were basedon was provided to the students so they could compare their outcomes to those of the actual case. Figure 6. A positive outcome sample endpoint from Scenario A. Figure 7. A sample endpoint with a negative outcome from Scenario A.Student Performance and AssessmentThe game was implemented in the fall semester of 2019 in 6 of 13 discussion sections in thefirst-year engineering design course (IEPS) required of all undergraduate students in the Collegeof Engineering and in the materials and energy balance course for second-year students in theDepartment of Chemical and Biochemical Engineering. Out of 476 students enrolled in the twoclasses, 218 students participated in the interactive case study. As a pre