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Case Study of a Video Game Design & Development Course for Mechanical Engineers

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Conference

2017 Mid-Atlantic Section Fall Conference

Location

Penn State University - Berks Campus - Reading, Pennsylvania

Publication Date

October 6, 2017

Start Date

October 6, 2017

End Date

October 7, 2017

Conference Session

Mid Atlantic Papers

Tagged Topic

Mid-Atlantic Section Fall Conference

Page Count

9

Permanent URL

https://peer.asee.org/29369

Download Count

43

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Paper Authors

biography

Joseph Michael Mahoney Pennsylvania State University, Berks Campus Orcid 16x16 orcid.org/0000-0002-8098-0170

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Dr. Joseph Mahoney is an Assistant Professor of Mechanical Engineering at Penn State Berks. He received both his BS (with Honors) and MS in Mechanical Engineering from Penn State. He received his Ph.D. in Engineering Science and Mechanics, also from Penn State. His research is broadly in the area of Biomechanics. His teaching is in Statics, System Dynamics, Vibrations and Video Game Design. He is a member of ASB and has reviewed for BMC Musculoskeletal Disorders, International Journal of Industrial Ergonomics, Ergonomics, and Safety and Health at Work.

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Abstract

Anecdotally, it has been observed that many engineering students are not motivated to learn or apply computer programming in their courses. Possibly, this is due to computer science topics being pushed upon them rather than students learning them as needed. A senior-level video game design class was offered as a technical elective. This class combined a “humanities” viewpoint of video game design (e.g. gaming psychology, theory of fun) with the “technical” side of computer programming and physics engines. Students compared and contrasted two games and wrote a critical analysis of a game. The majority of the class was spent conceptualizing, planning and creating a video game. Groups learned the required programming skills as needed to implement their vision. Students completed a survey at the conclusion of the course. Generally, students found the course exercised their creative skills, motivated them to learn more programming and provided them experience in project management.

Mahoney, J. M. (2017, October), Case Study of a Video Game Design & Development Course for Mechanical Engineers Paper presented at 2017 Mid-Atlantic Section Fall Conference, Penn State University - Berks Campus - Reading, Pennsylvania. https://peer.asee.org/29369

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