[10].Retain with Student Support • Faculty increased engagement with students in undergraduate research in computing (REU) [11]. • Departments implemented new supports for students such as the creation of study hall or mentoring programs open to all students. • One institution holds an annual “Women’s Summit,” which brings together students, industry professionals, and alumni to discuss current topics relevant to women in STEM through panel discussions and breakout sessions. This event increased community building with faculty, alumnae, and industry professionals.Institutional Policies and Support Initiatives • One client team reported that the ES-UP project helped to focus their Provost’s attention
– intersectionality,affective (value of advising experience) [8-9]. Our whiteness as property, community cultural capital andstudy focused on student affect with future research interest convergence. They analyzed three areas ofincluding other components of SLOs such as higher education – college access, studentbehavioral as measured by resource utilization. development, and college engagement. Lastly, Patton and colleagues provided nine recommendations forA. Relevant Literature those in higher education to critically examine rules Our previous conference proceeding demonstrated
paper will describe the student-company internshipmatches that were created. To encourage companies to participate, $2000 was made availablefrom the NSF grant to support each student’s internshipTo evaluate the effectiveness of the internships in achieving project objectives, each studentcompleted a survey at the end of his/her internship to assess the impact of the experience.Company representatives also completed a survey, with the goal of collecting information toimprove future internship experiences. The paper will summarize survey results.IntroductionSustainability has been identified as one of the global grand challenges of the 21st century. Inorder for future generations to enjoy a satisfactory quality of life, the current generation
Family Studies at the University of Illinois at Urbana-Champaign. Her prior work experiences include product management, consulting, tutoring, marketing, and information technology. ©American Society for Engineering Education, 2024 Work-in-Progress: Updated Progress towards Understanding Perspectives among Neurodiverse Undergraduate Researchers in STEMAbstractIn this work-in-progress research paper, we update the community on the assessment tool wehave been developing to assess Thriving in STEM undergraduate researchers acrossneurodiversity. Neurodivergent students are often marginalized and stigmatized to the point offeeling pressure to "normalize" or "camouflage" their behavior to appear
with one specific objective: improve studentengagements in and outside class. With this goal in mind, example quests designed for thiscourse include: • ranking top during Kahoot! quizzes in class • winning an in-class programming contest • submitting “muddy paper” (clarification questions) to the instructorStudents would collect golden points by completing various quests. With enough points, theycould make a wish and the instructor would decide if the wish could come true. Here are someexample wishes that came true during the semester: one assignment deadline extension, oneassignment resubmission, one quiz retaking, etc.Figure 5 shows the positive impact of the gamification element on student engagement with atotal of 96 students in
scaffolding bothserves to increase engagement and allows us to prime students on how to make sense of the output we know they will get. 7 Figure 4. View of the spreadsheet where student teams enter information from their model’s outputs (from Figure 3). Figure 5. Summary of the performance of a neural network to diagnose AF from raw ECG data. This summary was generated after three class sections to show teams the similarity and variance that jointly exist in machine learning training results.The choices and structure of this implementation are intended to provide a minimum-impact introduction to theuse
thesuccessful results with the take-home tests and to increase student engagement with the coursematerials, the instructor will increase the number of take-home tests to three such that studentswould take one test before their midterm exam and the other two tests between the midterm andfinal exams.AcknowledgmentThe researcher acknowledges the assistance, mentoring and reflection on teaching sessionsoffered by the Center for Teaching and Learning at UC San Diego.ReferencesAhern, A., O’Connor, T., McRuairc, G., McNamara, M., & O’Donnell, D. (2012). Criticalthinking in the university curriculum - The impact on engineering education. Journal ofEngineering Education 37(2), 125-132.Baghdadchi, S., Hardesty, R., Hadjipieris, P. A., & Hargis, J. (2018
extracurricular activities is voluntary andusually based on the inherent interests of the students [4], it can serve as an avenue for theindividual to develop student interests and talents, independent of the engineering curriculum [3].Typically extracurricular activities satisfy the following criteria [3]: (1) not a requirement forgraduation, (2) voluntary participation, (3) structured; participants meet regularly in a contextspecific to the activity, and (4) requires efforts; it must pose some measure of challenge to theindividual engaged in the activity. The motivations for getting involved in EPA P3 projects were to become more attractive topotential employers (e.g., resume builder), to learn hands-on experience on emergingtechnologies, and to
Community were all selected by 50% or more students. Only 2students selected just one source for learning virtues, while 42 out of 44 (or 95.4%) studentsselected two or more sources for learning virtues. Figure 2: Pre-survey results about sources for learning engineering ethics and virtues. The percentages of students who chose each option are represented as the bars. Blue is for engineering ethics and red is for virtues.Overall, the results suggest that many students seem to have a narrow focus on engineering ethicsand recognized the professional development course they took in college as the only source forlearning engineering ethics. At the same time, students recognized that they have learned aboutvirtues since their childhood (e.g., K-12
, the home assignment wasdesigned to encourage continuous engagement with GAI, integrating it into the conceptual design of theirfinal course projects. The primary goal of this study was to delve into design creativity regarding the use ofGAI for design, guided by specific research questions (RQs): RQ1: Does GAI enhance student creativity in conceptual design? RQ2: How does GAI influence student creativity in conceptual design? To assess the impact of GAI on students' creativity, we applied several methods. Firstly, wegathered students' perspectives via an open-text survey questionnaire administered after the homeassignment. Additionally, we analyzed the creative artifacts produced by the students for the assignmentusing
models in a differentway when communicating with peers rather than with teachers and instructors, resulting inpotentially different forms of engagement and learning [11].The goal of this paper is to understand how peer comparison can influence the quality ofconceptual models within an engineering design task in elementary classroom contexts. Weinvestigate the effects of structured peer comparison to help students develop conceptual models.We explore the changes in quality of conceptual models and students’ thoughts about the peercomparison activities in a post-activity interview. By exploring how elementary students developconceptual models during a 4-week engineering design curriculum unit, we aim to inform thefield as to how to support
engineering and technology education, specifically in the field of ConstructionEngineering, has been relatively limited and its efficacy as a learning and training tool remainsuncertain. To assess the impact of game-based learning on students’ performance, this studyutilizes game-based learning, employing LEGO sets, in teaching construction engineeringstudents. The incorporation of LEGO as a means of enhancing learning activities allows learningby playing. The students engage in collaborative group of two students to construct a single-family home using LEGO sets. The primary objective is to facilitate the practice andenhancement of the main important skills for construction engineers: communication, leadership,analytical, and decision-making skills
widelyacknowledged that graduating engineers require a lot more skills that simply doing workedexamples about a single component of an entire engineering system, such as leadership,teamwork, and communication skills [17,18].Well-planned and well-conceived assessments can provide the opportunity to expand anddevelop these required soft skills at the same time as maintaining the ability to assess courseeffectiveness against ABET student learning outcomes and provide a ranking system of studentsfor future employers. Writing Across the Curriculum [19] is one example of this, where writingand communication exercises are incorporated into all aspects of the curriculum including thetechnical subjects that are often assessed only through worked problems. The
properly self-grading personal assignments.Students are expected to make judgments and evaluate their work based on a set of criteria orstandards and to correct answers and personal misunderstandings [5], [16], [20]. Theseassessment activities are designed to provide feedback to students while furthering theirmotivation and achievement [5]. To be effective, self-assessment criteria should beunderstandable, measurable, realistic, and relevant to the outcomes [18].Self-assessment activities inherently benefit the student in a number of different ways. Studentsare expected to complete tasks and know how to complete them, increase their level ofresponsibility with regard to learning, increase awareness of in-course expectations andrequirements, engage
Paper ID #19008Supporting Novice Engineers in Idea Generation using Design HeuristicsLaura R. Murphy, University of Michigan Laura is a senior in Mechanical Engineering at the University of Michigan, Ann Arbor. She is passion- ate about understanding how design can impact the human condition. Her research surrounds front-end design and how every student can engage with engineering in their own way. She is the co-founder and CEO of Adapt Design, a disability design company creating beautiful products that facilitate emotional and physical independence for people with disabilities. Engineering provides a technical background
studentfeedback results with the prior offering in fall 2020. Instructor feedback is included, and furtherrefinements are also proposed.Background:Much effort has been expended in determining what helps engineering students persist in theireducation and in practice [1], [2]. Some have studied the impact of identity, gender, andstereotypes in engineering education persistence [4] and conclude that identity as an engineer is abigger driver (than demographics and stereotypes) of persistence for first-year engineeringstudents. One approach to improve engineering identity and outcomes for engineering educationis the use of ill-structured design problems as put forth by ABET in EC2000 [5]. Work byPrendergast & Etkina [6] show the effects of making changes
detailed instructions forimplementing the activities for use by the broader K-3 community through a website. A keycomponent of these activities is the incorporation of culturally relevant literature defined as,“literature where they [students] are able to see themselves, their families, their cultures, andexperiences similar to what they have experienced will give them the opportunity to connect withthe literature they read,” (Oumet, 2011).YEAR ONE ACTIVITIESDuring the first year of this project, thirteen STEM Stories activity modules and kits weredeveloped. The activity module descriptions are provided on the UD website (STEM Stories,2018). The modules were facilitated at the STEM Stories afterschool program at an area schoolby two teachers, an
execution ofhands-on workshops, survey analyses, and final presentations on the impact of outreach effortswith schools in the community. This type of platform has been highly effective because collegestudents can offer more realistic models for K-12 students, increasing motivation for STEMcollege education and providing better guidance on career choice[8]. 2.1 Collaborative Efforts in Engineering Outreach InitiativesAiming to elevate the impact on the K-12 community, outreach programs may involve multiplepartners, including universities within the same district, universities in different states orcountries, universities and professional organizations, universities and industry, andcombinations of them[9]–[11]. The participation of these sectors
support and peer management, which provide students withleadership development and accountability, while at the same time sharing the responsibility of leadershipwith instructors. In a study of undergraduate research experiences, both individual and group-based,Lopatto found that peer-mentorship benefited both mentors and mentees [5]. Mentors gained confidenceand motivation, deepened their understanding of the project, and improved their communication skills.Mentees reported that peer mentors understood their concerns about doing research, helped themappreciate the significance of their research, and had positively impacted their research. In terms ofworking with peers, Lopatto found that for almost 80% of students who did research with
process and observe design teams at work.The university at which our course was offered is located in the heart of a large metropolitanarea. It serves approximately 16,000 students, 1,700 of whom are students within the School ofEngineering. The university has struggled with student engagement and, relatedly, studentretention; a recent institutional analysis of retention rates revealed that one-third of STEMaspirational students leave the university within their first two years. As a result, it has begunto explore and implement engagement and retention strategies. A heightened focus on usinglearner-centered pedagogies (e.g., the design process) to engage and retain students has becomesomewhat more common on the campus (but is by no means
repeatedwith different sets of questions and different constraints that can affect the collective behavior of Page 14.1151.5the group. For example, removing anonymity, removing parallelism by having a "leader"announce their decision first, removing diversity by separating into groups e.g. male/female, etc.The impacts of these factors on group performance, team dynamics, and leadership are reviewedimmediately after the simulations. Additionally, students are able to propose design constraints toalter group performance in a desired way which can immediately be implemented and tested. Anexample activity is shown in figure 3.Figure 3: A collective
faculty, andACUASI members. This framework has resulted in numerous opportunities for research with UAF’sscientific community and engagement of students within the College of Engineering and Mines, both atthe graduate and undergraduate levels. In addition, these programs and resources have providedvaluable opportunities to engage the state’s STEM population.High School STEM and UAFWhile our country places a high value on a technology, we have received mixed reviews on how wellwe are keeping pace with the international community with regard to STEM productivity. According tothe 2014-2015 World Economic Forum (WEF) Global Competitiveness Report (GCR), the UScurrently ranks 35/144 countries surveyed, with respect to the Quality of primary education
as a program manager for a small medical research center and most recently as Director of Access and Recruiting for the College of Engineering and Applied Science. Her interests are in quantitative and qualitative research and data analysis.Kevin O’Connor, University of Colorado Boulder Kevin O’Connor is assistant professor of Educational Psychology and Learning Sciences at the University of Colorado Boulder. His scholarship focuses on human action, communication, and learning as socio- culturally organized phenomena. A major strand of his research explores the varied trajectories taken by students as they attempt to enter professional disciplines such as engineering, and focuses on the dilem- mas encountered by
program, ImageSTEAM, summer workshops were conducted forthe past four years with diverse middle school teachers in Georgia and Arizona. Specifically, wefocused on introducing artificial intelligence (AI) concepts in the middle school curriculumthrough computer vision and AI tools that will substantially augment science and technologyteaching and learning. We introduced computer vision, machine learning, and computationalcameras as key AI tools to engage middle school students and to assist teachers with creatinglesson plans as part of teacher professional development in the summer. After co-designing anddeveloping the lesson module with the team, teachers implemented the lesson plans with theirstudents at the workshop. Based on the feedback
students from different majors to interact and communicate with each other.Students were strongly encouraged to seek advice from peer students for assignments that werenot in their fields.Nine assignments were given in the first eight weeks of the semester and accounted for 40% ofthe final grade. Student grade information on these assignments is given below in Table 1. Theaverage score in all areas is above 80%. Table 1: Student grades on individual homework assignments Homework Area Average Minimum Maximum grade % grade % grade % Robotics 82.6 20 100 Algorithms and data
proved useful to engage students in coming up with relevant ideas for projectsand classroom activities that create market value. CoE also believes that the combination ofembedded EML ( [1] [2] [3] [4]) activities and system engineering provides a rewarding learningexperience for students while communicating the project’s societal and economic value to theiremployers. CoE also believes that the system thinking found in the entrepreneurial concept isaligned with the System Engineering approach used by CoE for the last several years in makingproject ideas become reality ( [5] [6] [7] [8]).In addition, having students provide weekly deliverables based on the System Engineering Vee-Model, gave them more structure for the student to systematically
following list summarizes some of the most important recommendations found on these papers. 1. Help students understand how being a first-gen student impacts their college experience; oftentimes students and their families have no idea they are first-gen and are unaware of the resources offered to help them succeed or find these resources when it is too late. 2. It is important to develop community-based efforts that involve family and friends within the recruitment and retention process. 3. Encourage engagement in activities that promote family support and improve communication between students and their families. Parent-student communication can enhance the college experience and decrease depressive symptoms
newspaper and leadinginnovation blogs within only seven months of its launch.VI. Innovation and Entrepreneurship CenterDuring the fall 2012 semester, Accelerate was able to secure 2500 sq. ft. of space on campus sothat students will have an area where team members can meet among themselves or with externalrepresentatives, exchange ideas, develop and build their prototypes - the initial home for a Centerfor Innovation and Entrepreneurship. A Center is both a location and a mindset. It raisescollege’s visibility and outreach into the market, engages industry and alumni on a solution levelwhile building an integral and vibrant community for the students. The goal is to increase thesize of the Center’s space tenfold thereby enhancing the students
Level on the Knowledge of EthicsIn this section of the survey, students assessed their confidence in being able to demonstrate ability inseveral categories. These are: Q7 - knowledge in professional code(s) of ethics; Q8- ability to use code(s)of ethics in an ethically challenging situation, Q9- ability to conduct scientific ethical reasoning, Q10 -behavioral conduct in dealing with ethically challenging situations, Q11- ethical conduct in assessing theimpact of ethical issue(s) on society and community, Q12. The online ethics module enhanced my ethicalconduct in assessing the impact of ethical issue(s) on the environmental, Q13- being ready to solve FE examquestions related to code(s) of ethics, and ethical reasoning, and Q14-being ready to
developed an interestin flipping his numerical methods course. The flipped classroom enables in-class, face-to-facetime for application and demonstration of skills with the instructor present for as-needed support.This is typically accomplished by having students watch online videos containing lecture contentoutside of class, thus freeing class time for higher-engagement activities such as mentoredproblem solving [12,13,14]. The instructor’s primary goals were to promote higher order thinkingand metacognitive skills on the part of his students. In addition, he wanted to drive studentresponsibility for learning, albeit using fully guided instruction. With fully guided instruction,students are presented with all essential information versus being