all HIPs address each element to the same degree, the list provides a standard forjudging the quality of implementation. It could potentially be used to assess the quality of otherevidence-based curricular and co-curricular activities as well.The most common outcome studied across all high-impact practices is student retention andacademic performance (grade point average). For both measures the result is
Department of Mechanical Engineering, UNC CharlotteA network analysis of the Twitter-Rxiv ecosystem for purveyors of science misinformation in preprints on the COVID-19 pandemicAbstractThis paper illustrates the final research product resulting from a team of diverse students of manyeducational stages and backgrounds in cyber intelligence-based research. We chose a real-worlddataset of discussion of scientific preprints on SARS-CoV-2 virus and COVID disease on Twitter™. The selection of the real-world dataset was driven by: (a) misinformation regardingCOVID-19 disease and SARS-CoV-2 virus is rampant and undermines our ability to recoverfrom the pandemic, (b) unfounded and false health-related claims are spreading on social
end user to view the real-time information from the nodes and therover. It is used to receive notifications when the warnings are detected and the pictures fromrover can be viewed on the app to verify wildfire. The rover also can be controlled from the app.The app also allows the user to take control of the rover for better readings via the manualoverride [21].The app was developed and programmed using the MIT App Inventor. The MIT App Inventor isa web application that allows for easy development and implementation of Android and iOSapps. This tool was used because of its ease of use and its high flexibility and customizability.Figure 5 shows the main app screen. There are three buttons on this page which are bluetooth,control rover, and
fragile, viscous,immobile and rigid if not designed and implemented properly. These are factors that softwareengineers need to take into account while they consider the architecture of the proposed softwaresystem. These factors also make teaching software architecture a difficult endeavor.There are several documented difficulties in teaching software architecture. Experience is thebest way to understand the various nuances involved in real world implementations of softwarearchitecture, due to its abstract nature. Software architecture is also complex: the aspects ofpeople, process and technology that permeate software engineering are important considerationsin software architecture as well. Students need to gain proficiency in the social as well
,providing the opportunity to teach workplace-essential skills like communication and problem-solving [22], [23], [24]. The use of EVGs has shown a positive correlation between employeeprofitability and competitiveness [25], [22]. Simulations, which can be defined as a type ofelectronic video game that includes curated experiences that mimic authentic situations, areprevalent in the workplace. Simulations have been proven to facilitate active learning andpromote real-world application of curriculum and training [26], [14], [21].Despite their efficacy, EVGs and simulations are especially difficult to find for use byengineering faculty and students. An efficient and comprehensive database tool for these facultyand students would help to solve this
-centered learning.2. Prior WorkStudies on designing programming systems for novices include Pane and Myers’ study [21] thatreported multiple usability issues common in the features and design of “novice programmingsystems”, outlining beneficial features as well as potential pitfalls in the several categories. Thesecategories include visibility of system status (keeping the user informed about what is currentlybeing executed in the system), match between the system and the real world (user friendliness,naturalness of the coding language and processes), user control and freedom (support for usernotation, ease of code correction), consistency and standards (for example, usage of distinct syntaxnot easily confused), recognition over recall, aesthetic
assignment. At most tworesubmissions for each homework, within a stipulated deadline, were allowed. The LP questionstest core knowledge in networks, whereas HP questions are either more in-depth or on advancedtopics. For example, in the homework on Network Address Translation (NAT), the LP questionasked students to figure out how to fill a NAT table given a scenario. The HP question askedstudents to perform a lab activity using the Wireshark tool to capture NAT packets. Homeworksare released upon completion of the modules they cover. In a 16-week semester, they werereleased approximately every four weeks (weeks 3, 7, 11, and 15).Examinations are conducted twice in the semester. Real-world situations often do not haveopportunities to revise one’s
well as prepare students for professionalpractice by developing learning activities that resemble real-world computing work. Thus, it is importantthat instructors teaching introductory computer programming courses, which can serve as either deterrentsor inspiration to continuing computing education, draw on frameworks that support these various goals. Active learning, a broad category of learning activities that entails anything students participate in be-yond passive, instructor-centered, lecture-based learning activities, [4] has long been studied as a methodof improving student engagement, self-efficacy, and learning outcomes in STEM courses. This researchis concerned with inquiry based learning (IBL), defined as a pedagogical approach
performance within a practical context. Through these real-worldscenarios, they acquire the skills to analyze and compute various aspects of CPU utilization andperformance. In the provided example, students can apply their knowledge to ascertain crucialmetrics like elapsed time, user CPU time, total CPU time, system performance, and CPUperformance. This hands-on approach not only reinforces theoretical concepts but also enhancesproblem-solving abilities, critical thinking skills, and the capacity to apply theoretical knowledgeto practical scenarios. Exercises of this nature prove invaluable in bridging the divide betweentheoretical comprehension and real-world applications, preparing students for the challenges thatlie ahead in the realm of computer
in2021 and 2022.Classroom ImpactAs the program moved from in-person to online to hybrid, the teacher's feedback suggested thatthey have gained more ways to engage the students in the class remotely and helped them tohave a better structure during classes. In addition, they acknowledged acquiring new technicalabilities, integrating science and math into real-world applications, accepting project-basedlearning, and having a higher capacity for compassion for kids with difficulty with the subjectmatter. The most fulfilling experience, according to one instructor, was "the moment I realizedhow to apply what I am learning in my teaching environment. That has motivated me to work ona project that would bring the scientific department at our school
to studies, CS students generally show a lack of interest in these courses because theirpreference is for programming and software-oriented courses [18]. It is also due to the enormousgap caused by the increasing number of abstraction layers interposed between real hardware andend-user-oriented applications. As a result, motivating students and generating interest inhardware courses has always been a challenge for course instructors [19]. It has beenscientifically proven that students often do less than what teachers expect in computer architecturecourses [20].Traditional hands-on laboratories might provide an opportunity for students to practice theseskills through conducting experiments and data analysis. Hands-on laboratory
, they’re just like, ‘We wouldn’t have to do this in the real world. If I need to look up the problem I can get on Stack Overflow.’ But I don’t know how you alleviate that in the initial interview process. Because I do think the technical interview is useful, if that’s some of the criteria.In addition, the theme of “Technical Interview and Career Knowledge” referred to the variableapproaches taken at institutions to help students gain familiarity with hiring practices, potentialjobs, and what to expect from technical interviews. The educators talked about options to furtherhone students’ skills and provide more practical training. While courses around technicalinterviews specifically were not available, they did have more information
. environment coupled with a summative assessment tool. The High-Value Learning: We commit to offering a high return students not only work in groups, but also present theiron investment by providing an education that equips our progress weekly which, in turn, helps with public speakinggraduates with the knowledge that is coupled with a highly and presentation skills. All these are very important for a first-valued skill set. We accomplish this through opportunities year student experience and for introductory programming.to address real-world challenges, applied research, social im- This study showed increased attendance rates in the classespact projects, cooperative education, collaborative
applications of the 5 parts of the Inquiry to teaching follow. (i) Question: To initiate discussion around a course concept, the instructor will ask the buddingengineers what they already know and why they believe the learning matters. Student questions and priorknowledge are elicited to understand the independent insights. (ii) Predict: Given that the necessity of a concept’s existence is established, how would theconcept apply to real world examples? (At this stage, the instructor has not yet fully articulated theconcept as they would have had in a Transmission method setting. The onus is on the students to discussamongst themselves and come up with a rationale to apply to solve the given problems). (iii) Experiment: The