Tampa, Florida
June 15, 2019
June 15, 2019
June 19, 2019
NSF Grantees Poster Session
8
10.18260/1-2--32362
https://peer.asee.org/32362
494
Daniel Anastasio is an assistant professor at Rose-Hulman Institute of Technology. He received a B.S. and Ph.D. in Chemical Engineering from the University of Connecticut in 2009 and 2015, respectively. His primary areas of research are game-based learning in engineering courses and membrane separations for desalination and water purification.
Daniel Burkey is the Associate Dean of Undergraduate Programs and Professor-in-Residence in the Department of Chemical and Biomolecular Engineering at the University of Connecticut. He received his B.S. in chemical engineering from Lehigh University in 1998, and his M.S.C.E.P and Ph.D. in chemical engineering from the Massachusetts Institute of Technology in 2000 and 2003, respectively. His primary areas of interest are chemical vapor deposition and engineering pedagogy.
Dr. Matthew Cooper is a Teaching Associate Professor in the Department of Chemical and Biomolecular Engineering at NC State University where he teaches courses in Material and Energy Balances, Unit Operations, Transport Phenomena and Mathematical/Computational Methods. He is the recipient of numerous teaching and pedagogical research awards, including the NCSU Outstanding Teacher Award, NCSU Alumni Distinguished Undergraduate Professor Award, ASEE Chemical Engineering Division Raymond W. Fahien Award, and the 2013 and 2017 ASEE Joseph J. Martin Awards for Best Conference Paper. Dr. Cooper’s research interests include effective teaching, conceptual and inductive learning, and integrating writing and speaking into the curriculum and professional ethics.
Cheryl A. Bodnar, Ph.D., CTDP is an Assistant Professor in the Department of Experiential Engineering Education at Rowan University. Dr. Bodnar’s research interests relate to the incorporation of active learning techniques in undergraduate classes as well as integration of innovation and entrepreneurship into the engineering curriculum. In particular, she is interested in the impact that these tools can have on student perception of the classroom environment, motivation and learning outcomes. She obtained her certification as a Training and Development Professional (CTDP) from the Canadian Society for Training and Development (CSTD) in 2010, providing her with a solid background in instructional design, facilitation and evaluation. She was selected to participate in the National Academy of Engineering (NAE) Frontiers of Engineering Education Symposium in 2013 and awarded the American Society for Engineering Education Educational Research Methods Faculty Apprentice Award in 2014.
Process safety has become a critical component of chemical engineering education. However, students may find it difficult to fully understand the ramifications of decisions they make during classroom exercises due to their lack of real world experience. Use of an immersive digital environment where students could role play as chemical engineering employees making process safety decisions could be one method of achieving this goal. Through this experience, students could observe the outcomes of their decisions in a safe, controlled environment without the disastrous real-world consequences that could come from making a mistake. This digital environment could have further features, such as time constraints or interactions with other characters, to make the experience feel more authentic than an in-class discussion or case study.
In order to evaluate the efficacy of such a virtual environment, a portion of this work centered around the creation of the Engineering Process Safety Research Instrument (EPSRI). The instrument asks participants to evaluate process safety dilemmas and rank a set of considerations based on how influential they were in their decision-making process. The instrument then classifies each decision based on the stages of Kohlberg’s moral development theory, ranging from pre-conventional (i.e. more self-centered) thinking to post-conventional (i.e. more global) thinking. This instrument will be used to assess how students’ thinking about process safety decisions changes as a result of engaging in the virtual safety decision making environment.
This paper will summarize the progress since the project’s start in summer 2017, highlighting the work completed in development and validation of the EPSRI. This process included content validation, think-aloud studies to improve clarity of the instrument, and factor analysis based on a large scale implementation at multiple universities. The paper will also discuss the development of the minimum viable product digital process safety experience, including establishment of learning outcomes and the mechanics that reinforce those outcomes. By presenting these findings, we intend to spread awareness of the EPSRI, which can evaluate the safety decisions of chemical engineering students while having the potential to launch discussions about safety and ethics in other engineering disciplines. We also hope that these results will provide educators with insights into how to translate educational objectives to elements of a digital learning environment through collaboration with digital media companies.
Anastasio, D. D., & Butler, B. L., & Burkey, D. D., & Cooper, M., & Bodnar, C. A. (2019, June), Board 5: Collaborative Research: Experiential Process Safety Training for Chemical Engineers Paper presented at 2019 ASEE Annual Conference & Exposition , Tampa, Florida. 10.18260/1-2--32362
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