Paper ID #32883Engaging High School Students in Computer Science Through MusicRemixing: An EarSketch-based Pilot Competition and EvaluationDr. Roxanne Moore, Georgia Institute of Technology Roxanne Moore is currently a Research Engineer at Georgia Tech with appointments in the school of Mechanical Engineering and the Center for Education Integrating Mathematics, Science, and Computing (CEISMC). She is involved with engineering education innovations from K-12 up to the collegiate level. She received her Ph.D. in Mechanical Engineering from Georgia Tech in 2012.Dr. Sunni Haag Newton, Georgia Institute of Technology Sunni
Paper ID #27632Implications of Gamification in Learning Environments on Computer Sci-ence Students: A Comprehensive StudyMs. Leila Zahedi, Florida International University Leila Zahedi is a Ph.D. student in the School of Computing and Information Science (SCIS) at Florida International University. She has a Bachelor’s degree in Computer Engineering from the University of Is- fahan and two Master’s degrees in Information Technology Management from the University of Yazd and Computer Science from Florida International University. Her research interests include computer science education, quantitative data analysis, and data
some changes that were made to Quiz 2 incomparison to the other two quizzes could be associated with the increased scores, but there wasno data collected on each question response for this study. The tracking of individual answersmay constitute a prudent modification for future iterations of this study so that deeperunderstanding of patterns in performance may inform conclusions about the game interventionfrom experimental results. For example, a piloted set of standard quizzes that could be assessedto cover identical competencies (not merely similar ones) may provide a more reliablemeasurement tool of students’ understanding of course material.ConclusionsIn this study, we used a pretest-posttest quasi-experimental method with switching
enrollments and reducedclassroom space, the instructor sought to redesign an undergraduate engineering economicscourse. Redesign efforts were supported through grants from the University of Missouri SystemeLearning initiative and the Missouri University of Science and Technology (Missouri S&T)eFellows program12. The University of Missouri System initiative, launched in 2010, sought toexpand access to college courses and degree programs by providing resources and training tofaculty for course redesign. Similarly, the Missouri S&T eFellows program, established toimprove student learning through the implementation of technology, offered course developmentsupport as well. This study will present some findings from a full implementation of
(9% to 15%) and were enrolled in lessadvanced math classes than their counterparts [26]. Latinx students and other racial minoritizedgroups (e.g., students who are Black, Native American) remain underrepresented in engineering[27] and have lower persistence and graduation rates [28].Previous studies on ME OnlineIn 2018, a brief survey was administered to 340 mechanical engineering students at Cal PolyPomona as part of a pilot study to investigate the impact of ME Online [1]. The vast majority ofstudents felt the video library made a positive impact on their education and helped their gradesin at least one course. However, the survey did not explore the socio-emotional impact of thevideo library on students nor obtain specific recommendations
Paper ID #33704Research-practitioner Partnerships Supported by the Computer Science forAll Program: A Systematic EvaluationRahman AdekunleMr. John Kofi Eshirow Jr., University of Virginia John Eshirow is a first-generation fourth-year student at the University of Virginia majoring in Systems Engineering with a concentration in Economic Systems and a minor in Engineering Business. Originally from the Bronx, he grew to have a passion for understanding and developing the intersection of business, engineering, and technology. In the future, John hopes to be an investor and strategic advisor to companies whose mission is
Paper ID #10088Work-in-Progress: The Platform-Independent Remote Monitoring System(PIRMS) for Situating Users in the Field VirtuallyMr. Daniel S. Brogan, Virginia Tech Daniel S. Brogan is a PhD student in Engineering Education with BS and MS degrees in Electrical En- gineering. He has completed several graduate courses in engineering education pertinent to this research. He is the key developer of the PIRMS and leads the LEWAS lab development and implementation work. He has mentored two NSF/REU Site students in the LEWAS lab. He assisted in the development and implementation of curricula for introducing the LEWAS at VWCC
technology. Page 25.937.1 c American Society for Engineering Education, 2012 Millennials Perception of Using Clicker to Support an Active Classroom Environment: An Early Adoption PerspectiveAbstractThis paper presents a multi-year study of students’ perception associated with the introduction ofa technology tool, personal response systems, starting from its initial stage to date. The goal is toprovide a reflective perspective of this topic that intertwines the instructor’s and students’ viewsassociated with the adoption of a technology tool that addresses Millennia’s need for quickfeedback
. Page 12.336.4The results of this survey give insight into student intentions, interests, and levels of confidence.Of 12 respondents, eight indicated interest in graduate study in an engineering field includingrobotics and six of them indicated interest in graduate study in robotics. Four were interested injobs, either after completing undergraduate studies or graduate studies, in robotics. Students alsoindicated interest in graduate study in other fields including nanotechnology, VLSI, and Bio-MEMS, and two students expressed interest in law school.Then the survey asked students to rate their levels of confidence in response to the threequestions below using the following scale: E = extremely, V = very, A = average, W = weak. (1) What is your