to REFERENCESaccess global memory. Developing a perfectly accurate GPUemulator, as described in [19], is not the end goal, but instead [1] S. H. Voldman, "ESD and latchup: Computer aidedto allow for the viewer/programmer to easily and quickly design (CAD) tools and methodologies for today andverify the basic interactions of the blocks, threads, and future VLSI designs," in ASIC, 2007. ASICON '07.memory based on block-thread coordinates. 7th International Conference on, 2007, pp. 375-378. [2] E. Brunvand
Session 1566 Industry Visits as an Assessment Tool Cici Mattiuzzi and Frederick H. Reardon California State University, SacramentoAbstractUnder the new ABET criteria for judging the effectiveness of engineering and technologyprograms, the success of program graduates serves as an additional and necessary measure ofprogram quality. This paper describes a structured, industry site visit program employed by eachof the departments of the College of Engineering and Computer Science at California StateUniversity, Sacramento. The visits typically consist of plant tours and
education circles, awide range of additional canvases have emerged since the Business Model Canvas was firstintroduced (see www.canvanizer.com). In this paper, we discuss our analysis of severalcanvases and propose a framework for selecting and using existing canvases, as well as creatingnew canvases. While canvases have value in both corporate and academic settings, we place aparticular emphasis on their use in educational settings.The Idea of a CanvasThe Business Model Canvas (BMC) simultaneously questioned the formal business plan andproposed a more flexible and iterative tool for developing and executing on a value proposition.The BMC’s was very timely in that it offered a way to balance long-term planning with theadaptability needed to respond
. Human-Machine / Automation Information Systems - Automated Assem bly and Systems - 102 Graham Hall 416 McNair Hall Packaging Systems - Development of human-machine interface Database modeling and design, database 104 Graham Hall for manufacturing line s and information admi nistration and security, rapid system s, automat io n tool s such as PLCs. applica tion development, Web Flexibl e manu facturing systems
objectives.At the University of Toledo, the union of technology and pedagogy in the development ofan undergraduate thermodynamics course has resulted in the Learning Tool. Fig.1. Intersection of Technology and PedagogyThis project outlines the design of the Learning Tool, a group of multi-media componentsthat present specific course concepts. The design of each Learning Tool component isguided by pedagogical principles to help students understand, learn, engage with, andretain course material. The components of the Learning Tool are designed to 1. deliver course materials through multiple modes (text, image, animation, etc.) to accommodate different learning styles; 2. provide different types of feedback
2023 ASEE Midwest Section Annual Conference Interactive Virtual Tool for OpAmp Circuits Ian Tognoni and Steve E. Watkins Electrical and Computer Engineering Department, Missouri University of Science and Technology, Rolla, Missouri USA imtm5c@mst.edu and steve.e.watkins@ieee.orgAbstractAn interactive application for simulating the behavior of basic ideal operational amplifier (OpAmp) circuits was created. The virtual tool includes options for inverting, non-inverting,summing, and differencing circuits. A user interface allows for circuit resistances to be variedover a limited range. Graphical displays
Session 1520 Thermograf, a didactic tool for teaching and learning thermodynamics José A. Turégano, Maria C. Velasco, Tomás Gómez jat@posta.unizar.es/cvelasco@posta.unizar.es/tgomez@posta.unizar.es Dept. of Mechanical Engineering University of Zaragoza, SpainAbstractThe present paper gives a description of Thermograf, a tool that has been designed for teachingand learning thermodynamics using a graphical interface. Thermograf is a didactic tool thatprovides a learning environment designed for working with
Paper ID #30175The Evaluation of Different Learning Tools in Flipped Mechanics ofMaterialsDr. Sarira Motaref P.E., University of Connecticut Sarira Motaref is an associate professor in residence in the Department of Civil and Environmental Engi- neering at the University of Connecticut. She serves as Assistant Director of faculty development at the School of Engineering. She has been teaching large classes such as CE 2110 (Applied Mechanics I) and CE 3110 (Mechanics of Materials) which are major requirement across multiple disciplines in the School of Engineering since 2013. She has led the efforts within the Department to
used in batch mode where input programs are submittedthrough specialized tools, such as PuTTY [2]. But these tools are not conducive for use byengineering students in non-computer science courses. Thus, a new method to interface with thecluster needed to be developed that is designed for engineering students with no experience incluster computing or finite element method. But this was only one part of the solution. A clustercontrol system also had to be developed to allocate nodes and cores on the cluster to a particularanalysis and user. Next, the engineering problem had to be solved using various numericalmethods. Finally, the results needed to be returned to the user and displayed. This all needs totake place in just a few seconds, assuming
station, a Dexarmequipped with a custom designed tool to open and close the safety enclosure door, a secondDexarm equipped with a laser engraving tool to engrave the stock material.This paper focuses on developing the computer vision capability for the Dexarm to identifymaterials’ shape and color, allowing the system to operate based on image analysis andcommunication between the Dexarm robots.IntroductionWith increasing concerns about supply chain security and rising costs associated withoutsourcing, the US manufacturing industry is experiencing strong growth. According to the datapublished by the US Bureau of Labor Statistics (BLS), manufacturing-related jobs have grownfrom the lowest 11.419 million in April 2020 during the pandemic to 12.913
Java scripts. These simple technological utilities are applied to develop agreatly multimedia tools to help engineering students taking the course of EngineeringMechanics at Morgan State University.III. Analysis and Discussion of ResultsThe results from traditionally teaching Engineering Mechanics are compared to those from thetraditional teaching combined with the Internet teaching. Such comparison is based on the sameconditions, namely, using the same textbook and materials, the same number of assignments(e.g., ten homework and quizzes given weekly) as well as the same tests and exams materials(e.g., the same problems for two comprehensive tests plus the mid-term and final exams). Thegrades from the courses taught in 1997 and in 1998 are
. Barton holds a professional engineering license in the State Maryland. He is a member of the Board of Education, ASME. c American Society for Engineering Education, 2016 Developing an Interactive Computer Program to Enhance Student Learning of Dynamical SystemsAbstract Today’s students are quite accustomed to availing themselves of the latest in computerinnovations and technology to aid in learning and the attainment of student outcomes. Forexample, use of tablets and cellphones in the classroom to take notes, collaborate on projects andto search the web for information is commonplace. Likewise, advancements in computersoftware and tools afford in-depth simulations of both
Session 3213 Development and Implementation of a Computer-Based Learning System in Chemical Engineering Neil L. Book, Douglas K. Ludlow and Oliver C. Sitton Department of Chemical Engineering University of Missouri - RollaAbstractThis paper describes the development and implementation of a computer-based learning systemfor the University of Missouri – Rolla (UMR) chemical engineering curriculum. The project hasthree major goals: provide a learner-centered study environment for our students, integrate thelearning system into
of any physical science.IntroductionThe content of this paper serves as an introduction to ‘Maplet Development and Programming’.The hands-on Maplet examples given in this paper may serve as the first GUI (Graphical UserInterface) programming experience for the high school or college student, and are directedtowards students pursuing a first science and/or an engineering degree. A minimum of thecalculus, science, the use of computers, and the use of MAPLE is expected to appreciate theapplication details given in this paper to develop simple Maplets with its programmingconstructs. Any student can easily create these Maplet examples given in this paper withminimum effort.The body of the paper starts with the motivation discussion section with
thediversity of the technologies of the 21th century, creativity will grow in importance. It is anessential tool required to flourish within the ever changing contemporary world, so educatorshave a responsibility to develop students’ creativity capacities. 4 II. Digital Design Education and Design ContestDigital Design represents an integral part of any electrical, electronic and computer engineeringeducation program. In the areas of digital design and systems, universities must update theircurricula to cope with the increased demands of research and development required by the globalindustry. Continual advances in technology necessitate on-going updates and modifications toexisting digital design teaching methods and associated computer-based
Session 2793 On Development, Application and Effectiveness of a Computer Based Tutorial in Engineering Mechanics (Statics) Masoud Rais-Rohani Mississippi State UniversityAbstractThis paper describes a computer based tutorial for the first course in engineering mechanicstaught at Mississippi State University. It gives an overview of the instructional materials thatmake up the Statics tier of the Virtual Laboratory for the Study of Mechanics(www.ae.msstate.edu/vlsm), and elaborates on the experience of using this tutorial as asupplemental teaching tool in
Operating System and Software Engineering which may need details of operations using the Virtual Machine. Another CloudBased solution for elearning is presented by AlZoube 19 . The system is a Virtual Learning Environment (VLE) and is highly interactive using different tools and technologies. The VLE content was developed by teachers. While the research has been contentcentric, the environment is learnercentric and follows the learner pace. A Virtual Computing Laboratory (VCL) was constructed by North Carolina State University using IBM Cloud. This VCL offers the students the ability to allocate and access a VM as a basic machine or a specific application image such as Matlab 20 . 3. CloudBased Education
Developing Strategies to Improve Student Engagement, Learning and Enjoyment of Introductory Computer Science CoursesProfessor Heather Marriott – Computer, Electrical and Software Engineering DepartmentEmbry-Riddle Aeronautical UniversityAbstract - Introductory computer science courses have traditionally been taught using a lecture-based style, and this is perpetuated by the computer science community continuing to teach inthe style in which they were taught. While educational research has proven the effectiveness ofactive learning in the classroom, many computer science professors find it difficult in incorporatethese techniques into their classrooms. Today’s generation of students get bored quickly with thetraditional
in the Office for Minority Student Education at the California Institute of Technology. Luz serves as the Director of the YESS Program. She received a Bachelor of Science in Electrical Engineering from the Massachusetts Institute of Technology and a Master of Education degree from the Harvard Graduate School of Education. Page 14.756.1© American Society for Engineering Education, 2009 Integrating Engineering, Modeling and Computation into the Biology Classroom: Development of a Multi-Disciplinary High School Neuroscience CurriculaAbstractThe YESS program is a three
Paper ID #47116Case Study: Developing and Implementing VR Technology for Civil EngineeringEducationCasey J Rodgers, University of Illinois at Urbana - Champaign Casey Rodgers is a PhD Candidate in Civil Engineering and a Masters student in Computer Science at the University of Illinois at Urbana-Champaign (UIUC). She received her BS in Civil Engineering with a minor in Computer Science at Purdue University in May 2020 and received her MS in Civil Engineering at UIUC in May 2022. Her research interests focus on developing computer graphics, computer vision, and machine learning solutions for structural health monitoring
reports on schedulebut they eventually got the message. Each person discovered his or her strengths andweaknesses. Many students appreciated the opportunity to develop their own project style andexcelled. Other students struggled. When the semester was completed, everyone emerged witha new set of problem solving tools, a better understanding of their personal abilities and businesstechniques that are applicable in industry. The traditional treatment of electronics had somevalidity in the past but times have changed. The subject is dynamic and students who areprepared to manage continuous change will have successful careers.For some, the change of pace, style and content was shock therapy. There were no equations tomemorize, plug in familiar
Session 2438 Development of an Advanced Course in Computer-Aided Design, Analysis and Prototyping James M. Leake University of Illinois at Urbana-ChampaignIntroductionThe increasing power of CAD has had a significant impact on the product development process,allowing improved quality, reduced cost products to get to market faster. Mechanical CAD(MCAD) software is rapidly evolving into what might be better described as productdevelopment, or perhaps virtual prototyping software. MCAD is increasingly integrated withanalysis and simulation tools; upfront
disasters, we arerapidly moving towards a cyberspace era where many citizens will conduct their work online.Understanding the foundations and tools of computation – e.g., abstraction, decomposition,pattern recognition – is critical for any student to be prepared for the digital AI age. Believingstudents should be fully prepared for future jobs that involve computation, we developed a CTmodule on a Learning Management System (LMS). We have collected data of students who tookour CT course module. We looked into the students’ activity records and analyzed the number ofstudents’ views on the pages and the number of participants on each quiz. We counted the totalnumber of engagements of the ten components in the CT course module. Ultimately, we
used when the student has had a chance tointeract with the simulation but before they master the content.3 In addition, female students(nearly 50% of our department’s course enrollment) may particularly benefit from simulations aslearning tools.4 Therefore, we have developed a set of computer simulations and associatedlaboratory exercises that capture basic behavior of several organ systems, focusing onconservation principles and simple differential equations. A modeling environment (Simulink,MATLAB, Mathworks) is used, allowing students to follow the flow of quantities (blood, ions,crossbridge displacement) through a circuit, which includes differential and integral elementsalong with units conversion elements. The simulations are coupled
,” ASEE-SEConference, Daytona Beach, FL, March 3-5, 2018.A. Kaw, R. Clark, E. Delgado, and N. Abate, “Analyzing the Use of Adaptive Learning in a Flipped Classroom forPre-Class Learning,” Computer Applications in Engineering Education, Vol. 27(3), pp. 663-678, 2019.A. Kaw, S. Garapati, “Development and Assessment of Digital Audiovisual YouTube Lectures for an EngineeringCourse in Numerical Methods,” ASEE Computers in Education Journal, Vol. 2 (2), pp. 89-97, 2011.A. Kaw, A. Yalcin, D. Nguyen, R. Pendyala, M. Hess, G. Lee-Thomas, G. Besterfield, J. Eison, C. Owens, “AHolistic View on History, Development, Assessment, and Future of an Open Courseware in NumericalMethods,” ASEE Computers in Education Journal, Vol. 3(4), pp. 57-71, 2012.A. Kaw, R
opportunity of applying cloudcomputing in educational environment both for general and domain-specific computing needs asextensively described in [1]. The other is to develop the skills and expertise necessary to intro-duce Cloud Computing technology at James Madison University (JMU) Networking and Securitycurriculum. As a by product, we will package our private cloud computing solution (includinghands-on labs) and make them available to other educators. One unique aspect of this project isits focus on the accessibility of virtual desktops (VDI) through the use of inexpensive and readilyavailable thin client devices, such as, Raspberry Pi and Cubitruck; this has not been adequatelyaddressed in the computer in education literature. The fact that we
Development of a Web-based Computing Platform to Teach Controlled-Release Technology L. Simon addition, the influence of an array of conditions on a processAbstract— Traditional drug-delivery techniques, such as oral can be assessed immediately. However, learning throughformulations and injections, fail to establish continuous, targeted simulation, alone, has disadvantages, such as a lack of insightrelease of a medication to specific sites. In addition to problems into the mechanisms of action, but will
Paper ID #12036Evaluation of RepRap 3D Printer Workshops in K-12 STEMDr. John L. Irwin, Michigan Technological University As Associate Professor for Mechanical Engineering Technology since 2006 at Michigan Technological University, Dr. Irwin teaches courses in Product Design & Development, FEA and CAE Applications, Parametric Modeling, and Computer Aided Manufacturing. Research interests include STEM education, where as PI for Improving Teacher Quality grants (2010 & 2013) he has developed and implemented professional development courses for K-12 science teachers to implement inquiry-based learning while
throughcomputing clubs.HCB Goals and OutcomesThe purpose of the HCB initiative is to develop an innovative approach of stimulating andsustaining Hispanic students’ interest in learning and applying computing and embed thisinitiative in the College’s demonstrably successful efforts in recruiting and retaining Hispanicstudents. The intent of this project is to provide a program that: • Links service learning to student interests in the computing disciplines • Develops and/or increases students’ positive attitudes towards computing • Increases students’ knowledge of opportunities in computing disciplines • Exposes students to role models in computing with whom they can identify • Increases parental awareness of career opportunities in
interact with, but they will need to run simulations and develop new computationaltools and models to do analysis and make data driven design decisions. Interacting withadvanced computing tools requires a high level of computer literacy. K-12 educators are workingto provide additional enrichment in this area, but it tends to be elective and provided if resourcesallow.Given that schools are providing different opportunities if any, students entering college-levelengineering and computing programs are arriving with a growing diversity of computingexperience. This leads to a frustratingly high range of student capability for introductoryengineering programming courses, making it difficult to design the course to best serve allstudents in the