and the school of peace studies. The course will be co-taught, with GDHrepresenting engineering and ACF representing peace studies. The semester will be spent on asingle project, designing a drone for social good. Drones come with an ideal combination oftechnical and ethical challenges that will force students from both schools to wrestle togetherwith unfamiliar questions. One of our primary learning outcomes will be for this struggle tocultivate individual empathy across disciplinary boundaries. Put more practically, we want thestudents to understand how using alternative disciplinary frameworks changes theirunderstanding of problems. During the semester small teams (4-6 students) will each 1) build aquadcopter drone using the open source
paper, we illustrate the use of an activity based teaching methodology by suggesting anincrease in students’ engagement through the use of specialized software tools in an introductorycybersecurity course. An activity based cybersecurity course enhancement is proposed to fosterstudent engagement. The proposed activities have shown promising results indicating enhancedlearning by the students. The methodology used in other Computer Science courses, is likely toenhance interest of students in other Computer Science (CS) and Information Technology (IT)program areas as well. We anticipate that enhanced learning in a cybersecurity course, inparticular, and CS and IT courses, in general, is expected by increasing students’ engagementthrough projects
autonomy could begin making certain vessels unmanned in thenear future [1]. Many of these projects are currently in the demonstration phase, such as theFalco, an unmanned ferry from Finferries [2]. However, many in the maritime community feelthat there are certain applications, such as non-electric vessels, that will require a trained crewonboard [3].This uncertainty means that academic institutions are hesitant to fund new advanced trainingprograms until they are certain what they should look like. For example, as autonomy increaseson vessels, mariners could either focus on traditional computer engineering skills such as codingand data management of the digital twin – a virtual simulation of a vessel used for increasingefficiency and early fault
game design mechanicswere also taught via weekly board game sessions conducted inside and outside of class wherestudents both played and deconstructed the mechanics of the games experienced. In the latterpart of the course, a major course project was assigned in which four teams of students inconjunction with graphic design students developed unique games meant to teach others aboutclimate change and civilization collapse. Specific game mechanics were not prescribed; instead,student teams were encouraged to explore a variety of mechanics and design elements that bestsuited their chosen audience and game theme. In addition to this final board game product,students wrote a reflective paper to (a) explain how the board game accomplished the goal
: reflection [2, 3].Reflection is often used to promote cognitive development and can help students learn morefrom projects, internships, and other educational experiences [4]. For example, a common in-class reflective activity is the “exam wrapper”: shortly after an exam, students articulate whatthey did that helped them do well on the exam and what they could do differently to improvetheir performance on a future exam. In this work, our teaching innovation is using reflection topromote understanding and development of leadership as a professional skill. By reflecting oncourse-related activities through a leadership lens, students appreciate that these experiences arehelping them develop leadership skills. To facilitate reflection on leadership
Technology at Sinclair Community College. His areas of focus are design and manufacturing of products in the MET program curriculum. Tom serves as a Co-PI for the NSF funded AM-WATCH project. He provides guidance on design and curriculum development on additive manufacturing. Tom also serves as the Principal Investigator on the NSF funded STEM Guitar Project. He also manages the guitar manufacturing lab @ Sinclair which produces over 1700+ guitar kits a year for the STEM guitar project distributed across the United States. A PLTW affiliate professor for IED, NISOD Teaching Excellence award winner, Certified Autodesk instructor and ETAC-ABET Commissioner, and text book author, Tom has taught both at the high school and
Composite Materials CourseAbstractA senior-level elective course focused on composite materials (primarily polymer matrix) wastaught simultaneously to both on-campus and distance cohorts. Distance lessons were deliveredasynchronously. Assessment tools included exams, a term project and weekly homeworkassignments, some of which incorporated the development of a numerical code for simulatingfailure of composite plates. The term project focused on replacing a part in a current design witha part fabricated from composites, including specification of manufacturing processes and testingof the composite part.Pre- and posttests were used, along with an end-of-term survey, to identify growth in studentunderstanding related to composite materials over the
that they are gainingknowledge, skills, and abilities in research; (2) having a mentor to guide and learn from; (3)working on a real-world cybersecurity problem; (4) working in a team that is cohesive; and (5)do not feel they have a short amount of time to work on a project. It is important to note that theresults should be interpreted carefully, because of the small sample and large variances.IntroductionCyber technologies are growing at a substantial rate and are impacting almost every sector ofsociety. These cyber technologies provide innumerable benefits that mostly result in improvingmodern life. However, along with the benefits, cyber threats are increasing in occurrences,unpredictability, size, and speed [1]–[3], and that affects our
adoption and use of in-class and online educational technologies, and classroom technol- ogy installations campus-wide. Her area is responsible for critical systems such as Blackboard, as well as media platforms such as Mediasite and Ensemble, and the team provides a wide variety of training opportunities to all campus constituents. In addition, she oversees and administers the iPad Classroom Project in conjunction with the Sr. Director, and oversees the development and delivery of the Summer Innovation Institute, a 2-week faculty development initiative held each summer focusing on technological proficiencies and reinforcing pedagogical best-practices through appropriate instructional design. Cyd’s interest in
Mathematics (STEM) program at her high school. She enjoys hiking and camping, and is a member of the student council, swim team, math team, and science bowl team. She recently repre- sented Maine at the National Junior Science and Humanities Symposium (JSHS) in Washington D.C., the International Sustainable World – Energy, Engineering, Environment – Project Olympiad (I-SWEEEP) in Houston, the International Science and Engineering Fair (ISEF) in Pittsburgh, and the Stockholm Ju- nior Water Prize Competition (SJWP) in Washington D.C. Furthermore, she spoke at a K-12 Educational Workshop at the American Society for Engineering Education Conference (ASEE) in Seattle, and at the 2015 Unity College Climate Science Workshop. She
Paper ID #15029Enhancements for the Online Ethics Center for Engineering and ScienceDr. Frazier F. Benya, National Academy of Engineering Frazier Benya is a Program Officer in the National Academy of Engineering’s Center for Engineering Ethics and Society (CEES). She manages the projects run by CEES including the Online Ethics Center (OEC) for Engineering and Science website. Her work at the NAE has focused on ethics education for engineers and scientists; climate change, engineered systems, and society; energy ethics; and ethical and social issues with advancing military technologies. She received her Ph.D. in
Director for Strategic Partnerships for the School of Engineering and Computing Sciences at New York Institute of Technology. Panero received her Ph.D. in economics from the New School for Social Research with a concentration in economic development and sustainable and environmental eco- nomics. She graduated Summa Cum Laude from Fordham University, with a B.A. in Social Sciences. Besides her responsibilities in developing strategic partnerships that support the mission of the School of Engineering and Computing Sciences, Panero serves as a resource to faculty and students on economics and market plans, including student design projects and special topics courses; developing strategic part- nerships with industry and
which includes writing assignments, classroom debates, and student presentations.Beyond concrete skills, the curriculum also aims for students to improve upon soft skills andhigher order thinking as well as creativity; this aspect of the curriculum meshes well with thestandards for mathematical practice that should occur at every grade level. For example, theopening project of the AMES curriculum that introduces the Cartesian coordinate systeminvolves students guiding a peer to a certain spot in the class using only verbal instructions.Unless the student giving directions is very specific, the student following the instructions mayend up in a completely different position than the directing student intended. The resulting affecton the students
result of their roles in various student societies and project teams with leadershiptraining, mentoring and coaching. This allows the students not only to learn new skills andknowledge but to apply and adapt these elements in a real work situation all within the securityof a safe learning environment.Reflections will be made by looking at historical feedback data and accounts from the foundingmembers of the program, who have been involved in all of its eight years. It is anticipated that anunderstanding will be gained into the students’ perceptions of the offered activities and thestudents’ commitment to their own personal leadership development. This case study willprovide a model for undergraduate institutions looking to provide similar
constructionindustry continues to advance educators must be aware of what the “cutting edge” of technologyin construction is, so they can expose their students to it, and more thoroughly prepare them forwhat they will interact with in their careers. This study utilized a survey of construction industryprofessionals to learn about advances in technology and where they are being used. The internetbased survey netted more than 1,000 responses and produced a sample for each question thatranged from n = 116 to n = 1,014. Specifically this study sought to learn about the use ofaugmented and virtual reality technology, the technology that industry professionals have seenand hope to see used in future projects, and the barriers to technology adoption. The
currently a partner in a small start-up venture. He received his BS degree in electrical engineering (1975) from California State University, Sacramento, and his MS (1980) and DE (1983) degrees in industrial engineering from Texas A&M University. His educa- tion and research interests include project management, innovation and entrepreneurship, and embedded product/system development.Dr. Jay R Porter P.E., Texas A&M University Jay R. Porter joined the Department of Engineering Technology and Industrial Distribution at Texas A&M University in 1998 and is currently the Program Coordinator for the Electronics Systems Engineering Technology Program. He received the BS degree in electrical engineering (1987), the
question with a small but vocal minority indicating a desire for less businesscontent.1- IntroductionThe pedagogical goals, academic motivation and models of freshman engineering designexperiences are many. A survey paper1 lists eight models: reverse engineering; creatingsomething useful from a preset number of objects; full scale project; small scale projects; casestudies; competitions; non-profit project; and, redesign of a local project. The reader is invited toread Reference 1 for details.The last decade has witnessed a newfound emphasis on entrepreneurial engineering education,exemplified by efforts to develop engineering graduates with an entrepreneurial mindset2. Twoof the preeminent organizations advocating for changing the education
digital and analog electronics, with hands-on practice; exposure should assist the ME students with their senior design projects in the senior year for projects that require computer interfacing and digital control systems. 2. Assist ME students with multi-disciplinary research that the ME students may take advantage of when using digital and analog electronics. Recent energy conversion processes that are often covered throughout the ME curriculum may require background from analog and digital electronics. 3. Offer the ME students with the opportunity to pursue a signal-processing track within the ECE Curriculum that is important for industry applications when participating in multidisciplinary
Paper ID #14894Using Google Earth in the Study of Shoreline Erosion ProcessProf. Jiliang Li P.E., Purdue University - Northwest Jiliang Li, Ph.D., P.E., M.ASCE, is an Assistant Professor of Civil Engineering at Purdue University Northwest, North Central Campus. Before coming back to teach at University, he had industrial expe- rience in several States with projects consulting experience ranging from small residential, commercial and subdivision projects to large scale State DOT and federal projects after additional courses work and research study of geotechnical engineering at UAkron. He has strong teaching interests
a structure for organizing the material,example approaches that illustrate possible design choices, and recommendations on educationalimplementation.Introduction Antenna theory is a core subject within electrical-engineering education. However, theabstract concepts may be difficult for students to comprehend. Specific application examplesand hands-on experimentation can aid student understanding. Antenna projects that are includedin electromagnetics courses can reinforce principles in design and measurement. These activitiesmay even incorporate competition, along with an element of fun, as in the case of a long-runningexercise used by the United States Air Force Academy. In their antenna theory course,engineering students design
Engineering Taxonomy for Assessing Problem Based Learning in Underrepresented GroupsABSTRACTProblem based active learning is an effective way to engage undergraduate STEM students andenhance their critical thinking skills, especially in minority learners. Using a three-tieredengineering taxonomy for cognitive learning, a semester long multidisciplinary project wasassessed as part of an upper level Instrumental Analysis course at Central State University(CSU), an 1890 Land Grant Institution located in Wilberforce, Ohio. The Problem BasedLearning (PBL) experience focused on materials degradation and was designed to give STEMmajors an open ended opportunity for hands-on, student driven discovery by experimenting withvarious analytical techniques
literacy courses. We do have few students who take it from collegeof design to satisfy their technology requirements and other colleges, but the numbers are not high.Most of the students are from different engineering programs. They take this class for technicalrequirements of their program. The class is most popular for students in Computer Engineering.It is designed for students who are interested in electromagnetism (EM) but are not necessarilyinspired by calculus-based version. While the students see and discuss the relevant mathematicaltools and concepts, they are not required to show the mastery on that, unless they decide to havetheir final project in area that require calculus depth. The course is focused on concepts,applications, the
Paper ID #21789Using Experiential Learning in Course Curriculum: The Case of a Core En-gineering Graphics CourseDr. Martha M. Snyder, Nova Southeastern University Martha (Marti) Snyder, Ph.D., PMP, SPHR teaches undergraduate and graduate courses in learning design and technology, design thinking, project management, and computing privacy and ethics. She also chairs doctoral student dissertations. Marti researches effective designs for teaching and learning in face-to- face, blended, online, mobile, and virtual learning environments; and issues relating to technology use among older adults. Her work crosses multiple
Society for Engineering Education, 2020 Evaluating the impacts of project-based service learning on students through the EPICS programAbstractProject-based service learning (PBSL) is an innovative approach to education that is beingincreasingly adopted by many engineering programs. Yet while PBSL itself is becoming moreprevalent, the body of research behind service learning is lacking in some areas. Previousresearch has identified a wide range of positive outcomes that have been attributed to servicelearning including increased social responsibility, teamwork skills, communication skills, criticalthinking skills, understanding of societal context, and many more. However, this research iscomposed primarily of self
students.Existing data gives reason to believe that enrollment and retention of female students at X University maybe linked to certain perceptions about a particular major or profession. Perceptions of a major beinghuman-centric and enabling an individual to make a difference were shown to be significant factorsamong those identified in a research study. Literature will be presented to show the connection betweenhumanitarian efforts undertaken in an engineering context, and the impact that it has had on femalestudent participation. This paper will attempt to shows the trends of female enrollment and retentionamong various majors at X University, and compare them to programs, organizations and projects whichhave a humanitarian aspect.It is important that
ConferenceAbstractThe study aimed at investigating: the group dynamics underlying ethical decision-making inSenior Design Project (SDP) teams and research labs, and the role of ethics experts in the ethicaldecision-making. Using cognitive ethnography, we analyzed research activities in engineeringresearch laboratories, and SDP teams’ discussions about ethics issues, with or without thepresence of ethics experts. We found that student teams demonstrated multi-layeredunderstanding of engineering ethics: explicit and implicit. Those two types of understandingmanifested themselves differently across SDP teams. At the explicit level, SDP teams understoodtheir technical responsibility and practical work ethics, but at the same time rarely showedappreciation for
Tempe, Arizona 85287-6106AbstractThis paper describes the development and implementation of a new required course called “TheEngineering Profession” for senior mechanical and aerospace engineering students at ArizonaState University. Based on the needs of industry and the ABET guidelines, this course providesa bridge between engineering coursework and industrial application. The course preparesstudents to be global leaders by emphasizing the skills of communications, teamwork, integratedproduct development, systems engineering, project management, business acumen, professionalethics and life-long learning.IntroductionIndustry demands graduating engineering students who have abilities in addition to traditionalanalytical and design skills. The
for transportation of laboratoryequipment, reduce the cost of software licensing, and provide flexible scheduling for studentlaboratory exercises.The overall project involves four major components: remotely controllable lab equipment,information transfer over the networks, student knowledge assessment tools, and a relationaldatabase and user interface design. Our paper focuses on the design and educational values of arelational database and user interface.IntroductionThrough the use of teleconferencing, a relational database and user interface can be used to linktwo or more sites together for instruction [3]. For operations such as distance learning, arelational database and user interface is critical for effective communication
traditional course has continued to evolve, and it has beenadapted to different audiences and contexts. There are now three versions of Creativityand New Product Development, but they all share common goals and objectives.Class objectivesWe have three general goals for this course: (1) to provide an overview of the basicprocesses in new product development in a competitive marketplace by simulating themin class, (2) to acquire the skills for successfully creating and developing a new productthrough hands-on, team-based projects, and (3) to become more creative individuals andmore effective team members.The topics covered in this class fall into four categories: technical skills, creativethinking, business strategies, and people skills. Technical
discipline specific lab equipment 2. Demonstrate effective skills in the development and presentation of team projects. i. Exhibit effective team skills. ii. Present oral reports. iii. Produce a written reports. iv. Complete assigned tasks in a timely manner. 3. Exhibit knowledge and skills consistent with the expectations of a practicing engineering technologist. i. Take part in continued education and/or training. ii. Participate in appropriate activities or organizations, or obtain employment in a relevant position. iii. Perform tasks in a professional manner. 4. Generate creative and realistic solutions to defined problems and projects. i