, the first author carried out a theoretical thematic analysis as outlined by Braun &Clarke [10] using the software NVivo 12. During first-cycle coding, she coded interviewtranscripts for instances of “exclusion,” when students mentioned feeling unsupported or isolatedin any way within the program, and instances of “persistence,” when students mentionedstrategies they used to continue the program despite the exclusionary aspects of the environment.During second-cycle coding, she grouped these exclusion and persistence codes into largerthemes by creating a thematic map using NVivo’s concept map tools. Following Braun &Clarke’s steps for thematic analysis, she grouped together related codes and named the groups asthemes. Some of these
should include references to specific guest speakers,reading assignments, etc.” In 2018 students were also asked to make a “concept map ofsustainable engineering and discuss why sustainability is important in civil engineering.” In 2021this second set of instructions were modified to “discuss why ethics and sustainability areimportant to civil engineering”. In both cases, the prompts were open-ended. Thus, if a studentchose to discuss particular elements these were assumed to have had a genuine impact.Among the fall 2021 essays of the 30 students who completed the assignment, 11 directlydiscussed elements from the community panel videos, primarily Lena Young-Green and lessoften the Isle de Jean Charles situation. For example, four excerpts from
students’ activity, social partners, and affective and cognitive experiences in real-time.Coller and Shernoff (Coller & Shernoff, 2009) also concluded that students had higher levels ofconcentration, enjoyment and interest when playing the game. The effectiveness of the videogame was evaluated according to the time spent on the course outside of class, student conceptmapping, and student survey ranking of engineering course importance juxtaposed to otherengineering classes (with the same course taught in the traditional method). It was concluded thatstudents who played the online educational game spent roughly twice as much time on the courseoutside of class, demonstrated deeper learning (according to concept mapping assessment) andrated the