June 14, 2015
June 14, 2015
June 17, 2015
K-12 & Pre-College Engineering
26.475.1 - 26.475.19
Designing a Multimedia Learning Environment that Engages Children Through Narrative The publication of How People Learn has placed great emphasis on the central role ofdeep understanding in determining whether knowledge is usable, transferable, can beemployed to advance one’s knowledge, and can be used in the creation of newknowledge. Following a literature review, this paper will present how two of thepioneering educational approaches discussed in How People Learn can be implementedinto an instructional design of an engineering education website for middle schoollearners. The first approach is Imaginative Education (IE), which uses narrativesspecifically designed to engage learners’ imaginations; to help them develop thecognitive tools necessary for progressing to higher levels of understanding; and to helpthem structure what they learn in meaningful ways. The second is knowledge building(KB), which emphasizes collaborative online discourse to support deep learning,innovation, and the development of 21st-century skills (such as teamwork, information literacy, life-‐long learning/metacognition, etc.). Included in the paper will be an overview of the current online learning environment wehave developed. This will include an illustrated young adult novel and audiobook inwhich fictional characters learn about engineering concepts while solving a mystery. Itwill also include an overview of three learning adventures, with an emphasis on theadventure titled “Rio’s Brain.” Rio’s Brain is an interactive, multimedia engineeringlearning adventure in which users learn about artificial intelligence as they help thecharacters from the book. Key elements of the adventure are graphic novel segments, anonline journal and the ability for users to share the ideas electronically with other users.The learning adventure ties into the novel and uses cognitive tools to engage students incollaboration and collaborative knowledge building in a virtual workspace.The paper will present data collected by an external assessment consultant that has beenused to inform the development of the website and will show the efficacy of theinstructional approach. This data will include information collected on both educator andstudent responses.
Ellis, G. W., & Rudnitsky, A., & McGinnis-Cavanaugh, B., & Huff, I., & Ellis, S. K. (2015, June), Designing a Multimedia Learning Environment that Engages Children Through Narrative Paper presented at 2015 ASEE Annual Conference & Exposition, Seattle, Washington. 10.18260/p.23813
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