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Desktop and Augmented VR for Delivering Materials for Graphics Modeling and Animation Courses

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Conference

2019 ASEE Annual Conference & Exposition

Location

Tampa, Florida

Publication Date

June 15, 2019

Start Date

June 15, 2019

End Date

June 19, 2019

Conference Session

Technical Session 4: Modulus Topics 1

Tagged Division

Computers in Education

Tagged Topic

Diversity

Page Count

16

DOI

10.18260/1-2--32624

Permanent URL

https://peer.asee.org/32624

Download Count

492

Paper Authors

biography

Magesh Chandramouli Purdue University Northwest Orcid 16x16 orcid.org/0000-0002-3500-0946

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Dr. Chandramouli is an Associate Professor of Computer Graphics Technology in Purdue University Northwest. Dr. Chandramouli has been invited to deliver keynote speeches and guest lectures in various countries around the world. Formerly a Frederick Andrews Fellow at Purdue University, West Lafayette, he completed his doctoral studies from the Department of Computer Graphics Technology. He completed Master of Engineering at the National University of Singapore and Master of Science from the University of Calgary, Canada. He completed his Bachelor of Engineering from the College of Engineering, Guindy, India. Dr. Chandramouli has published journal articles in prestigious international journals and has presented papers in respected national and international conferences. He has received federal, regional, and international grants for his work in areas including virtual reality, STEM education, Human Computer Interaction, and Genetic Algorithms in Graphics.

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Abstract

This paper explains the design and implementation of project proposes the use of an interactive desktop and augmented Virtual Reality (VR) framework as a medium to deliver instructional materials to the students in an introductory computer animation course. Desktop-based and Augmented virtual reality (VR) presents a 3-dimensional (3D) world using the display of a standard desktop computer available in most of the PC labs on campus. This is a required course at this university that has students not only from the primary department, but from other colleges/departments as well. Desktop VR and Augmented VR has been chosen as a medium for this study due to the ease-of-access and affordability. The concepts of ‘computer animation & graphics’, instead of being presented using conventional methods such as notes or power point presentations, are presented in an interactive manner on a desktop display. This framework allows the users to interact with the objects on the display just as we interact with the applications on our cell phone. However, in this case the input will be provided via the standard mouse and keyboard attached to the desktop PCs in the labs. The proposed research however is intended to serve as a low-cost framework that can be accessed via all students. Hence, instead of a touchscreen, the modules have to be developed from scratch for access via regular desktop PCs. The interaction has to be programmed to be via standard keyboard and mouse. Such a framework helps effective pedagogical strategies such as active learning (AL) and project-based learning (PBL), which are especially relevant to a highly lab-oriented course such as this animation course.

Chandramouli, M. (2019, June), Desktop and Augmented VR for Delivering Materials for Graphics Modeling and Animation Courses Paper presented at 2019 ASEE Annual Conference & Exposition , Tampa, Florida. 10.18260/1-2--32624

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