June 24, 2017
June 24, 2017
June 28, 2017
Electrical and Computer
Many researches have shown the key to promote STEM education stands on motivating and engaging students to study and improving their learning performance. Experiential learning is proved to be an effective pedagogy in promoting student engagement learning experience, especially in student-centered interest-based activities. In this paper we present our exploration in applying the experiential learning in engineering education through the design and development of an exoskeleton suit which can be used as multifunctional platform for various interdisciplinary projects. The platform enables students in practicing diversified engineering design and explore innovative technologies, such as CAD design and 3D printing, microprocessor and microcomputer system design, image processing, sensor and signal processing, wireless communication, etc. Through the development of the suit, participated engineering students are strongly motivated and significantly promoted in engineering learning, practicing, exploring and innovating. The design of the exoskeleton is patented and key student developers received awards in different competitions.
Zhang, L., & Badjo, J., & Dabipi, I. K., & Tan, X. (2017, June), Board # 53 : On the Design of Exoskeleton Suit: An Interdisciplinary Project Development Platform for Experiential Learning in Engineering Education Paper presented at 2017 ASEE Annual Conference & Exposition, Columbus, Ohio. https://peer.asee.org/27875
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