Seattle, Washington
June 14, 2015
June 14, 2015
June 17, 2015
978-0-692-50180-1
2153-5965
Architectural
13
26.461.1 - 26.461.13
10.18260/p.23799
https://peer.asee.org/23799
699
Wei Wu, PhD, LEED AP, CM-BIM, A.M.ASCE, is an Assistant Professor of the Construction Management Program in Lyles College of Engineering at California State University, Fresno. He received the Bachelor of Engineering in Civil Engineering with a focus on Built Environment from Hunan University in China, the Master of Science in Environmental Change and Management at University of Oxford in the UK, and the Doctor of Philosophy in Design, Construction and Planning at University of Florida. He is an associate member of ASCE, a member of DBIA, Green Globes, and National Institute of Building Science. He is also a board member of USGBC Central California Chapter, and Senior Fellow of the Environmental Leadership Program (ELP).
Design for Aging with BIM and Game Engine: Experience and Lessons Learned from a Student ProjectThe senior population in the U.S. is growing steadily. Market research has shown that themajority of seniors would like to age independently in their own residence. However, thechallenge to age in place is to create the physical and service environment that is resilient toaccommodate the needs of seniors that are uniquely associated with the aging process. Designfor aging is a professional practice dedicated to address this specific problem. As BIM is gainingindustry-wide acceptance, its implementation in the residential sector is relatively limited. Thisstudy summarizes the experience and lessons learned from a course project that is directed toexplore the use of BIM and game engine to facilitate design for aging. The project is especiallyinterested in assessing how visualization and interaction achieved via the integration of BIM andgame engine may enhance student understanding of aging in place design criteria and pertinentcode compliance interpretation. The major assessment process is comprised of two phases: 1)model visualization, which is evaluated using grading rubrics; and 2) model interaction, which isbased upon a user experience questionnaire. The BIM/game engine prototype is found to bevaluable with further development to improve design communication between designprofessionals and clients in real world scenarios.
Wu, W., & Kaushik, I. (2015, June), Design for Aging with BIM and Game Engine Integration Paper presented at 2015 ASEE Annual Conference & Exposition, Seattle, Washington. 10.18260/p.23799
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