June 24, 2017
June 24, 2017
June 28, 2017
NSF Grantees Poster Session
The growing shortage of skilled professionals in cybersecurity and forensics has increased global demand for information systems professionals. In an effort to identify and attract more students to cybersecurity and forensics programs, the authors developed a game engine along with a GUI-based game creator to generate a sequence of entertaining, engaging, and educational games, suitable for forensics and cybersecurity courses. This multi-partner project is funded in part by the National Science Foundation under Award DUE-1400567.
This paper introduces the design and development of a browser-based educational game framework using game-based learning approach. Several digital forensic games will be introduced to demonstrate how students will conduct forensic investigation by following narrative and story-lines of the game via interactive dialogs and using real tools and technologies. The GUI-based game creator allows educators to create and develop new educational games in any subject field by only focusing on game content.
Pan, Y., & Mishra, S., & Schwartz, D. I. (2017, June), Board # 133 : Gamifying Cybersecurity Course Content for Entry Level Students Paper presented at 2017 ASEE Annual Conference & Exposition, Columbus, Ohio. 10.18260/1-2--27736
ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2017 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015