the fall semester of 2010, Stephen developed and taught a cross-listed undergraduate and graduate level course on simulation- based modeling and design using computational fluid dynamics. Prior to being at South Dakota State University, Stephen worked with the Simulation, Modeling, and Decision Science Division at Iowa State University’s Virtual Reality Application Center. His research while at these institutions included modeling complex multiphase fluid flows and systems of models to optimize engineering designs of energy systems. Stephen has been a coordinating instructor for undergraduate engineering laboratories, including fluid mechanics and heat transfer laboratories. Also, Stephen is actively involved with
effective were the simulation project from experiential learning perspective on reaching following specific learning outcomes: a. Conducting System Analysis b. Identifying and formulating a practical problem from real industry c. Collecting, Cleaning, and Analyzing Data from Real Systems d. Developing process flow chart e. Conceptual system modeling f. Performing model validation g. Discrete Event Simulation modeling with Arena h. Existing system’s performance assessment i. Scenario Generation and Testing j. Developing animation k. Project report writing l. Delivering professional presentation m. Teamwork n. Leadership
, FMEA of process, BMPP – Building of process flow model; 10 Case study - Building Process Flow Model part 1 11 Case study - Building Process Flow Model part 2 12 Case study - Building Process Flow Model part 3 13 Process simulation – Process statics and dynamics, definitions of computer simulation, types, advantages and disadvantages, 14 Simulation models validation and verification, experiments, statistical distributions, simulation software 15 Site visit – Volkswagen Poznań TABLE 4 SYLLABUS OUTLINE OF PPL (LOGISTICS PROCESS DESIGN) COURSELaboratory classes consist of two parts: In part 1, consisting of
projectis presented as a contest between individuals. A thorough description of the evaluation criteriaof the deployed student survey is also expended. Finally, the paper concludes by giving insightson challenges, and personal opinions regarding the effectiveness of the “FarmVille Challenge,”as a means to teach operations research fundamentals.FarmVille as a teaching tool As the name deftly insinuates, FarmVille is a game in which you pretend to run a farm.FarmVille is one of the most popular games on Facebook, it claims to have almost 80 millionactive users4. The game aims to simulate basic farming tasks such as planting, maintaining andcollecting animals, increasing the aesthetic appeal of the farm, and harvesting. Each of these
after conducting the virtual teaching module. The simulation was designed to teach thequeuing theory concept to students with little to knowledge about the topic. The quiz is dividedinto two parts which consisted of 15 conceptual questions and 5 analytical questions (SeeAppendix A). The secondary objective was to understand students’ perceived workload tocomplete the conceptual knowledge quiz using the NASA TLX.Previous studies (Phase I), current studies (Phase II), and future studies (Phase III)In a previous study (phase I) we tested whether the VR teaching module would improve students’knowledge gain and motivation compared to traditional teaching methods specific to the queuingtheory concept. Thirty-six undergraduate and graduate students