Paper ID #24913Rethinking Computer-Aided Design in the Civil Engineering Curriculum:Impact and Lessons LearnedDr. Jeffrey M. Otey, Texas A&M University Jeffrey Otey is an instructional assistant professor in the Zachry Department of Civil Engineering at Texas A&M University. He received his PhD from Universitat Polit`ecnica de Val`encia and his research interests include CAD model quality and complexity, visualization, and rubrics.Dr. Jorge D. Camba, Purdue University Jorge D. Camba is an Associate Professor in the Department of Computer Graphics Technology at Purdue University in West Lafayette, IN.Nicholas
Paper ID #33297Direct Assessment of Student Learning OutcomesDr. Yilmaz Hatipkarasulu, University of Texas at San AntonioDr. Guntulu S. Hatipkarasulu, Texas State University American c Society for Engineering Education, 2021 DIRECT ASSESSMENT OF STUDENT LEARNING OUTCOMESINTRODUCTIONAssessment of learning outcomes for academic programs is an essential part of quality controland quality assurance. In the last three decades, the learning outcome assessment subject hasbeen discussed on various platforms and became an essential part of the higher education system.A 2009 survey of higher education
from Kansas State University in 1993. Prior to his coming to FGCU he was a Professor of Engineering at Roger Williams University and an Associate Professor and Director of the Civil Engineering Analysis Group at the United States Military Academy. Dr. O’ Neill is a retired Lieutenant Colonel, U.S. Army Corps of Engineers. He has been active at the national level with ASCE’s Committee on Accreditation Operations (COAO),Technical Council on Computing and Information Technology (TCCIT), Committee on Faculty Development (CFD) and Excellence in Civil Engineering Education (ExCEEd) initiative. Dr. O’Neill is a licensed Professional Engineer in California, Florida, Nevada and Virginia. He is a senior civil engi
ProfessionsEducation Vol. 4 (2018): pp. 48-58. https://doi.org/10.1016/j.hpe.2017.02.006.[11] Orús, Carlos, Barlés, María José, Belanche, Daniel, Casaló, Luis, Fraj, Elena and Gurrea,Raquel. “The effects of learner-generated videos for Youtube on learning outcomes andsatisfaction.” Computers & Education Vol. 95 (2016): pp. 254-269.https://doi.org/10.1016/j.compedu.2016.01.007.[12] Khan, M. Laeeq. “Social media engagement: What motivates user participation andconsumption on YouTube?.” Computers in Human Behavior Vol. 66 (2017): pp. 236-247.https://doi.org/10.1016/j.chb.2016.09.024.[13] Shoufan, Abdulhadi. “Estimating the cognitive value of Youtube’s educational videos: Alearning analytics approach.” Computers in Human Behavior in press (2018): pp. 1-9
centric curriculum. The curriculum introduced students to theconstruction fields by giving the students weekly snapshots into construction careers, and alsorequired the students to learn about floor and elevation plans. Students were then taught andexpected to design a 3D computer model of a home using Minecraft and Sketchup. The studentswere provided 4 different models to choose from. The course used a competition based pedagogywhere the best home designs were awarded prizes. The results show that student interest afterthis single intervention (1 semester in length) increased student interest in careers associated toconstruction.IntroductionThere are severe labor shortages currently affecting the home building industry nationwide(Jones, 1990
Paper ID #28290Architectural Design as a way for Civil Engineers to Learn BuildingSystems and BIMDr. James B. Pocock, U.S. Air Force Academy James Pocock is a professor in the Department of Civil and Environmental Engineering at the United States Air Force Academy. His interests include architectural and engineering education, and sustainable architecture, engineering and construction in the developing world.Dr. Patrick Charles Suermann PE, Texas A&M University Dr. Patrick C. Suermann, PE, LEED AP, Lt Col, USAF, ret., is the Department Head of the largest Con- struction Science program in the nation at Texas A&M
studios include the samekey components: a design project, which is the main educational element; a standard number ofstudents (about 20); furniture and furnishings such as tables, papers, books, and models; and aspace which accommodates students for majority of their time (Schon, 1983). Studio-basedlearning has become the backbone of architecture education as well as related disciplines such asart and interior design; rarely do these disciplines deviate from this format. In recent years,studio-based learning has been adopted by other disciplines outside or architecture, art, anddesign. There are instances that various programs such as computer science and informationtechnology have incorporated studio-based learning in their curricula (Carbone
they can be a guideto their peers throughout the learning process. The case study presented involves peerteaching used in a laboratory section of a first year electrical engineering course at theUniversity of San Diego Shiley-Marcos School of Engineering. Students enrolled in thiscourse were asked to act as PAs on a rotating basis taking the lead on teaching the courseand lab work. A pair of PAs were assigned to each lab experiment for the electricalcircuits course, meeting with the instructor prior to the experiment. The PAs wereinstructed on their assigned week’s upcoming experiment, theoretical foundation,relevant calculations, computer simulation techniques and results and instrumentation.Due to the significance of introducing fundamental
studentresponse systems (clickers) enhance learning?.” The Canadian Journal for the Scholarship ofTeaching and Learning, vol. 1, no. 1, pp.1-9, 2010.9 Davis, B. “Use of classroom response systems in numerically intensive courses.” Proceedingsof the Canadian Engineering Education Association (CEEA), July 10, 2010.10 Blasco-Arcas, L., Buil, I., Hernández-Ortega, B. and Sese, F. J. “Using clickers in class. Therole of interactivity, active collaborative learning and engagement in learning performance.”Computers & Education, vol. 62, pp.102-110, 2013.11 Silliman, S. E. and McWilliams, L. “Observations on benefits/limitations of an audienceresponse system.” Proceedings of the 2004 ASEE Annual Conference and Exposition, Salt LakeCity, UT, June 20-23
Pro- tocols), SDR-based Ad Hoc Space Networks (Positioning and Routing Protocols), Internet of Things, Machine Learning and STEM Education. Currently, Dr. Pineda-Brise˜no in member of the National Sys- tem for Researchers (SNI) by the CONACyT in Mexico since 2017.Dr. Jesus A Gonzalez-Rodriguez, University of Texas Rio Grande Valley Dr. Jesus Gonzalez is currently a lecturer in the Department of Manufacturing and Industrial Engineering of the College of Engineering and Computer Science. He holds a PhD from The University of Sheffield in United Kingdom in Materials Science and Engineering. During the PhD, he received the Foster Research Prize given to the best PhD thesis related to glass technology. His research
pilot module for undergraduate engineers and scientists," International Journal of Sustainable Engineering, vol. 1, no. 1, pp. 69-76, 2008.[14] N. Capon and D. Kuhn, "What's So Good About Problem-Based Learning?," Cognition and Instruction, vol. 22, no. 1, pp. 61-79, 2004.[15] S. Murphy, I. Hartigan, N. Walshe, A. V. Flynn, and S. O'Brien, "Merging Problem-Based Learning and Simulation as an Innovative Pedagogy in Nurse Education," Clinical Simulation in Nursing, vol. 7, no. 4, pp. e141-e148, 2011.[16] K. S. Scott, "An Integrative Framework for Problem-Based Learning and Action Learning," Human Resource Development Review, vol. 16, no. 1, pp. 3-34, 2017.[17] C. McLoughlin, "Computer supported teamwork: An integrative
for pedagogy in my research by evaluating the intersection of innovative technology and learning. In this website, you can learn about my experiences and work.Dr. Dragana Nikolic, University of ReadingSilvia Mastrolembo Ventura, Politecnico di Milano & University of BresciaMs. Vrinda Shroff, California State University, East BayAnh NguyenMs. Nguyen H.P. Dinh, Mission College Hello, I am Nguyen Dinh, a Computer Science student at Mission College, Santa Clara, California.Dr. Semih Yilmaz, California State University, East BayDr. Reza Akhavian, California State University East Bay Dr. Reza Akhavian is an Assistant Professor of Construction Management at the School of Engineering, California State University East Bay (CSUEB
% Fall Spring Fall Spring Fall Spring Fall Spring Fall Spring Fall Spring Fall Spring Fall 2013 2014 2014 2015 2015 2016 2016 2017 2017 2018 2018 2019 2019 2020 2020 Figure 1: DFW Rates for Mathematics Courses Taken by Students in the Department of Engineering Technology.As success in Pre-Calculus appears to be so elusive to our students and is a foundational courseto move on to advanced mathematics courses, this course was identified as the target for ournovel mathematical tutoring intervention in STEM education.This study focusses on developing a computer game-based learning module to assist studentswho
skills and problem-solving”. Consequently, an approach toward active learning wouldbe supported by the use of more technology. Likewise, computing technology and the Internethave, and will continue to have, profound effects on the construction process [3]. Processesinvolving building information modeling (BIM), laser scanning, drones, virtual reality, andmobile devices are just some of the technologies that are currently revolutionizing the industry[3].The ways by which the industry uses technology should be “mimicked” [4] in academia iffaculty are to prepare the future practitioners in the industry. Students are limited by their lack ofexperience in the application of new technologies in the construction industry [5]. Furthermore,students are
contactat the same time. We plan to further investigate VR across several course iterations and areoptimistic that these immersive tools will help to better train young construction professionalsbefore they join the industry.Keywords - VR, Education, Construction, Hybrid learning, TechnologyIntroductionHistorically, educational methods during K-12 studies and beyond usually involve classroominstruction, field visits, and using equipment in laboratories. In order to keep up with the fast-pacedsociety, traditional methods have continually been supplemented with technology such ashandheld devices and/or computers. While involving these devices in an educational setting mayset the stage for some distractions and interruptions, the positive outcomes of
million people [10]. Making the estimated 88.4% equate to justover 278.5 million people that owned a computer. By virtue of that assessment alone, thepopulation who own a computer has increased by 2,685% since the 1980’s. Conversely, testing in the field of Civil Engineering has remained relatively stagnant.OSHA provides videos and computer-based courses as can be seen on their website. However,these educational tools are not regularly updated or improved with technology [11]. Individualshear the risks, learn about the safety protocols, and see the injuries and deaths associated withfalls, but this is all occurring on paper or through videos. Being able to translate what is seen onpaper, or through short video clips to a person’s life is
academic standing and previous experience with computer games wascollected to improve the accuracy of the analysis. By using open-ended questions, the level ofknow-how in construction concepts was measured and compared to determine if the simulationexperience make an impact to see if there is any change in learning occurred.The VCS game activity and both surveys were completed by 80 students. Same instructorhandled both the class sections. The results from surveys confirmed that the use of VCS gamereally reinforce the entire learning process of Construction Management course. The followingbenefits are the outcome of the application of VCS game in the course curriculum. 1. VCS demonstrated its value in providing a visual, interactive, realistic
classroom social interactions," Computers & Education, vol. 41, pp. 353-368, 2003.[11] W. R. Penuel, M. Sun, K. A. Frank, and H. A. Gallagher, "Using Social Network Analysis to Study How Collegial Interactions Can Augment Teacher Learning from External Professional Development," American Journal of Education, vol. 119, pp. 103- 136, 2012.[12] N. B. Ellison, C. Steinfield, and C. Lampe, "The benefits of Facebook “friends:” Social capital and college students’ use of online social network sites," Journal of Computer‐Mediated Communication, vol. 12, pp. 1143-1168, 2007.[13] D. Wilson, D. Jones, F. Bocell, J. Crawford, M. J. Kim, N. Veilleux, et al., "Belonging and academic engagement among
skill level of construction management students inprogramming and handling of different advanced construction robotics technologies such thatproblem-based training can be more efficiently designed. Thus, this study is an exploratoryinvestigation to understand whether students possess technological and computational skills aswell as how exposure to robotics technology/programming techniques and relevant conceptsimpact their inclination to pursue such curriculum.There are different factors that need to be considered to assess and analyze students’ inclinationto learn on handling robotics technology and their ability to use programming for construction.The machine learning algorithms and programming techniques are advanced concepts that mayrequire
ReCap Pro, Bluebeam Revu. Hardware: DJI Spark Mini DronesResourcesThe main resources for this course are a teaching assistant, software systems, a computer lab, anddrones. The teaching assistant is responsible for updating all software tutorial materials, ensuringsoftware systems are installed and working properly in the lab. The department informationtechnology group, in coordination with the course instructor maintains all software licenses aswell as the computers in the lab. Twelve DJI Spark Mini drones were purchased as part of a UT-Austin Faculty Innovation Grant and are used in the last module of the semester (as-builtmodeling).Lessons LearnedThis course emphasizes learning BIM as an integral process
, healthcare, residential, industrial, infrastructure etc.). The teams are formed basedon their listed interest (students with similar interest are grouped together). As further detailedlater in the paper, this problem-centered approach, is based on and consistent with theconstructivist educational assumption that encourages social and cognitive interactions [5], [6],[7] in the capstone class.Related literature discusses the concept of an integrated senior capstone course stressingparticipatory learning and creative problem solving [8]. In the past two years, senior capstonestudents have collaborated with the students from the Computer Graphics Technology (CGT)department. The CGT teams work with the design-build teams in a capacity of
the dominant forms of course delivery in higher education.However, universities and international colleges are increasingly providing abbreviated courses usuallylasting one to eight weeks during summer semesters. The definition of intensive course formats lendssome key terms such as time-shortened, compressed, condensed, and block courses. Some researchshows that quality of the learning in courses in which various creative teaching methods are employedand students’ performance and outcomes are attentively assessed is comparable to methods when thesame subject matter is taught in a traditional format. Yet, there are some studies that show while thelearning outcomes from both traditional and intensive formats were perceived to be similar
joining the School of Construction Management Technology at Purdue University as an Assistant Professor in Aug. 2017. Dr. Zhang’s professional experience includes working for Jiuzhou Engineer- ing Consulting company in China. He is a member of American Society of Civil Engineers (ASCE), American Society for Engineering Education (ASEE), Construction Research Congress (CRC), and a member of ASCE Data Sensing and Analysis (DSA) Committee, Visualization, Information Modeling, and Simulation (VIMS) Committee, and Technical Council on Computing and Information Technology (TCCIT) Education Committee. He was recently elected Member-at-Large (term starts October 2017) of the ASCE DSA committee. He is also a member of the
State University, graduating in May 2018. He holds a B.S. and M.S. in Civil Engineering from the Ohio State University. He has also worked as a construction inspector for the City of Columbus. His research interests include fuzzy logic, 3D modeling, VR, LEED, BIM, horizontal construction, underground construction and history of construction engineering.Dr. Michael Parke, Ohio State University Dr. Parke has over twenty years experience in satellite based earth science research. He has been teaching first year engineering for the past seventeen years, with emphasis on computer aided design, computer programming, and project design and documentation.Dr. Adrian Hadipriono Tan, Ohio State University Adrian H. Tan is a
related to theBIM in construction education and curriculum; methodology adopted for this study, including theframework developed for collecting the data; statistical data analysis and students’ perceptionsabout the BIM applications course in the Construction Management curriculum.BackgroundThree-dimensional computer models increase student understanding of visualization on complexblueprint material [1]. The survey response of students from the construction managementprogram found that 3D visualization provides an opportunity to improve visual-spatial skills [1].As a result of inadequate visual learning environments, construction engineering and management(CEM) instructors often face challenges communicating and transferring knowledge to
. Vanderbilt University Center for Teaching. Retrieved January 2020 from https://cft.vanderbilt.edu/active-learning/.[4] Weeks, B. K., & Horan, S. A. (2013). A video-based learning activity is effective for preparing physiotherapy students for practical examinations. Physiotherapy (United Kingdom), 99(4), 292–297.[5] Kay, R. H. (2012). Exploring the use of video podcasts in education: A comprehensive review of the literature. Computers in Human Behavior, 28(3), 820–831.[6] Beheshti, M., Taspolat, A., Kaya, O.S., & Sapanca, H.F. (2018). Characteristics of instructional videos. World Journal on Educational Technology: Current Issues, 10(1), 61- 69.[7] Brame, C. J. (2016). Effective educational videos: Principles and
engineering and engineering technology education. Contact: talley@txstate.edu American c Society for Engineering Education, 2021 Responding to the COVID Pandemic: Results and Reflections on Round-Table Discussions at ASEE 2020ABSTRACTIn the midst of the COVID-19 pandemic, the Construction Engineering division of ASEE hosted tworound-table discussions at the 2020 international conference. The first session, titled "COVID in theSpring" was aimed at sharing stories of success and challenge from the spring transition to onlineteaching and learning. The second session titled "COVID in the Fall" asked participants to share plansand concerns about the fall 2020
potentialof adopting laser scanning in their curricula. This research aims to assess the need for andevaluate the feasibility of incorporating laser scanning technology into the constructionengineering and management curriculum. The study conducted a thorough literature reviewto assess how laser scanning technology can improve Student Learning Outcomes (SLOs),which are required by the American Council of Construction Education (ACCE). Thecontributions of the study involve (1) helping educators in construction engineering andmanagement programs to understand the importance of laser scanning technology in theconstruction industry, (2) improving current Student Learning Outcomes by using laserscanning technology.Key words: Laser scanning technology
. The high-risk activities, such as work at elevation, often in complex and dynamic environments, tend tocreate more injuries and fatal accidents. According to the 2018 fatalities report fromOccupational Safety and Health Administration (OSHA), forty percent of the total fatal hazardswere related to falling. Many different safety training programs have been developed to reducethis risk. In addition to OSHA oversight, numerous initiatives from academia, insurancecompanies, and others in the construction industry have developed assorted computer programsand training modules to decrease fall accidents. In recent years, gamification in safety educationusing technologies have been introduced to enhance active learning as well. It is essential to
] described activelearning as “instructional activities involving students in doing things and thinking about whatthey are doing.” This definition includes group discussion and targeted note-taking. However,this paper seeks to narrow the scope of discussion to active learning that particularly focusses onhands-on activities wherein students build something or use a physical model to understandengineering principles. Common types of active learning employed in engineering classrooms may be classifiedinto 3 types: (1) the use of computer or virtual tools to model and understand an engineeringproblem (2) the use of non-building materials to simulate engineering principles (3) the use ofactual building materials to illustrate structural behavior