June 15, 2019
June 15, 2019
June 19, 2019
Computers in Education
Virtual Reality (VR) is a fast-growing industry and more people are getting interested to buy and experiment VR systems. In addition to its uses in entertainment, training, and rehabilitation, VR simulations are being used as educational tools. A 3D laboratory developed in 2015 with the goal of enticing high school students into STEM careers saw success in increasing interest and skills in engineering . In 2018, two VR simulation was created to teach Photolithography and Scan Electron Microscopy in two-year degree programs , . In addition to reporting that the simulation was entertaining and engaging, the users showed substantial improvement in performance.
In this study, a comparison of Virtual Reality training versus real world laboratory experiment is reported. Two groups of student with similar background education are being selected. These groups will conduct the same nanotechnology experiments in Virtual Reality and Reality. To match the background knowledge of group members in nanotechnology, students are being compared in pairs rather than groups. Critical feelings and confidence of students is being measured before and after using machinery and laboratory experiments. Other reporting includes: time to complete and number of attempts before a successful experiment. This study is helping to show the effect of risk factor on the number of iterations and reports the benefits of VR application in teaching undergraduate students
Kamali, R., & Anderson, J. D., & Meyers, M. (2019, June), Comparison of Virtual Reality Versus Reality: Effects on Student Learning Using Virtual Technology on Nanotechnology Education Paper presented at 2019 ASEE Annual Conference & Exposition , Tampa, Florida. 10.18260/1-2--32527
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