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Conference Session
Decision-Making in Engineering Ethics Education
Collection
2024 ASEE Annual Conference & Exposition
Authors
Tori N. Wagner, University of Connecticut; Daniel D. Burkey, University of Connecticut; Richard Tyler Cimino, New Jersey Institute of Technology; Scott Streiner, University of Pittsburgh; Kevin D. Dahm, Rowan University; Jennifer Pascal, University of Connecticut
Tagged Divisions
Engineering Ethics Division (ETHICS)
theGodotTM game engine. Mars places students in the role of a head engineer responsible for criticaldecision-making in high-stakes scenarios. The narrative unfolds across 12 episodes, eachpresenting a unique dilemma. The story unfolds when players must confront a sabotage plotthreatening the survival of the Mars settlement. In one episode, players must address thecomplications of an assistant trapped in an airlock with a potentially dangerous animal. Inanother, they must decide the rules an automated car must follow. These scenarios compelplayers to navigate complex ethical considerations, balancing regulations against the immediateneeds and safety of the crew.The primary objective of Mars is to enrich ethical decision-making skills among
Conference Session
Engineering Ethics Division (ETHICS) Technical Session_Tuesday June 27, 9:15 - 10:45
Collection
2023 ASEE Annual Conference & Exposition
Authors
Tori Wagner, University of Connecticut; Landon Bassett, University of Connecticut; Jennifer Pascal, University of Connecticut; Daniel D. Burkey, University of Connecticut; Scott Streiner, University of Pittsburgh
Tagged Divisions
Engineering Ethics Division (ETHICS)
. ©American Society for Engineering Education, 2023 The Power of Playful Learning - Ethical Decision Making in a Narrative-Driven, Fictional, Choose-Your-Own Adventure [Work In Progress]AbstractWe contend a better way to teach ethics to freshman engineering students would be to addressengineering ethics not solely in the abstract of philosophy or moral development, but as situatedin the everyday decisions of engineers. Since everyday decisions are not typically a part ofuniversity courses, our approach in large lecture classes is to simulate engineeringdecision-making situations using the role-playing mechanic and narrative structure of a fictionalchoose-your-own-adventure. Drawing on the contemporary