; Technical Director now working as an Educational Consultant on several National Sci- ence Foundation grant projects focused on Computer Science. Chair of CS4NH - Computer Science for New Hampshire - in collaboration with NH Tech Alliance (Technology Business Assn.) c American Society for Engineering Education, 2019 Changing Perceptions of Who Can Code: A Professional Development Program for Career and Technical Education Teachers AbstractThis paper reports the results of evaluating a broadening participation in computing initiativeaimed at Career and Technical Education (CTE) secondary teachers and students. The
RQ1A will be the focus of this paper.II. MethodsA qualitative method approach is required as there has been relatively little research examiningthe experiences of people navigating engineering environments as it relates to faculty interactionwith marginalized students and their perceptions of these groups. The scenarios, derived from theliterature review and data from focus groups interviews, addresses issues such as ableism, genderstereotypes, homophobia, racism, etc., and presents experiences shared by multiple people to 5represent common encounters to specific groups in engineering rather than unique individualexperiences that may more likely
resurging interest in the presence and impact of implicit bias in both formal andinformal engineering environments. Implicit bias refers to the unconscious associations andstereotypes an individual ascribes based on affiliation with a particular identity that impactsattitudes, actions, and behaviors. Though individuals may hold egalitarian views, they can stillact in ways that reflect an implicit bias that is incongruent with their greater beliefs and/orintentions. While literature and tests on implicit bias exist, to our knowledge, a method tospecifically gauge biases that exist in the perceptions and dynamics relating to engineeringenvironments, more directly, does not.This study introduces a novel mixed-methods approach that incorporates
although the chances were slim,in multiple formats. considering that this was a five-week summer camp. The tools With respect to the difficulty associated with novice pro- we used for the experiment include SNAP and the Unity 3Dgramming, some studies suggest that students who complete gaming engine. SNAP is a blocks-based programming toolintroductory programming courses are not as competent at de- from University of California, Berkeley, which is an extensionveloping computer programs to solve straightforward problems of Scratch [10]. Unity 3D is a gaming engine that allows usersas might be expected. Prior work indicates that students may to create