at recent (2012) ASEE Conference proceedings5 to quickly take the pulse of theengineering education community, 13 papers and one workshop were strongly associated withhow to best counter this creativity flatline. Although there is some overlap, these presentationsfall into the following broad categories: • 4 papers deal with creativity in the entrepreneur/business mindset; • 2 papers and one workshop concern creativity in the context of product design; • 2 papers describe trying to incorporate a creativity component in experiential and project- based learning; • 2 papers focus on general puzzles, activities, and games that are not engineering-specific, in efforts to stimulate creativity; • 3 papers deal