some women.” Another womanfelt privileged because it was simply a matter of numbers. She thought the company she had aninternship with wanted to hire one man and one woman, “so I’m assuming me being a girl wouldhelp because there’s less women applying for the job.”A female student felt that women’s abilities were underestimated, and people were more likely tolisten to men’s opinions than women’s. “That happened to me a lot, you know, I feel like weboth know the same level of concept, but then [others] turn to listen to the guy more than thegirl.” She felt that differences in how men and women were treated led to differences in theirconfidence levels, which then led to differences in how they engaged in their engineeringcourses. She described
undergraduate engineering students. The challengesare intended both to enhance their learning while additionally encouraging them to experimentand apply a wide range of knowledge and concepts in the hands-on development of creativesolutions [7]. These challenges given outside of the classrooms enables freedom from academicpressures as often there are no grades attached to these events1. The University of Waterloo(UW) began implementing design days in 2015 first in the mechatronics engineering program [8][9], after which this methodology grew to include all fourteen engineering programs atUniversity of Waterloo to impact nearly 10,000 students to date. Depending on the program, thedesign days may be conducted during the first, second, or third year, but
enable students to discuss their Wearable Technology projectand think about how to program the project so it will be successful.Project-Based Learning The Femineer® Program encourages students to engage with the curriculum in a hands-oncapacity. Hands-on learning helps students process abstract concepts while connecting them to thedesired educational outcomes [6]. Using a hands-on approach can help foster 21st century skillsand enhance student achievement [7]. Hands-on learning is an integral part of the Femineer®Program. The Femineer® curriculum is based upon a 30-hour project that students completethroughout the year. With project-based learning, the instructional approach empowers students towork collaboratively to solve a complex
dataset at Time 1 is 43%.The overarching model for the study proposes that retention is shaped by self-efficacy, which, inturn, is based on the impact of students’ demographic characteristics, the effect of workexperience – in particular cooperative education, and the contextual support provided by theuniversity as well as by others, such as parents and friends. In this paper, we report the results ofthe study incorporating these principal variables on retention over three time periods. Thedependent variable, retention, is calculated as the number of students who both stayed in theiruniversity and in their major. The three efficacy forms consist of work, career, and academicself-efficacy, signifying the confidence that students have in their own
Paper ID #27807A cross-disciplinary minor to engage student’s creativity and engineeringskillsDr. Zoe J. Wood, Cal Poly Whether it is creating computer graphics models of underwater shipwrecks or using art and creativity to help students learn computational thinking, Professor Zo¨e Wood’s projects unite visual arts, mathematics and computer science. Via her NSF funded research projects she works with colleagues and students on robotics and computer graphics algorithms for shipwreck discovery and mapping which resulted in the discovery of a rare World War 2 airplane wreck. She works to increase the number of
literature, constituting 49%. This means that studentdevelopment literature has considerably informed the ESEO research published by JEE. These30 frameworks can fall under the following family theories on student development. • Student success / “college impact”: Terenzini and Reason’s (2005)2 college impact framework (cited in Finelli et al., 2012; Knight & Novoselich, 2017; Lattuca et al., 2017; Ro & Knight, 2016); Weidman's (1989) model of undergraduate socialization (cited in Millunchick et al., 2021); Tinto’s (1993) model of student departure (cited in Tyson, 2011); outcome-based path models (used by Kamphorst et al., 2015; Wilson et al., 2014); social community framework (Mondisa & McComb, 2015
operation of a devicedirectly. There is an urgent need for a “virtual laboratory” based on simulation, in whichstudents can easily visualize and interact with these quantities, and learn by experience how they Page 10.603.1*Contact author. e-mail address: skromme@asu.edu. Proceedings of the 2005 American Society for Engineering Education Annual Conference & Exposition Copyright © 2005, American Society for Engineering Educationbehave. This laboratory can then serve as a basis for more active learning strategies involvinginteractive engagement of the students. Some software for this purpose currently
disagree Knoxville (N = 15) 47% 40% 7% 0% 7% Seattle (N = 15) 33% 40% 20% 0% 7% Figure 5: Feedback Provided by Attendees on ABET Student Outcome 3f ABET Criterion 3g: I have an increased understanding of the need for and ability to engage in self-directed continuing professional development. 80% 70% 60% 50%Percent 40% 30% 20% 10% 0% Somewhat
the Space Creating the innovation space was nearly a yearlong endeavor. Several key factorsenabled the space to become a reality. First, it was the composition of people who initiated theidea. It began to develop into a concept during biweekly meetings between a highly engaged andstrategically focused associate dean who oversees outreach and public service for the college, ahighly experienced department head, a caring and progressive tenured full professor, and a newlyhired assistant professor. The meetings were intended to spur innovation across the college andin alignment with an on-campus startup incubator. The associate dean wanted to create a spacewhere students could gather individually or in groups and work on projects. The
eval- uation process and was recently (2016-2019), the accreditation coordinator for the school of Engineering. Her interest in engineering education emphasizes developing new classroom innovations and assessment techniques and supporting student engagement. Her research interests include broadening participation in STEM, equity and diversity, engineering ethics, online engineering pedagogy, program assessment so- lutions, transportation planning, transportation impact on quality of life issues, and bicycle access. She is a proud Morgan Alum (2011), having earned a Doctorate in Civil Engineering, with a focus on trans- portation. Dr. Petronella James earned her Doctor of Engineering (Transportation) and Masters of
Page 24.126.22 Figure A.5 Student Feedback on Visualization of Computer Algorithms Q: I prefer to be introduced to a new algorithm via hands-on activities Figure A.6 Student Feedback on hands-on activitiesQ: I prefer to be engaged in team-based activities to learn new algorithms Page 24.126.23 Figure A.7 Student Feedback on team-based activitiesQ: I prefer to be involved in communication-based exercises to intuitively understand computeralgorithms Figure A.8 Student Feedback on communication-based exercises to develop intuition Q: I prefer to be introduced to algorithms via challenging brain teasers
in 36 children are diagnosedwith autism in the United States, with 12% of students ages 3–21 being served in schools under theIndividuals with Disabilities Education Act (IDEA) in the 2021–22 school year6-7. As a spectrum disorder,no one autistic person is alike. This heterogeneous population varies in severity with social skills, verbaland nonverbal communication, and restrictive and repetitive behavior, and sensitivity to environmentalstimuli8-9. Approximately 80% of autistic individuals are unemployed, which impacts financial outcomes andquality of life10-11. In addition to employment and stability that could be provided through a career inengineering, engaging in engineering education ensures that this population develops
the department to target areas for improvement in the curriculum. This resulted in several publications in this educational research areas. Dr. Al-Hammoud won the ”Ameet and Meena Chakma award for exceptional teaching by a student” in 2014 and the ”Engineering Society Teaching Award” in 2016 from University of Waterloo. Her students regard her as an innovative teacher who continuously introduces new ideas to the classroom that increases their engagement. c American Society for Engineering Education, 2017 Molding the Interactive Flipped Classroom Based on Students’ FeedbackAbstract:Flipped classroom model was widely used as an effective method to change the interaction of thestudents and
brainstorming, zealous discussion, teaching others,frequent research and documentation, collaborative teamwork, focused listening, exchange ofconstructive criticism, notetaking, and software design implementation. This aerospace projectstrongly contrasts with the standard teaching method of lecturing. Previous engineeringeducation literature and research on active learning have consistently revealed that manyindividuals learn best and become proficient in skills by practicing them in a real setting and byengaging in group projects13, 14, 15. Design projects also help students to visualize their mainresult, therefore engaging all their attention on the product. Learning through visualizationreduces the burden of math and memorization helping to expedite
broadening participation in computing through the exploration of: 1) race, gender, and identity in the academy and industry; 2) discipline-based education research that informs pedagogical practices that garner interest and retain women and minorities in computer-related fields. She uses her scholarship to challenge the perceptions of who belong in computing.Disha Patel Disha Patel, is a PhD student in the Knight foundation School of Computing and Information Sciences at Florida International University (FIU). Her research interests include studying the impact of social media on women's participation in computing, and broadening the participation of underrepresented minorities in computer science education through
instructor after weekly one-on-one-phone calls with the industry professional, i.e. a “consultant” version.In the “heavy” version, the industry professional would attend one of two weekly face-to-facelectures with the instructor. The main professional responsibility was to transmit expertise andlearning through critique and feedback of student work in progress and project presentations, i.e.a “participant” version.In either case, the model’s design exploits each participant’s expertise. It is the joint planningbetween faculty and professional, plus the professional’s interaction and feedback role thatdistinguish Industry Fellows from a “guest speaker” series. When the model is enacted, there iscontinual industry professional engagement throughout
engineering freshmen at CoE complete a 1-year long freshman engineering programbefore going into their engineering majors. In this program, freshmen are required to takea 2-credit engineering course (EngE1024) in fall semester. One of the learning objectivesof this course is to demonstrate an understanding of professional ethics and application toreal-life situations upon successful completion of the course. Students are assignedtextbook readings on ethical theories, ethics case studies and videos (for example,Incident at Morales and Gilbane Gold) and are engaged in in-class discussion of ethicsscenarios published in various professional publications. Ethics skits and discussion ofcontemporary issues like Hurricane Katrina have also been included in
. Page 23.492.2Unfortunately, for students with visual impairments, there is still lack of opportunities instudying basic computing concepts with robotic-based curriculum. As such, our research isfocused on engaging students with visual impairments by incorporating robotic platforms andcommercially available non-visual interfaces such as gaming devices to deliver practicalknowledge in computing. We follow the basic philosophy from Ludi’s work8, in whichstudents with visual impairments were provided with a mobile robotic platform and a set ofprogramming instructions to achieve a set of goals to control the robot. To provide moreaccessibility and perceptual modalities to the students, we added an approach that resemblesthe methodologies in the
needs. For instance, component A1for the TG outperformed the CG by more than 50% (77.78% vs. 21.74%). The observeridentified that this is because students felt more supported by their professor, which was theresult of the new structure of the pedagogical activities and the new physical space (classroom).B: EngagementTable 5 presents most relevant quality evidence on what respects to student engagement in bothgroups. Table 5 – Detail of students’ and observer’s perception about the impact on the learning environment - engagement Student Perceptions Student Perceptions Treatment Group (TG) Control Group (CG) The
surrounding buildingsaffect the signal shape, phases, and amplitudes. He/she can choose between one or two pulse signals,vary signal frequency, pulse duration and delay between pulses. The simulations B and D help thestudent understand the Huggens-Fresnel principle, and the impact of various parameters on thestructure of Fresnel’s zones, as well as what sources of secondary waves should be taken into account Page 11.801.7during the calculations.A virtual experiment can provide an opportunity to separate the particular impacts of each ofseveral parameters that affect the outcomes of measurements. Using simulations the student isable to isolate and
Paper ID #39113Board 46: ”Good communication skills are super, super important”:Developing students’ professional communication skills for career-readyengineersDr. Jennifer Linvill, Purdue University Dr. Jennifer S. Linvill is an Assistant Professor in the Department of Technology Leadership & Inno- vation at Purdue University. Her research examines organizational communication, particularly in the contexts of destructive workplace behaviors, leadership, teams, and workforce development. Notably, Dr. Linvill is a Co-Principal Investigator on the SCalable Asymmetric Lifestyle Engagement (SCALE) production proposal
marginalized students. So, this was an excellent opportunity toinvolve the maximum number of minoritized and marginalized students in this research to learnmore about AI and contribute to future work. This is consistent with the CSU Pueblo’s mission toserve the Hispanic minority community and the Southern Colorado region. Nine high schoolteachers from Districts 60 and 70 in the Pueblo, Colorado area participated in this workshop. Aninitial and a post-training survey were used to measure the impact of the training and obtain abetter understanding of teachers’/students' readiness to further engage in hands-on AI experiencesand training.Based on the developed AI modules, an appropriate workshop agenda was created. Invitationswith workshop agendas shown
engineering educational experience overall (Sabatini, 1997). In ourqualitative research project on undergraduate engineering students’ beliefs and identities, wedecided to engage undergraduate engineering student researchers because we felt they couldprovide a unique perspective to the project as they are living in the context that they are alsoresearching (i.e., the undergraduate engineering student experience). Thus, we aimed to harnessthe benefits of engaging undergraduate researchers to not only support their development asstudents and researchers but also to leverage their personal experiences to help us analyze andinterpret our data. Additionally, the undergraduate researchers were able to gain personal insightinto their own engineering
investigating the microbial community ecology in biofilters used for air pollution control. He obtained his undergraduate degree in Engineering Science from the University of Oxford. c American Society for Engineering Education, 2018 Building Engineering Professional and Teamwork Skills: a Workshop on Giving and Receiving FeedbackIntroductionThis paper describes the fourth out of a series of six workshops on teamwork targeted atundergraduate engineering students. The series has been designed to provide teamwork theoryand skills in the context of an existing team project within a course, allowing the new knowledgeand skills to be applied authentically and at the time of learning. The
-technical skill development, mentoring,parental support and informal education and was implemented in a program for middle and highschool girls, primarily African-American, hosted at an HBCU,22. Project Exploration, a Chicago-based program to increase diversity in science, develops meaningful relationships with students,utilizes experts to teach content, and engages students in meaningful work to produce increasedscience capacity and encourage participants to envision science careers23. Girls Day Out hasshown the successful impact of a one day workshop on reshaping girls and parents attitudesabout engineering, increasing awareness of what is involved in engineering, and creating apathway to an engineering career24. Hira and Hynes encourage creating
student level and to expose at least one student to the backgrounddevelopment (initially, research) of this type of project. Service Learning Assistants are studentsat our institution who are supported by Service Learning Assistant (SLA) Scholarships and whohave been selected by faculty or professional staff to support community engaged faculty workin teaching, research and service. “SLAs may assist their faculty/staff mentor: • in the design/implementation of a service learning class, • conducting a community engaged research project, • supporting capacity building for the expansion of service learning within a campus department or unit, or • implementing a professional service project in and with the community.”6Service
effects that these systems have on the community provide a very compelling reason for students to join and pursue these projects. • Large, Vertically-Integrated Teams: Each EPICS team consists of eight to twenty students, thus enabling projects of significant scale and potential impact on the community to be undertaken. The large team size also enables them to be vertically- integrated; that is, to include freshmen, sophomores, juniors and seniors. In general, the seniors provide technical and organizational leadership, the sophomores and juniors perform the technical work organized by the seniors, and the freshman learn about the project partner’s needs and participate in teams tasks as
toanswering questions based on their present perspective, the post-project survey askedparticipants to answer questions retrospectively. Retrospective survey items asked the students tothink back to before they engaged in this project, reassessing themselves after the completion ofthe project. Additional questions were also developed for this project to measure the students’development of skills related to innovation and problem solving as well as equity and inclusion[22]. Qualitative survey items that allowed a space for students to reflect on their experience aswell as demonstrate their ability to effectively communicate across language barriers were alsoincluded [23]. The survey questions are included in Table 1.Table 1. Global/cultural competency
function effectively on teams to accomplish a common goal.(e) An understanding of professional, ethical, legal, security and social issues and responsibilities. (f) An ability to communicate effectively with a range of audiences.(g) An ability to analyze the local and global impact of computing on individuals, organizations and society.(h) Recognition of the need for and an ability to engage in continuing professional development. (i) An ability to use current techniques, skills, and tools necessary for computing practice.Additionally, for the two undergraduate programs offered by our department, the ABET CACComputer Science Program Criteria3 includes the following student outcomes: (j) An ability to apply mathematical foundations
majors. Projects ranged from printed circuit board designs for amission control panel for a local children’s museum to developing/running a virtual poster sessionplatform for Bucknell University’s annual River Symposium. In each instance, the senior ECE consultantwas charged with meeting with their clients to identify their technical needs and then to negotiate areasonable scope of work (given the 20/40 hour engineering time constraint). After agreeing on projectscope they were charged with creating a project plan, list of deliverables/milestones and a Gantt chartschedule. Clients ranged from professors and staff of the university to community partners. It was animportant aspect of the project that students would begin to take stock of what