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Creating Virtual Teams Through University Industry Partnerships

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Conference

2000 Annual Conference

Location

St. Louis, Missouri

Publication Date

June 18, 2000

Start Date

June 18, 2000

End Date

June 21, 2000

ISSN

2153-5965

Page Count

9

Page Numbers

5.182.1 - 5.182.9

Permanent URL

https://peer.asee.org/8252

Download Count

32

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Paper Authors

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Mark R. Rajai

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Hollis Bostick

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Byrne Bostick

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Mel Mendelson

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Session 2255

Creating Virtual Teams Through a University-Industry Partnership

Mel I. Mendelson1, Mark Rajai2, Byrne Bostick3, Hollis Bostick4 1 Loyola Marymount University, 2East Tennessee State University, 3 TRW, 4Boeing

Abstract

A different educational model was adopted where industrial consultants acted as advisors, coaches and trainers, and universities implemented the lessons learned. They consulted in integrated product development on such issues as intellectual property, team formation, team communication, and project evaluations. The teams set up virtual companies using Internet software, ipTeamSuite, from Nexprise, Inc.

I. Introduction

Global out-sourcing of technology and new products is starting to take place in virtual teams in order to reduce costs and development times1. In this way, the product team members are not co-located in the same place at the same time. It is important to introduce this into the classroom, because virtual collaboration is becoming increasingly important as separated teams jointly develop products 2.

Over the last few years, a problem has evolved in the teaching of Loyola Marymount University’s New Product Development graduate course. The course requires that team of engineering and business students’ work together to develop new products3. Over the last several years, the graduate students have had great difficulty meeting together in co-located teams due to their busy schedules, off-site travel in their full-time jobs and driving long distances in traffic in order to meet with their teammates. This problem could be solved by utilizing the Internet for team interaction. Here the team members would be able to interact at their own convenience, which would enable them to save time by not having to meet as often as a co- located team.

Within the last year, ipTeamSuite software by Nexprise, Inc. has been successfully tested at LMU on collaborative team projects4. The next challenge involved working on joint design

Rajai, M. R., & Bostick, H., & Bostick, B., & Mendelson, M. (2000, June), Creating Virtual Teams Through University Industry Partnerships Paper presented at 2000 Annual Conference, St. Louis, Missouri. https://peer.asee.org/8252

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