. c American Society for Engineering Education, 2019Women of Color in Computing: AResearcher-Practitioner CollaborativeConecD Conference 2019Washington, D.C 1Welcome to the Women of Color in Computing Researcher-Practitioner Collaborative! 2The Double-Bind in Computing◂Women and people of color areunderrepresented and marginalized inSTEM and computing fields.◂The “double-bind” describes the uniqueand cumulative challenges of racism andsexism experienced by women of color inSTEM fields. 3 Data:Women of Color across the Computing Pipeline 4U.S. Population Demographics
; Technical Director now working as an Educational Consultant on several National Sci- ence Foundation grant projects focused on Computer Science. Chair of CS4NH - Computer Science for New Hampshire - in collaboration with NH Tech Alliance (Technology Business Assn.) c American Society for Engineering Education, 2019 Changing Perceptions of Who Can Code: A Professional Development Program for Career and Technical Education Teachers AbstractThis paper reports the results of evaluating a broadening participation in computing initiativeaimed at Career and Technical Education (CTE) secondary teachers and students. The
foundations and state and federal agencies, and has numerous publications in refereed journals and edited books. Her research interests include communities of practice, gender, transformative learning, and identity.Dr. Sarah Hug, Colorado Evaluation & Research Consulting Dr. Sarah Hug is Director of Colorado Evaluation & Research Consulting. Dr. Hug earned her PhD in Educational Psychology at the University of Colorado, Boulder. Her research and evaluation efforts focus on learning science, technology, engineering, and mathematics, with a special interest in communities of practice, creativity, and experiences of underrepresented groups in these fields across multiple contexts.Dr. Heather Thiry, Golden
although the chances were slim,in multiple formats. considering that this was a five-week summer camp. The tools With respect to the difficulty associated with novice pro- we used for the experiment include SNAP and the Unity 3Dgramming, some studies suggest that students who complete gaming engine. SNAP is a blocks-based programming toolintroductory programming courses are not as competent at de- from University of California, Berkeley, which is an extensionveloping computer programs to solve straightforward problems of Scratch [10]. Unity 3D is a gaming engine that allows usersas might be expected. Prior work indicates that students may to create