June 24, 2017
June 24, 2017
June 28, 2017
NSF Grantees Poster Session
Educational games proved to be effective tools to support transportation engineering education. Our group has been actively developing educational games for teaching transportation engineering classes. This work identifies the key concepts in transportation engineering that can be gamified. Five games were developed targeting five areas in transportation. The developed games are Transporters for planning, Time-space Invaders for signal control, DZ-Man for safety, Angry Curves for highway design, and Road Crush for pavement design. All the games can be played online after users’ registration and logging-in. The users’ gameplay data are uploaded to a server. A record of gameplay data include the user name, the game played, the level number in the game, the game parameters (e.g., the game scores), and the time that record was generated. We evaluated the effectiveness of the games with before and after studies. The students were asked to do quizzes after learning a certain concepts during the class. The quizzes were targeting the concepts taught in the class. Students were asked to play a game targeting the same concepts and to answer the same quizzes again. We compared the quizzes scores before and after the gameplay to tell the effectiveness of the games. The games were evaluated in 2014 and 2015 during a transportation introductory class. The results showed that for all the tested games, the overall students’ quizzes scores increased. T-Tests were conducted for each evaluation and the results showed the increases were statistically significant. The results indicate that the games can improve students’ learning outcomes significantly. This paper can be used to guide developers to build new games for transportation engineering education. The paper can also be useful for transportation educators who want to implement games in their teaching practice.
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