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Board 162: Assessing the Modular-based Digital Forensics Game for Entry Level Students

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Conference

2018 ASEE Annual Conference & Exposition

Location

Salt Lake City, Utah

Publication Date

June 23, 2018

Start Date

June 23, 2018

End Date

July 27, 2018

Conference Session

NSF Grantees Poster Session

Tagged Topic

NSF Grantees Poster Session

Page Count

12

DOI

10.18260/1-2--29967

Permanent URL

https://peer.asee.org/29967

Download Count

1055

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Paper Authors

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Yin Pan Rochester Institute of Technology

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Dr. Yin Pan, Professor in the Computing Security department, received her Ph.D. in Systems Science and M.S. degree in Computer Science from Binghamton University. Dr. Pan holds four US patents in the areas of Network Quality of Services, Voice over IP and Artificial Intelligence. Since joining RIT in 2002, Dr. Pan has been actively involved in the IT security area, especially in security audits and computer forensics. Her current research interests include game-based digital forensics and memory-based malware detection using machine learning. She has published over 45 papers and presentations in research conferences and journals. She received grants from NSF, US Air Force Research Lab, and RIT. Dr. Pan teaches graduate courses in digital forensics and security audits.

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Michael Yacci Rochester Institute of Technology

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Michael Yacci is the Senior Associate Dean for Academic Affairs in the Golisano College of Computing and Information Sciences at RIT.

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Sumita Mishra Rochester Institute of Technology

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Sumita Mishra, professor of computing security at RIT, works on security and privacy for resource-constrained devices and networks, and cybersecurity pedagogy. Her current work focuses on the study of privacy-preserving techniques for the smart grid. She is also interested in making cybersecurity pervasive across non-computing disciplines and high school curricula.

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Abstract

Cybersecurity and forensics are among the most critical areas of national importance in growing need of knowledgeable professionals. In an effort to identify and attract more students to forensics programs, RIT faculty have been working with Onondaga Community College and Corning Community College to develop a sequence of entertaining, engaging, and educational forensic games, suitable for first year students in college. Following narrative and/or storylines of the game via interactive dialogs and visualized abstract concepts, we expected that students will be motivated and engaged to obtain the necessary knowledge, and to develop their problem-solving skills while playing the game. This approach will potentially shorten pre-requisite chains of advanced courses, thereby reducing the time and cost for obtaining cybersecurity knowledge and skills for students. This project is funded in part by the National Science Foundation under Award DUE-1400567. This paper will primary focus on assessing the major project goals and objectives after briefly introducing our modular-based educational game framework and our pilot project applying this game framework in digital forensics courses. Based on three years’ experiments, the game modules appear to be effective in teaching the processes of digital forensics. This paper will share our evaluation strategy and results of assessing the effectiveness of the games-based course modules via a comprehensive evaluation plan. We will also evaluate the GUI-based game creator we developed to assist educators to create and develop new educational games, in an effort to disseminate this approach to STEM fields other than digital forensics. Finally, we will address the challenges and our future direction.

Pan, Y., & Yacci, M., & Mishra, S. (2018, June), Board 162: Assessing the Modular-based Digital Forensics Game for Entry Level Students Paper presented at 2018 ASEE Annual Conference & Exposition , Salt Lake City, Utah. 10.18260/1-2--29967

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