University and her M.S. and B.S. in manufacturing engineering and electrical engineering, respectively, from the Missouri University of Science and Technology. Dr. Nagel’s long-term goal is to drive engineering innovation by applying her multidisciplinary engineering expertise to instrumentation and manufacturing challenges.Dr. Patrice M. Ludwig, James Madison University Patrice Ludwig is an Assiatant Professor of Biology at James Madison University. She earned her doctoral degree in biology from the University of Virginia. Her research interests are in understanding changes in undergraduate attitudes and knowledge as a result of work across disciplines to solve real world problems. She also studies using artificial
many factors, which can’texactly be judged or quantified side-by-side, but must all be considered.” Way explained the KDSas consisting of four events, which were: 1) a lecture given by Ian Urbina, a journalist for theNew York Times, who had done much reporting on the topic; 2) the presentation of twodocumentaries, each with decidedly opposite and conflicting conclusions about the benefits anddangers of fracking; 3) a “World Caf´e” event, where the general public performed small tablediscussions that generated questions for a later held panel discussion; and 4) a panel discussionwhere experts on different sides of fracking, such as its local, economic, and environmentalimpacts, shared their insights and were to be questioned using questions
Society for Engineering Education, 2017 From Industry to Graduate School: How Returners (Re)Learn How to WriteAbstractIn recent years, a number of researchers have studied returners in engineering graduate programs;these are students who, after graduating with a bachelor’s degree in engineering, have chosen toenter the workforce for a significant period of time before beginning a graduate degree.Previous research has shown that returners bring unique strengths to their graduate programs.They are highly motivated, aware of the implications of their work, and interested in applying itto the real-world problems with which they are familiar. They do, however, face manychallenges. One such unexplored cost
& Exposition Copyright © 2004, American Society for Engineering Educationsentative of the “real-world.” Rather than measure the acquisition of specific knowledge andskills, assessments focus on the nature of knowledge and knowing, use of evidence to supportcomplex decisions, dealing with trade-offs, and processes for solving open-ended problems.Progression towards higher levels of intellectual development can be used as evidence of profes-sional expertise development. The most recognized and valid methods to quantify maturation ofcollege students’ intellectual abilities relies on developmental process models such as WilliamPerry’s Model of Intellectual and Ethical Development [29] and Patricia M. King and Karen
engagement with new ideas and perspectives. 4. Mindful of process and thinking modes - meta-level awareness of how the team or the participant is or is not utilizing design thinking mindsets and processes (or where team is strong and or lacking) and using that awareness to guide team and individual behavior. 5. Experiential intelligence - communicating and trying out ideas, especially through increasing the tangibility and visualization of ideas, and building and iterating upon ideas. 6. Taking action deliberately and overtly - acting rather than discussing and a preference to move into the real world. 7. Consciously creative - generating a great variety and volume of ideas and nurturing creative behavior
in the workplace too, seeing that I think the MBA is a very important degree for industrial engineering especially, but also for other engineers too. If you want to basically take a lot of… (trailed off) In my opinion [there’s] too much technical knowledge [in] school, but in the real world I think things are not as in-depth mathematically as some of the engineering classes, but taking those concepts and making them correlate to real world problem-solving or business management projects that's, I think, very important. I think it's highly valued—even at [supply chain company] I feel like a lot of the projects [department chairman] and [department manager] were having me do I was doing
Paper ID #26956Designing a Laboratory Ecosystem Framework, and Scaffolding an Interac-tive Internal Combustion EngineDr. David MacNair, Georgia Institute of Technology Dr. MacNair serves as Director of Laboratory Development in the Woodruff School, and manages Junior and Senior level laboratories in Mechanical Engineering. He develops innovative laboratory experiences based on lessons-learned from the maker movement and real-world industrial challenges, and is building an ”ecosystem” of academic laboratory equipment and curriculum resources which allows universities to collaborate on the development and execution of
. Thus, undergraduate engineering curricula have been modifiedto address EM development. Curriculum modifications can include assigning hands-on projectswith entrepreneurial elements, devoting entire courses to developing students' entrepreneurialskills while working with real world companies, and even creating degree programs withentrepreneurship in engineering as the focus.Literature on EM has shown that there is a variety of methods for defining EM depending on thestakeholder. However, there has been limited research on how students understand and defineEM, which is a vital step in helping students understand the role an EM can have for their futurecareers. This research study explores students' perception of EM through interviews
researcher, an organizing committee member for Theorizing the Web and an editor of The Society Pages’ technology & society blog Cyborgology. His work has also been featured in Real Life, The New Inquiry, Tikkun Magazine, The Baffler Blog, and McSweeney’s Internet Tendency. David’s work focuses on the intersections of digital networks, urban form, and structures of power. He holds a PhD in Science and Technology Studies from Rensselaer Polytechnic institute and a B.A. in Urban Studies from New College of Florida. His Erd¨os Number is 4. c American Society for Engineering Education, 2017Teaching the Non-Neutral Engineer: Pathways Toward Addressing the Violence of Engineering in the
positiveeffects on teachers’ understanding of engineering. Deniz et al. [10] conducted a weeklongsummer professional development where participants were exposed to real world engineeringdesign challenges. In the workshop, participants were involved in design challenges in the role ofengineers. They collaborated with professional engineers and engineering faculty, STEMeducation professors, and graduate students. At the end of the PD, their self-efficacy in teachingengineering increased and their NOE perceptions improved. Rynearson, Douglas and Diefes-Dux[22] conducted a qualitative study with 27 elementary teachers who attended summerprofessional development programs and learned how to teach the Engineering is Elementarycurriculum. Teachers were
this area of education. The development ofhigher education for the engineers in this country will undoubtedly include the need to respondto the changing nature of engineering itself. There are many factors in the world today that willshape the future of engineering education. Engineering is no longer an isolated field of activity inour society and the engineering education is changing reflecting a greater concern about thesocial, the political, the economic and the financial issues. A comprehensive picture for thefuture of engineering education must take these factors into consideration.Assessment of engineering education in the beginning of 21st century requires reviewing thephilosophy of the engineering education. This revision should
onHow People Learn” (from which this paper is part) is to improve engineering design teachingand learning by creating richer learning environments that promote an interactive classroomwhile integrating formative assessment into EI-100 classroom practices. Re-designing the courseEI-100 we could improve student understanding of the engineering method, and student ability tosolve practical engineering problems and complete real-world engineering projects whileincreasing active student participation, peer-team interactions, and feedback processes.Theoretical BackgroundEI-100 could be improved taking into account technological advances and recent research onhuman learning and cognitive processes that underlie expert performances.Using Information
acompetencies in teaching students to generate ideas for constructive dialoguecreating a technological application and having students Sustainability; Decision making Agile managementpractically build it. This approach is also known as project- UN Global processesbased learning (PBL) in engineering education [7, 8]. PBL is goals; Ethicsan instructional method in which students learn by activelyengaging in investigating and solving real-world problems, Problem Collaboration within Time and activityoften focusing on creating a technological product or formulation, teams and
Science and CS2114 Software Design and Data Structures and works with undergraduate research students on the Computer Systems Genome project(https://csgenome.org/). Margaret began teaching at Virginia Tech in 2013 and enjoys integrating her various professional experiences within her courses to provide students with real world perspectives and training in contemporary topics and skills for both research and industry. She is interested in Computer Science Education and approaches to support individuals from underrepresented groups in computing.Godmar Back (Assistant Professor) (Virginia Polytechnic Institute and StateUniversity)Kirk Cameron © American Society for Engineering Education, 2022
; Clarke, S. (2009). Doing interdisciplinarity: motivation and collaboration in research for sustainable agriculture in the UK. Area, 41(4), 374–384. https://doi.org/10.1111/J.1475-4762.2008.00859.XHorn, A., van der Meij, M. G., Willems, W. L., Kupper, F., & Zweekhorst, M. B. M. (2022). Developing interdisciplinary consciousness for sustainability: using playful frame reflection to challenge disciplinary bias. Sustainability: Science, Practice and Policy, 18(1), 515–530. https://doi.org/10.1080/15487733.2022.2095780Jepsen, A. L., & Eskerod, P. (2009). Stakeholder analysis in projects: Challenges in using current guidelines in the real world. International Journal of Project Management, 27(4), 335–343. https
Ryan Striker is a life-long learner. Ryan has over a decade of professional experience designing embed- ded electronic hardware for industrial, military, medical, and automotive applications. Ryan is currently pursuing a PhD in Electrical and Computer Engineering at North Dakota State University. He previously earned his MS in Systems Engineering from the University of Saint Thomas and his BS in Electrical Engineering from the University of Minnesota.Ms. Lauren Singelmann, North Dakota State University Lauren Singelmann is a PhD Student in Electrical and Computer Engineering at North Dakota State University. Her research interests are innovation-based-learning, educational data mining, and K-12 Out- reach. She works
that live survey labs sometimeslack.This paper describes the virtual lab in contrast with a traditional in-person laboratory. Students inthe virtual lab reported that it contributed more to their learning than did students in thetraditional laboratory. Recommendations for improving the laboratory and incorporating it into apost-COVID curriculum are proposed, including the potential for addressing accessibilityconstraints on the in-person lab and as a supplemental learning resource.IntroductionSurveying courses have long been a part of the civil engineering curriculum. They traditionallyinclude a combination of theoretical and practical applications of geomatics with the goal ofproviding an introduction to basic land surveying and construction
their definition of civilengineering, description of core class principles, and the university. The authors found thatstudents appreciate group work, interactive activities, and opportunities to research and report oncomplex topics. Specific active learning techniques including split room debates, think-pair-share activities, and using novel software for real-time polling were mentioned by learners asespecially meaningful. From the instructors’ perspective, the success of these virtual interactiveactivities is predicated on learner buy-in. Initial ideas developed for in-person instruction werelargely abandoned, and alternative approaches were used to leverage the assets and limit thedrawbacks of an online environment. Some techniques used were
. This means that students have to find knowledge, theories and methods by themselves (supported by teachers and tutors) so they can work with and solve the problem they have chosen. Experience based learning is an implicit part of the participant-directed learning process, where students build from their previous experiences and interests. To actively link the formulation of the problem to the individuals or the groups world of experience increases motivation because it relates to the students previous opinions and understandings. Activity-based learning is also an important part of the PBL learning process. Activities involve research, decision-making and writing which also motivate and give the
answers, and state the ethical dilemmas that would be present in analogous real settings.Current Status:Cards for the spring semester have been finalized and printed, and in-class gameplay iscurrently scheduled for early March. Prior to engaging in the gameplay, students will completethe EERI exercise, and post-gameplay they will engage in several reflection exercises as wellas assignments related to the game. At the end of the semester, a follow-up application of theEERI will be administered.Anticipated Results:In play testing with students in small groups, it became apparent that students were not familiarwith many of the engineering ethical dilemmas or situations presented, often asking questions ofeach other regarding the situations
Industrial Engineering (IE) discipline10, yet as in otherengineering fields, good design is difficult to teach. Design is a creative process that mustaddress the complexity of real-world processes with unique constraints and competitive drivers. In the past 20 years, diverse organizations have used lean principles to design processes thatdeliver significantly improved lead times, quality and cost15. Lean principles provide systematicguidelines for designing effective processes, focusing on eliminating waste by specifying value,simplifying flow, and pulling from customer demand18. Specific tactics, such as cellularlayouts, are employed by designers to translate principles into practice. Because many IEcourses focus on detailed design related to
University of Arkansas. He has a strong industrial background in software, sensing and control applications for offshore oil technology. His interests include undergraduate teaching and curriculum development. Page 13.1375.1© American Society for Engineering Education, 2008 Utilizing Robotics to Facilitate Project-Based Learning: A Student PerspectiveAbstractThis paper describes a freshman engineering curriculum that utilizes a robotics kit to facilitatehands-on learning. Student participants are required to purchase the robotics kit in lieu oftextbooks. In the first of three
synthesizing thedesign knowledge from multiple sources of information used by students during a design project,including e-mails, discussion forums, status reports, different versions of reports, referencematerials, and documents from prior completed student projects.Visionary ScenarioEvery semester our university offers a project-based, multi-disciplinary undergraduate designcourse which teaches students the design of real-world software-intensive systems for industrysponsors. The course draws students from Computer Science, Electrical and ComputerEngineering, Industrial Design, Human-Computer Interaction and Mechanical Engineering. Theteams in this class design solutions to problems - sometimes the solution results in a report andsometimes in both a
web-based microethics material andnew macroethics material developed under this project. Modules are planned in the followingareas: ≠ Nanotechnology: development of nanomaterials and their use in particular applications ≠ Real Time Macroethical Assessment: real time responses to macroethical problems in such areas as information and communication technology and transhumanism Page 14.763.4 ≠ Engineering and Sustainable Development: Efforts by professional engineering societies, engineering schools, and corporations to address the economic, environmental, and social challenges of sustainability ≠ Engineering
: “The motor simulation lab experiment was not only interesting to learn but also a useful tool to have knowledge about. We can simulate specific conditions and implement certain parameters so that the results yield real world effects.” “The tool overall proves to be very helpful and cost effective before actually creating a real model or prototype. … Although we only used certain functions of the simulation program, the program is still fascinating and will prove invaluable in future experiments.” “Before testing out the motor we can always test the motor with the simulation so we know what results to expect. The simulated motor can give us a good idea what we need to change or what we need to replace with the current motor
switchable powerstrip was used to power the BOE through its wall transformer; it is necessary to switch off thepower to the BOE before making any changes to the circuit. Communication from the BOE to the outside world is made through a serial connection to apersonal computer (PC). Programs are written in a special form of Basic, PBASIC; they are thencompiled and downloaded to the microcontroller. Data can be transmitted back to the PC and Page 11.1320.2viewed in debug window (debug command); they may be plotted and saved in a file using StampPlot Lite5, or captured directly into an Excel spreadsheet using an add-in program (StampDAQReal-Time Data
students were morecomfortable with handling uncertainty as well as developed a critical mindset for how to approachthe problem, then they would be able to more directly apply what they have learned in theclassroom to real-world challenges. Confidence was self-rated (1 to 5) for each lecture andworkshop and re-assessed after a lab setting. Effectiveness was also rated (1 to 5) with averagescores compiled for analysis across the cohort. Relevance was calculated through students circlingas many workshops as they deemed beneficial to that lab session. Total scores for relevance werethen weighted for frequency by dividing the number of times that workshop for following labsessions.In our assessment, testing the level of confidence is adequate for the
could have developed more through the summer research experience?Appendix IILab 5 Module AssessmentThe following survey is used for assessment. The goal of this survey is to assess the projectactivities. It will remain confidential and your responses will not contribute to your grade. Pleaseanswer the statements below as honestly and fairly as you can. There are no right or wronganswers, only honest ones. 1. The real-world application of the lab motivated me to do my best work. (Answer choices likert scale: Not at all – Throughout the project)During the course of this project, to what extent did you… (Answer choices likert scale: None atall – Throughout the project) 2. Explore a contrarian view of accepted (i.e., typical
Thomas, University of St. Thomas AnnMarie Thomas is a professor in the School of Engineering and the Opus Colluege of Business at the University of St. Thomas where she is the innovation director of the UST Center for Engineering Education. Her research group, the Playful Learning Lab, focuses on engineering and design education for learners of all ages. c American Society for Engineering Education, 2020 Art in Space: Using Art to Interest K-12 Students in Aerospace Design [STUDENT PAPER]Abstract In the spring of 2019, the American rock band OK Go announced a competition invitingchildren (ages 11-18) from around the world to design an art experiment that could
languages (i.e. Java) is the concept of concurrency [2], orprogrammed code running in ‘parallel’; a concept that is difficult for even the most experiencedhardware developers.Teaching digital design using HDLs requires the use of modern industrial design suites [3],available for free to students, but require a steep learning curve. In order to master the designtools, design methodologies, and concept application to real-world designs requires a large timeinvestment on both the student’s and teacher’s part; not only from direct interaction but also fromhands-on experience. The necessity of time-based interaction with the hardware and software waslacking when the course materials were taught using traditional teaching methods.In prior years, digital