-computer-programming and reached across thecomputer spectrum with engaging activities that stimulate creative design. The research questionwas if this creative challenge would incite participants interest in computing, and if it was aneffective method for teaching cloud computing. During the program, participants were trained inJava programming and the art of multimedia production. Students were instructed in the use ofphysical LEGO robotic platforms and virtual Alice platforms as potential tools for their movie-making project. By implementing a wide range of apps, students learned cloud communicationtechniques in a software environment. The study under consideration examined the curriculum'sapproach and measured its effectiveness to teach the