of SE/ST concepts. Reflections from thepaper airplane challenge, for instance, highlight the value of iterative tinkering, but also suggestimprovements, such as introducing greater material diversity and complexity. Across allactivities, students developed critical competencies in problem-solving, collaboration, andmanaging interdisciplinary trade-offs, skills essential for modern engineering practice.This paper advocates for the integration of tinkering-based activities as foundational elements inengineering curricula. By prioritizing hands-on, systems-oriented learning experiences, educatorscan better prepare students to tackle real-world challenges with confidence and creativity. Futuredirections include scaling these activities for
, meaningful interactions, the School can bothgauge its approach in real time during the admissions cycle, and work toward meeting its goalsof increasing the quantity, quality, and diversity of the PhD student body.B. Holistic Admissions ProcessWhile the communications and marketing prong was focused on increasing the number anddiversity of PhD applications, as well as overall yield, the holistic admissions prong was focusedon ensuring that the overall admissions process is effective at admitting students who are likelyto succeed and thrive in our PhD programs. The overarching goal is an admissions process thatis holistic, built on evidence-based best practices, and with as little bias as possible.A multitude of reasons have been raised to account for
on our custom dataset, leveraging the knowledge ac-quired during pre-training on the COCO2017 dataset.Figure 4 provides a visual representation of the meticulous annotation process, highlighting the 21essential key points corresponding to the finger joints of a human hand. The fine-tuning processserves as a crucial adaptation mechanism, enabling the model to focus on accurately identifyingand tracking hand postures based on the distinctive features within our hand dataset. This not onlymitigates the data scarcity challenge and refines the model but also empowers it to deliver precisehand posture estimations, with potential applications in a diverse range of real-world scenarios. 2024 ASEE Annual Conference
, scenes and 3D worlds in real-time.These packages are also now made available on most of the personal computers and relatedelectronic devices. The golden question here is how well we can make use of the availabletechnology to make the right application and yet aim at high quality visualization with low cost.Visualizations generated by software’s like Unreal game engine are solutions here as many of thelast generation games or game-related libraries are now available for little or even no cost in theform of open-source software.Shiratuddin and Thabet 4 have described methods for developing realistic and low-cost threedimensional visualization applications using game engine software’s. Game engines possess theability to produce virtual environments
Page 4.261.3the world to bring their designing technology to the class room. Following lesson plans weredeveloped and deployed over the internet.First Lesson: Here, learning emphasizes the importance of Computer Aided Design (CAD) forManufacturing Automation. CAD is considered as the building block of automation. It plays apivotal role in manufacturing. In fact, CAD is first in line of automation initiatives for paper lessmanufacturing practices. The complete cycle of automation CAD-->CAM--> CAE--> and RapidPrototyping was enunciated for “Concurrent Engineering concept to implementation”.Applications of Concurrent Engineering concept in design engineering was emphasized via theweb.Students are connected to CAD world through the world
, including vegetation detection, oceanography, marine biology,and environmental coastal science analysis. Such applications have become increasinglycommon in recent years. While there are many multi-spectral Satellite Remote Sensors such asthe LANDSAT MSS and LANDSAT TM, these systems offer only 30-meter spatial resolutionpixels. Another limitation of satellite sensors is that their temporal resolution is based on theirorbital passes. AMIS offers an efficient solution that supplies excellent scientific information byproviding near real-time high resolution images.Texas A&M-Corpus Christi is located on Ward Island in Corpus Christi Bay. Hurricanes,tropical storms and other episodic events occur year round in the area. Our marine biologist
mathematicalintricasies. This method also helps the students to get exposed and exploit the state of the artsoftware available for engineering practices.The course was designed around real world problems. In order to understand the subject as anengineer, theory and problem solving strategies were covered in the lecture period. Theobjective was to teach the students, how to approach problems and critically judge the results.Simulation and multimedia tools were used to animate the problems and provide a real worldeffect to them. Visualization was afforded through models, pictures, graphs and simulation. Theuse of these tools helped to supplement the class lecture. Homework assignments were computerbased and it was given keeping in mind the use of software tools
theory, demon-strations, lab exercises, and real-time DSP experiences that incorporate M ATLAB and the TexasInstruments (TI) C67x digital signal processing starter kit (DSK). This approach, when combinedwith the appropriate test and measurement equipment, provides a superior method of reinforcingcommunications theory and many of the associated practical, real-world tradeoffs that studentsoften overlook.Specifically, this paper describes the addition of a frequency shift-keying (FSK) capability to thewinDSK6 program.6 FSK is one of the most straight-forward forms of digital communication.Once students understand FSK it is far easier to help them understand more complicated methodsof digital modulation.8–10 This FSK capability is incorporated in a
paper presents results from the introduction in fall 2010 of an innovative assignment into atraditional fluid mechanics course. The new assignment built on students’ work experiences,observations of the natural and built environment, current events, and curiosity and is called theApp, named specifically as a spin on the many apps that are available for smart phones.For the assignment titled CEE310 App: Real-world Application of Fluid Mechanics Concept,students begin with their experience, observation, or curiosity and work in pairs to demonstratetheir understanding of a fluid mechanics concept introduced in class. This assignment has fourparts: (1) identify and research an example that relates to a fluid mechanics concept;(2) designand deliver
. access to data. This software can be installed on any computer or on a smart mobile device.Cyber-Physical System (CPS)The emergence of Cyber-Physical Systems (CPS) has opened up new horizons for automated, dependable, secure, and safe energyapplications, which has created unprecedented avenues for communication, monitoring and control at the utility level.Cyber-Physical Systems can be described as smart systems that encompass computational and physical components, which are seamlesslyintegrated and closely interact, to sense and monitor the changing state of the real world. These systems involve a high degree ofcomplexity at numerous spatial and temporal scales and involve highly networked communications with robustly coordinated softwareand
tasks that are outside ofmy major of aerospace engineering” and 6) “This UAV Program not only influenced myknowledge on UAVs, but it also introduced me to learning new skills, artificial intelligence, andteam building.”2. Increased Ability to Apply Multidisciplinary Knowledge to Real-World ProblemsInvolvement in the project has increased the students’ ability to apply the newly acquiredknowledge and skills to the real-world problems that require multidisciplinary knowledge andskills. The students have been successful in identifying, formulating, and solvingmultidisciplinary problems. The students have also been successful in designing and conductingexperiments to test their multidisciplinary work and in collecting and interpreting
goodshape + Needs expanding +Remains very important — however, no text seems to really be modernized+ Getting the students to understand the economic consequences of their designs is an important issue which isnot addressed by many instructors ● Lots of books available ● Functions in spreadsheets plus change in tax lawshave pretty well wiped out engineering economics ● If real-world applications are applied to theory the studentaccepts the material well. We apply the Engineering Econ theory to real world situations found in currentnewspapers — this produces and maintains student interest +Mature + As taught in an introducto~ course,the body of knowledge is relatively stable +Mature and stable (calculations are getting much easier) + It is
doing fun example problems. The instructor did a great job implementing real-world scenarios. Real-world examples are helpful to understand the content of the course.There are other examples that can be used in ways similar to the Hyperloop. For example, wehave built a series of problems and exercises around human-powered pumps that have beendeveloped and subsequently used for irrigation in sub-Saharan farming communities [18]. In allthese approaches students are introduced to open-ended questions and need to deal with theambiguity that is an integral part of real-world problems. This allows for creativity andinnovative problem-solving, beyond what can be achieved through the applications of equationsonly.Summary and Conclusion:To use
283 Modeling the Dynamics of a Small Catapult to Enhance Undergraduate Studies Lawrence Fong and Brian Self California Polytechnic State University, San Luis ObispoAbstractIt is estimated that the average engineering student will work 3000 "back of the book" stylehomework problems by the time that they graduate. While these problems can certainly helpwith the learning process, many do not mimic any type of real world systems that an engineerwill encounter in their careers. Furthermore, most do not require the student to
©American Society for Engineering Education, 2025 NSF IUSE: Empowering Future Engineers. An Inclusive Curriculum for AIoT and Intelligent Embedded SystemsIntroductionThe exponential rise of Artificial Intelligence (AI) hardware technologies, fueled by rapidadvancements, has reshaped the computing landscape, transforming machine learning from atheoretical pursuit into a driving force behind real-world innovation. From the early days of basicprocessors to today’s Graphics Processing Units (GPUs), Tensor Processing Units (TPUs), andspecialized AI accelerators, hardware breakthroughs have continuously redefined the boundariesof scalability, efficiency, and application[1]. Our project, funded by the NSF ImprovingUndergraduate STEM
course. Inparticular, these students often have difficulty transferring this basic knowledge to solving realindustrial problems. The traditional curriculum of this course is typically focused on theoreticaldevelopment of the subject matter and not the implementation of such. Thus, the objective of thisproject is to introduce “real-world” applications into the curriculum through the development oftechnology-based laboratory modules in conjunction with several industrial partners to supportthe development of student problem solving skill using stochastic processes. Each moduleconsists of a self-contained DVD which contains a description of a particular problem, unfiltereddata, supporting documents, and student resources. The problem description
represent linked lists, performing operations such as insertion, deletion, and traversal. A post-activity survey of students in an introductory data structures and algorithms course reveals a significant improvement in their understanding of linked lists, high levels of engagement, and a preference for the Play-Doh activity over traditional teaching methods. These findings suggest that the Play-Doh activity and analogy can effectively bridge the gap between abstract concepts and real-world applications, making linked lists more accessible and comprehensible to all students. This paper contributes to the growing body of research on active learning and the use of manipulatives in computer science education
classsessions.The introductory course approaches its objectives through five modules; the first introduces theuniversity and the new educational model. The subsequent four modules present one challenge,each introducing the students to an avenue. The avenue challenge exposes them to disciplinarycontent and tools relevant to their professional interests in engineering, connecting the contentwith real applications. Challenges have three main characteristics: (1) The challenges relate toreal-world situations the students will experience after obtaining their disciplinary degrees. (2)Through solving the challenge, students develop sufficient disciplinary and transversalcompetencies established for the course level and the discipline. (3) Students must realize
suggest this new facilities-based andhands-on teaching approach helps students appreciate the real-world applicability of classroomtheory.MotivationTraditional, lecture-based undergraduate engineering approaches can leave many students withan abstract or incomplete understanding of the concepts being taught. 1 Actively engagingstudents with practical applications or experimental procedures has been generally shown toprovide engineering undergraduates with a broader understanding of course theory. 2 Inductivelearning approaches, such as case study methods, show students how the theory they are learningis applicable to real-world engineering projects. 3 Students at Purdue University reported thatcase studies added realism to their coursework and
particularly problematic when amplified bygender and under-represented minorities (URM) issues. And such faltering so early in the majorcan cause a student to leave engineering.While difficulties in the course arise for several reasons, our project seeks to address the problemof context. Our hypothesis is that women and minorities particularly, and students generally, aremore likely to do well in statics when the problems are placed in the context of real worldusefulness. An approach to teaching that effectively scaffolds students' efforts at model buildingand connects abstract principles/concepts to real world, every day applications will benefit allstudents while promoting diversity in engineering. Towards that end, we have been developingInTEL
solvecomplex problems that mimic problems encountered in real-life applications [7]. PBL has provedto improve innovation [8], metacognition [9], engagement and meaningfulness [10], [11]. Inaddition, it encourages design thinking [12] as well as curriculum integration [13], [14]. PBLhelps students learn by applying the learned knowledge rather than memorizing it [15] and isrecommended as an effective teaching and learning method in engineering economy courses[16].On the other hand, simulated and immersive environments, such as virtual reality (VR), insertthe user into a virtual world with which the user can interact [17]. Several studies haveinvestigated the effectiveness of immersive technologies in engineering education [18].Immersive technologies
topower a small fan inside. This process demonstrated real-world energy applications andsustainable home design.Wind energy exploration focused on wind turbine design and optimization. In a hands-on windturbine challenge, students built and tested unique student-generated turbine blade assemblies. Alab testing rig and handheld multimeters were used to evaluate the performance of the bladeassembly under different wind conditions. This hands-on analysis provided valuable insights,allowing for design feedback and optimization to enhance efficiency. Ultimately, a combinationof these student-designed and built turbine assemblies was incorporated into the sustainableconnected community wind farm as a part of the off-shore wind demonstration.These
Tangible User Interfaces (TUI) to Virtual Reality (VR). Augmented Reality(AR) is predominantly a real-world space in where virtuality is inserted in real time, and theenrichment of the real scene is done with virtual targets3.AR interfaces enable “ubiquitous computing” models, because students carry wireless mobiledevices can reach virtual information overlaid on physical landscapes in the real world. It is atype of mediated immersion that infuses digital resources through the environment. Thisenhances the experience and interaction of students, and researchers begin to concern how theselearning models can help students4.The interview with researcher Craig Kapp, from University of New York, is highly illustrative ofthe potential impact of AR in
thatbetter prepares the students to implement digital control systems in the real world.”4. Theydescribe a three-step course for undergraduate students that begins with theory and the design ofthe digital controller mathematically. Students then use simulations to work out any problemswith the theoretical design. Finally, the controller is implemented and connected to real physicalhardware. This ‘start-to-finish’ design and implementation is invaluable to students as itprovides the complete picture.The argument that students must implement their controller designs and attempt to actually runtheir controllers on plants has been made before. Some educators bemoan the recent trend“towards increased use of simulation in engineering education, coupled
ProjectsBefore graduation, students may work on a senior design project. This is a project supervised byfaculty member(s) which can be one or two semesters long. Students may need to do someresearch to come up with the project alone and approved by his/her supervisor, or student andsupervisor together come up with the project. Usually, it is required to be a working project.Means, it must be a real-world software product. To design and develop such a software product,a student applies what he/she has learned in his/her classes. This will be a good review for thestudent and sees the application of what has learned. In addition, the student may need to learnnew things required for completing the project. In some cases, there is some cost involvedbecause
computer scienceDr. Dan Lo, Southern Polytechnic State University Page 24.1397.1 c American Society for Engineering Education, 2014 Work-in-Progress: Learning Embedded Smartphone Sensing technology On a Novel Strategy (LESSONS): A novel learning labware design, development and implementationI. MotivationThe exponentially evolved mobile devices and applications have played important roles in allaspects of our society1. In addition, the growth on hardware and software of embeddedtechnologies has demonstrated their capabilities to influence the physical world via theircomplex
university through a real world project. Studentsmaster the technical aspects and applications while completing various tasks. The concept of theNPR program is a valuable example that can be used by other construction programs as aframework to engage their own areas of expertise and specialties in the creation ofextracurricular activities. Potential collaboration among other universities, industry partners, andmunicipalities is entirely possible and may have a chance to expand the NPR network.4.0 Effectiveness of the ProgramsMeasuring the effectiveness of these programs at the student level is challenging as data aredifficult to retrieve. Potential metric targets could include job placement rates upon graduationand improved academic performance in
is a gap between their knowledge tothe real-world application in these process plants. To meet the industrial needs, thedepartment designed our curriculum this way: for electronics students, the focus will be theabove-mentioned electronics classes, and add instrumentation classes INST 333 as a mandatoryclass and INST 304 as an elective one.This paper presents the courseware and the assessment for the course INST 333: InstrumentationOverview. This course teaches electronics students with the knowledge of control system andinstrumentation through the following work: 1) Realizing that the current technology trend isthat technicians work more with systems, sub-systems, software, modules, PC boards and soforth, and work less with components and
(Practice Paper Category)AbstractTo meet the challenges and opportunities of educating new generations of engineering leadersfor jobs of the future, Engineering Management programs must evolve with a strategy thatintegrates academic education with workplace application. That strategy must address thechanging demographics of technical industries and their workforces. We can meet that challengeby unifying technical leadership fundamentals into an applied experience, internalizingengineering management coursework with a real-life technical leadership scenario that isapplicable across industries.Education research[1] shows that working professional students learn best through case studies,active learning, and project-based activity. This paper
understanding of the content. The study further explores thepotential of AI systems to transfer experiences gained from varied locations and contexts—rangingfrom terrestrial environments to space and beyond—into practical, human-applicable knowledge.By enabling cross-contextual experience sharing, the framework supports a future where AI androbotic systems enhance human learning by aggregating real-world experiences across differentsettings. The findings offer insights into the future of AI-driven education, where AI not only servesas a repository of knowledge but also as an agent for the transference of diverse experiences, thussupporting learners across various disciplines.Keywords: Cognitive Assessment, AI Knowledge Transfer, Contextual Learning