theday, campers were able to see real world applications by viewing four different videos showcasingcommercial aquaponics farms around the world.Expected student outcomes are as follows:1. Students have a basic understanding of what aquaponics is and the environmental impact it can have on our planet.2. Students understand why monitoring water parameters is important and how to utilize different technologies to do that.3. Students gain exposure to the aquaponics industry and the profitability of utilizing this specific agritech innovation for sustainability.(3) ArchitectureThe Architecture minicamp was designed to give the students some background knowledge andskills in the fields of Drafting and Architecture, as well as the use of a
, 31]. Each NSF I-Corps™ team has threeprimary members: an Academic Lead, an Entrepreneurial Lead, and an I-Corps™ Mentor. Allthree participate in I-Corps™ training, which provides real world, hands-on immersive learningabout potential customers, product-market fit, and other elements of a business model [5]. Todate, more than 1,000 academic teams have completed the canonical I-Corps™ curriculumdelivered by the I-Corps™ nodes, with various degrees of commercialization success. Many moreteams have completed abridged I-Corps™ training delivered through the I-Corps™ sites. A giventeam’s success depends on many external factors, such as the entrepreneurial and investmentecosystems that impact them, as well as easy access to customers [5]; we
Vygotsky.11,12 Wenger, drawing fromthis theory to support the notion of communities of practice, suggested that learning occurs “notin the head or outside it, but in the relationship between the person and the world, which forhuman beings is a social person in a social world.”13 Here, learning and doing/engaging areregarded as synonymous.14 In other words, learning is outcome of our social engagement withthe world, rather than simply being an assumed activity taken up by students. Social learning systems include communities of practice, which may be regarded as thesimplest social unit within which learning occurs.15 A community of practice is a group ofindividuals “who share a concern or passion for something they do and learn how to do it
teaching, and inquiry learning, while peerinstruction and concept tests suffered from conceptual misinterpretations.For PBL and case-based teaching, few faculty exhibited conceptual confusion, however,uncertainty among these EBIPs revolved around faculty’s personal knowledge and expertise.Participants discussed their own lack of existing knowledge of scenarios and problems thatwould be useful for these EBIPs, citing real-world experience as a necessity for adopting thosestrategies: “Any faculty who have zero previous industry experience or lacking applied researchmight find the problem-based learning difficult to implement.” Content and pedagogicalknowledge are considered structural-educative components of fidelity of implementation basedon the
lack of student demand, no faculty member with the expertise, or imposed unit restrictions. A course on the topic of cold formed steel was also deemed to be useful by practitioners but not frequently offered at universities. ● University faculty (and practitioners) noted the importance of exposing students to real- world applications, design projects, design of an entire building rather than individual components, and building codes.Research SignificanceThe main objective of this study was to review the structural engineering coursework atuniversities with ABET-accredited civil engineering undergraduate programs (referred to asprograms in this study). This study investigated coursework breadth and depth to determine
yield incompleteconclusions about social networks. To wholly capture student support networks, studies shouldinclude face-to-face interaction types and extend beyond single classrooms. However, efforts tocapture these wholistic networks introduce a complexity associated with collecting andprocessing large network data: entity resolution, or the process of assigning ambiguous reportedreferences to real world individuals. Current work involving entity resolution for educational network analysis is sparse,limiting educational research on student support networks. To combat this issue, this paperpresents our work-in-progress developing and implementing methods for disambiguating largescale (1000+ students) network data. The final
reaffirmed my interest in STEM topics andhelped to narrow my focus.” The third-way camp helped instill deeper engineering knowledgewas by conveying different applications of engineering knowledge. An example quote thatshowcases this theme comes from a student who said camp activities “allowed me to gain actualinsight into real-world applications of engineering in terms of research projects and potentialcareers.”Another salient code from 2021 was confidence. Several participants said that they gainedconfidence in their engineering ability throughout camp, and others gained confidence in theirunderstanding and navigation of the college admissions process. In sum, camp gave students theinformation and experiences they needed to feel like they are
Cal Poly Pomona faculty in Fall 2019,followed by mandatory informational sessions to ensure participants understood the requirementsof the program. Faculty were asked to apply in teams of 2-4 members from the same departmentrather than solo because support from departmental colleagues was expected to be important forthe success of the video library, as was the case with ME Online. Applicants were required todescribe their prior experience creating videos for educational purposes, affirm their ability todedicate sufficient time to participate in the FLC, and discuss how participating in the FLC ispart of their team’s long-term goal of enhancing student success and accessibility in theirdepartment. Additionally, the teams were required to
achieved through a series of continuously monitored tasks and reportingactivities. Although not very broad, the industrial and consulting backgrounds of the twocoordinators have enabled them to better simulate a real-world design and manufacturing-basedenvironment. Consultation with members of our Industrial/External Advisory Council (IAC) hasled to further calibration of this characteristic of the model.As in the 2012 model, it proposes the early engagement of students in the process. As listed anddescribed in Table (2), all rising Seniors are required to actively participate in fulfilling the firstseven (7) steps of the process. Inviting the Rising Seniors to the Final Design Presentations ofboth SP-I and SP-II paves the road to a better
to undergraduate engineers. Past re- search projects include studies of governance in engineering education and the influence of educational technology on engineering education.Prof. Stu Thompson, Bucknell University Stu is an associate professor and chair of the department of Electrical and Computer Engineering at Buck- nell University, in Lewisburg, PA. His teaching responsibilities typically include digital design, computer- related electives, and engineering design. His research focus is on the application of mobile computing technology to interesting problems. My broadly he is interested in the continued evolution of engineering education and how the experience can help create graduates who will go on to make
Electronics Engineers.Dr. Toby John Cumberbatch, The Cooper Union Taught electrical engineering at the Cooper Union from 1994 - 2018. Founded Africa summer program that empowered students from schools of Art, Architecture and Engineering to seek solutions to real-world engineering problems in resource-constrained environments using what’s at hand, in the least invasive and most efficient manner, to build accessible, functional, naturally driven human support systems—ultimately reducing the chasm between the rich and the poor.Austin Wade Smith, The Cooper UnionDr. Neveen Shlayan, The Cooper Union Neveen Shlayan joined the Electrical Engineering department at the Cooper Union in September 2016. Dr. Shlayan was an Assistant
, ROTC, Theatre, Education, the college of engineering administration, and thealumni network, to enhance the integrative design in teaching many traditional “soft skills.”For example, our university’s leadership center has provided strengths assessment to ourstudents, and the ROTC has presented an interactive session in the area of leadership, withclassroom examples as well as real-world examples. Our Theatre department has taught ourstudents the physiology involved in establishing stage presence and effective vocal projection,which is beneficial in the classroom as well as the boardroom or factory floor. Our university’steaching and learning center has provided a specialist to teach rubric development andtheories of motivation, which can be
that are falling behind so that additional guidance or support can be directly offered. • To create a programming-related challenge to every student, regardless of their proficiency level, through oral explanation of coding concepts and one-on-one discussion with a member of the teaching staff. • To provide students with a real-world experience of having to explain code to a peer or superior, which acts as a component of a mock interview or job task. • To cultivate confidence in each student and their ability to describe the functionality of their code and their approach to tackling challenging programming tasks. • To offer an opportunity to the educators (i.e. TAs and instructor) to interact with
YouTubers conceptualizes linkedlists. Because of their prevalence in CS1/CS2-type courses (and in programming interviewquestion pools), we chose to focus on linked lists and expected to see a variety of diagrams. Akey advantage of linked lists is that insertion is fast relative to arrays, so we expected manyYouTubers to show diagram manipulations to explain insertion algorithms. We describe the datacollection and analysis processes below.Data CollectionTo explore the parameter space of linked list diagrams, we searched YouTube™ for videoresources. YouTubers, particularly independent creators, come from all over the world and likelyfeel there is a gap in existing videos that they can fill. This leads to a high degree of variability,maximizing our
, “Higher-Order Thinking in the Unit Operations Laboratory,” Chem. Eng. Ed., 32(2),ing appropriate focus on the real-world aspects of functional 146 (1998)PSA system design, operation (cycle) specification, and scale 9. Ganley, J.C., “Enhanced Experiential Learning in the Unit Operationsup. Finally, questioning the students on system concepts Laboratory,” Proceedings of the ASEE Rocky Mountain Section Confer-shows that this laboratory module is very helpful in terms ence, 114 – 123 (2016
Education, 93(4), 293–301.Osterwalder, A., & Pigneur, Y. (2010). Business model generation: a handbook for visionaries, game changers, and challengers. John Wiley & Sons.Robson, C. (2011). Real World Research.Shartrand, A., Weilerstein, P., Besterfield-Sacre, M., & Golding, K. (2010). Technology entrepreneurship programs in U.S. engineering schools: Course and program characterstics at the undergradaute level. In American Society for Engineering Education. American Society for Engineering Education.Shartrand, A., Weilerstein, P., Besterfield-Sacre, M., & Olds, B. M. (2008). Assessing student learning in technology entrepreneurship. Frontiers in Education Conference, 2008. FIE 2008. 38th Annual, F4H
group surveying the 42 students at this time still enrolled in Section Cconfirmed these results (in a more representative manner) and added new information. In amemo from the Trefny Center describing the feedback agreed upon by a majority of the students,the things students found most helpful were “example problems” (all), “clicker questions” (all),lecture notes and Reading Guides (most). In addition, “seeing real world applications” (most),“office hours”, and “being able to rewatch [the video lectures]” (half – most) were mentioned ashelpful, with only one student commenting that they avoided the video lectures entirely and usedthe book instead.Suggestions for improvement from the students were fourfold and unanimously agreed upon: (1)slow
about time spent on Page 13.857.13checking and reviewing documents, measurement and survey work, and inspection of completedwork, one respondent wrote “These questions above all feel like 'real world' questions, why dothey make sense now, but I have never been exposed to this kind of stuff at uni??”A companion paper on the framework study explores possible implications for engineeringeducation arising from this research3.AcknowledgementsThe authors would like to acknowledge the support of the Faculty of Engineering, Computingand Mathematics and the School of Mechanical Engineering for this study, as well as privatedonations. The authors would
interested in evidence indicating thatgraduates of these PBSL programs are achieving modern knowledge and skills. It may be thatPBSL offers substantial promise for building the technological workforce needed by the nation.Project-Based Service LearningProject-based service learning is a form of active learning where students work on projects thatbenefit a real community or client while also providing a rich learning experience. Project-basedlearning (PBL) is learner focused.1 In contrast to traditional PBL where a project is developedby the instructor and the learning path is fairly predictable, PBSL adds the community as a fullpartner and the outcomes are less clear. William Oakes notes: “the facilitation of the [PBSL]experience is more dependent
living in a technological world; and 3. Technology education should abandon the thought of infusing any form of engineering concepts into the curriculum.Clearly there are varying perspectives regarding infusing engineering concepts or not intotechnology education. The authors of this manuscript subscribe to the second camp of thought(i.e., to infuse engineering-related concepts into an existing technology education curriculum andcourses). Therefore, the purposes of this manuscript are to: (a) present initial findings regardingwhat engineering concepts should be incorporated into technology education; (b) explain howinfusing engineering concepts into technology has occurred through the initial professionaldevelopment work of a
well as professor of mechanical engineering. He received his M.S. and D.Eng. degrees from the University of California at Berkeley. His primary educational passion is real-world design, and he spent his last sabbatical leave at IDEO in Palo Alto, CA, sharpening some rusty design tools.Derek Reamon, University of Colorado DEREK REAMON is a senior instructor of mechanical engineering at the University of Colorado at Boulder, where he has taught Circuits and Electronics, Mechatronics, Component Design and the interdisciplinary First-Year Engineering Projects. He received his M.S. and Ph.D. in Mechanical Engineering from Stanford University. His foremost research interests include assessment
interactions with the students, and to devote most of theclass time to problem solving and to answering questions germane to the materials studentscovered outside of the classroom 1.The use of flipped classroom method in engineering courses seems to match perfectly the needof learning by solving real-world problems for engineering students 2. “Engineering lends itself”to this new pedagogical approach 3, since traditionally it relies considerably on hands-onexperiments and projects, as higher levels of learning. A study done for a first year digitalcircuits course 4 showed improved effectiveness of the flipped course compared with traditionalcourse, in terms of course content, student performance, and students’ perception of theirlearning experience
every day. These conversations centered mostly around students’progress in writing the dissertation and their thoughts on the advice being provided in theworkshops. Through our analysis we found a shift in the conversation from general questionsabout the writing process such as managing time to write and organizing your literature to moreprecise about how to structure a research story and developing your literature review ([12]). Asecond finding was that while students may not have expressed in the application that theyexperienced social isolation in their department, most of them were experiencing impostorsyndrome [13]. We found this impostor syndrome was heightened by the heavyunderrepresentation. However, students expressed that attending
these competencies differently, butcommonly include understanding, defining and reformulating problems, thinking at multiplelevels of abstractions, parallel processing and using strategies to work with data [15].Many believe that CT and engineering are connected and empower each other [16]–[14].Cunningham, in an NRC report on CT, states that engineering is a focus of CT for elementaryeducation [16]. Students can engage in computational thinking in the context of engineeringeducation due to the overlap of engineering and computational thinking. Shute, Sun and Asbell-Clarke [17] recognize overlap between CT and engineering where both have a focus on 'problemsolving, along with understanding how complex systems work in the real world. [p: 146
project through flexible and collaborative use of Scrum framework,” in 2015 IEEE Frontiers in Education Conference (FIE), 2015, DOI: 10.1109/FIE.2015.7344249. [8] L. Collingbourne, W. Seah, “Teaching Project Management using a Real-World Group Project,” in 2015 IEEE Frontiers in Education Conference (FIE), 2015, DOI: 10.1109/FIE.2015.7344301. [9] D. Rover, C. Ullerich, R. Scheel, J. Wegter, and C. Whipple, “Advantages of agile methodologies for software and product development in a capstone design project,” in 2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 2014, DOI: 10.1109/FIE.2014.7044380. [10] R. B. Bass, B. Pejcinovic, and J. Grant, “Applying Scrum project management in ECE curriculum
makes it difficult forstudents to achieve even the lower levels of Bloom’s Taxonomy [1] during class. Students aregetting lost and/or feeling obligated to ‘write down now and learn later’. Even though therequired content volume is high, students generally want all instructors to slow down, work morenumerical examples, and show them more real world applications. Additionally, at UNCCharlotte, a University wide teaching schedule change was also mandated, impacting the contacthours that Civil Engineering instructors have in the core classes. Monday/Wednesday (MW) andWednesday/Friday (WF) classes (75 minutes per class) were replaced with MWF classes (50minutes per class). There are no differences in this substitution, but prior to this change
about 15 students for Fall2016 and Spring 2017 and about 30 students for the last two sessions. Positive feedback fromstudents prompted further expansion, to 50 students, in Fall 2018 and a greater diversity oftopics. There were three types of projects formulated based on the pilot sections: free-choiceopen-ended projects (free-choice OEP), prompt-based open-ended projects (prompt-based OEP),and predefined projects. The free-choice OEPs allow students to propose a real-world problem they are interestedin solving and develop a physical prototype throughout the semester. A more structured versionof this project is the prompt-based OEP, where faculty, independent of their association with thecourse or within the course, provide prompts for
. Casakin, H. P. (2007) Metaphors in Design Problem Solving: Implications for Creativity.21. Cross, N., and Cross, A. C. (1996) Winning by design: the methods of Gordon Murray, racing car designer, Design Studies 17, 91-107.22. Charyton, C., and Merrill, J. A. (2009) Assessing General Creativity and Creative Engineering Design in First Year Engineering Students, Journal of Engineering Education 98, 145-156.23. Pucha, R. V., and Utschig, T. T. (2012) Learning-Centered Instruction of Engineering Graphics through Real-world Problems and Case Studies, Journal of STEM Education 13, 24-33.24. Grill-Spector, K., Henson, R., and Martin, A. (2006) Repetition
completed the program correctly. These types ofprogramming assignments assess the student’s ability for precision and logic but leave very littlefor individual expression and creativity. Grading is not subjective and students must learn somepre-defined learning objectives in order to receive a good grade.In the real-world, software engineers need to often engage in code review to ensure high-quality.Code review is a process where computer code is inspected by other programmers, with theintention of finding bugs and improving code readability. In order to have student experiencethat in the classroom, we added a code review Lab assignment. Students teams swapped theircode and reviewed it for clarity, accuracy, logic, originality, relevance (key
discussed inSection 5. And a summary is given in Section 6.BackgroundLearning style modelsThere are several learning style models that prescribe the individual’s preferred learning style.Some of the more popular learning style models that are used throughout academia and industryare as follows. The Gregorc Style Delineator (GSD) is based in phenomenological research inthat Gregorc defines learning styles as “distinctive and observable behaviors that provide cluesabout the mediation abilities of individuals and how their minds relate to the world and, therefore,how they learn”10. The Dunn and Dunn Productivity Environmental Preferences Survey (orPEPS) defines learning style as “the way in which individuals begin to concentrate on, process