Baltimore , Maryland
June 25, 2023
June 25, 2023
June 28, 2023
Diversity and NSF Grantees Poster Session
8
10.18260/1-2--42945
https://peer.asee.org/42945
164
Dr. Vanessa Svihla is a learning scientist and associate professor at the University of New Mexico in the Organization, Information and Learning Sciences program and in the Chemical and Biological Engineering Department.
Dr. Sherry Hsi is a Principal Scientist at BSCS Science Learning leading research and development in youth and informal STEM learning involving technology and making. She has extensive experience conducting evaluation and design-based research studies in complex settings including and community-based settings.
While researchers commonly treat humans as having agency—and even define agency as a human property—research on design has long troubled this notion by treating designing as a conversation with materials [1, 2]. In this way, the materials we offer learners might be unalterable, used functionally but unchanged, or modified dramatically in use [3]. This post-humanist stance brings attentions to the relationships between humans and non-human artifacts [4], and in decentering humans, foregrounds the agency imbued in materials by their creation and form [5, 6].
In this poster, we report results related to an NSF EEC CAREER project that characterizes framing agency—making decisions and learning in the process of framing design problems. Specifically, we sought to examine ways learners negotiated their agency with materials in the context of an informal STEM camp focused on learning about past, present, and future of radio frequency communications. The camp, supported by an NSF AISL project, aims to develop student understanding of wireless radio communication through making and playing games [7] . We used micro:bits, the small, BBC-developed microcontroller along with its block-based programming interface [8] and my:Talkies: a pair of paper templates a micro:bit is mounted into and then folded into a box [9]. The established nature of the my:Talkies indicate they have high agency [10] and could be potentially coercive.
We posed a design scenario of a community in need of radio communication systems [11], but asked students to provide their own framing. The constraints included needing to communicate to another micro:bit. Students completed a pre-ideation activity focused on supporting creativity and empathy [12] before individually planning their design solution [13]. Following several days of related activities and embodied games, developed their solution over two days. We collected video recordings, interviews, and artifacts of youth participation in a week-long camp. We selected focal students for the current study to highlight variability (N=4). We used interaction analysis to make sense of the arc of framing with materials, then used discourse analysis to characterize students’ framing agency.
We found that although students received the same problem context, technology, craft materials, and base papercraft form (my:Talkies), they created a divergent set of designs. They initially showed low agency over the base form of the my:Talkies, not altering the paper structure itself. However, they negotiated agency with materials by adding to the my:Talkies and through the coding process [2]. Using the scenario of designing for a city’s future, students generated unique pro-social narratives. The inputs and outputs provided on the micro:bit (i.e. accelerometer, LED) also allowed students to make different choices. We illustrate these with vignettes in the poster and offer implications for supporting students to frame design problems with materials.
Wilson-Fetrow, M., & Svihla, V., & Hsi, S. (2023, June), Board 335: Material Agency with Summer STEM Youth Designing with Micro:bits Paper presented at 2023 ASEE Annual Conference & Exposition, Baltimore , Maryland. 10.18260/1-2--42945
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