Microbiology's annual agar art competition, which has absolutely amazing examples of art generated with microbes on agar plates.” "Architectural elements often pose both opportunities and challenges with engineered systems.Architecture Examples used include elements where exterior building shafts had to be added to a retrofit project to create space for engineering environmental systems, but the architect was creative in translating these into architectural features rather than trying to hide them.”Present Visual “When describing a difficult problem (where we did the calculations by hand), I also includePhotographs / graphics that use these calculations (from computer games or 3D animation). I
Paper ID #37198A Bayesian Approach to Longitudinal Social Relations ModelXingchen Xu, Arizona State University Hi, my name is Xingchen Xu, I go by Stars as my English name due to the fact that ”Xingchen” means ”Stars” in English. I’m a Ph.D. student at Arizona State University, majoring in Engineering Educa- tion Systems and Design (EESD). Prior to Arizona State University, I earned my bachelor of science in developmental psychology from the University of California, San Diego.Li Tan ©American Society for Engineering Education, 2023 A Bayesian Approach to Longitudinal Social Relations Model
and laboratories are improved upon. Another study tested howcomputer simulations and animations can aid instructors and students learning [9]. It also showedhow additional online examples can aid students with higher cognitive understanding andsubsequent problem solving [9].There are many related articles that focus on at least one of the domains of learning for engineeringstudents; however, most have different focuses or are not directly applicable to this paper’sresearch. For example, many related studies were testing or creating a tool used to evaluate a class'sability to teach with one or more of the domains, versus testing how to better teach one or all ofthe domains or discover how students learn with each domain [6-7], [13-16]. One
the third hierarchical level of the affective domain valuing, which focuseson an individual being able to find worth in something and being able to express that importance[1].Participants P1-P4 all noted that they find value in their learning when it is connected to a futurejob and/or seeing how a topic is applicable in real life. P2 specifically said they find certain topicsor classes to be of value knowing that it will make their job easier in the future. P2: I kind of just find value in my learning from being able to do more things. Like a lot of abstract math knowledge isn’t very useful day to day, but it’s a valuable skill. So having more knowledge about say computers lets me do more. The more I learn about computers
in a multimediaenvironment. Considerable cognitive processing is required for a meaningful learning experiencespecifically in a multimedia environment, which can exceed the limited capacity of workingmemory [25]. Thus, multimedia design principles have been proposed for combining texts,pictures, audio and animations, as well as other guidelines such as providing opportunities forfeedback, reflection and controlling the pace of the presented material [25], [26]. Theseguidelines can help design XR environments to prevent cognitive overload for students.Experiential learning considers learning by doing. According to Kolb [27], learning involves fourstages of concrete experience, reflective thinking, abstract conceptualization and
mostappealing to you?” The four options that were presented to them were a “Traditional PaperTextbook,” “Electronic Textbook,” “Electronic Textbook with Interactive Figures,” and“Electronic Textbook with Interactive Example Problems.” The majority of students said the“Electronic Textbook with Interactive Example Problems” was the most appealing. Theinteractive, online Top Hat textbook used in this study falls within the categorical description oflast item, “Electronic Textbook with Interactive Example Problems.” Looking at other studies[17, 18, 19] which include the use of interactive textbooks, it is seen students like certain aspectsof these styles of textbooks. These include features such as questions with feedback, animations,and simulations. These