theGodotTM game engine. Mars places students in the role of a head engineer responsible for criticaldecision-making in high-stakes scenarios. The narrative unfolds across 12 episodes, eachpresenting a unique dilemma. The story unfolds when players must confront a sabotage plotthreatening the survival of the Mars settlement. In one episode, players must address thecomplications of an assistant trapped in an airlock with a potentially dangerous animal. Inanother, they must decide the rules an automated car must follow. These scenarios compelplayers to navigate complex ethical considerations, balancing regulations against the immediateneeds and safety of the crew.The primary objective of Mars is to enrich ethical decision-making skills among
. ©American Society for Engineering Education, 2023 The Power of Playful Learning - Ethical Decision Making in a Narrative-Driven, Fictional, Choose-Your-Own Adventure [Work In Progress]AbstractWe contend a better way to teach ethics to freshman engineering students would be to addressengineering ethics not solely in the abstract of philosophy or moral development, but as situatedin the everyday decisions of engineers. Since everyday decisions are not typically a part ofuniversity courses, our approach in large lecture classes is to simulate engineeringdecision-making situations using the role-playing mechanic and narrative structure of a fictionalchoose-your-own-adventure. Drawing on the contemporary