participate but also to explain theimportance of AI in science to their peers and community. This enabled scholars to feel apersonal connection as their scientific project was envisioned within a real-world context. Figure 2. Google Teachable Machine [16].Measures and data sourcesThe self-reports of the children’s self-efficacy for AI were collected via a survey administeredon Qualtrics before and after the Shark AI program. Self-efficacy for AI was assessed using anadapted version of the original Science subscale (9 items) and the Technology and Engineeringsubscale (9 items) of the widely used 37-item S-STEM questionnaire developed by NorthCarolina State University’s Friday Institute [19]. Only the Science and Technology
Interest Group (SIG) Democratic Citizenship in Education of the American Educational Research Association (AERA) from 2016 to 2018. She has taught high school mathematics and holds a clear renewable teaching certificate in mathematics in the state of Georgia. She currently serves as a Co-Principal Investigator (Co-PI) of a National Science Foundation (NSF) S-STEM grant.Carlos Sac Mendoza, University of the District of Columbia ©American Society for Engineering Education, 2024 Developing Lafayette Park Minecraft World to Broaden Participation in ComputingAbstract. In this project, we developed Lafayette Park World, a Minecraft Education game andprogramming