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Education Through Competition: Mobile Platform Technology

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Conference

2003 Annual Conference

Location

Nashville, Tennessee

Publication Date

June 22, 2003

Start Date

June 22, 2003

End Date

June 25, 2003

ISSN

2153-5965

Conference Session

Curriculum Development in Computer ET

Page Count

11

Page Numbers

8.463.1 - 8.463.11

DOI

10.18260/1-2--12010

Permanent URL

https://peer.asee.org/12010

Download Count

422

Paper Authors

author page

Jay Porter

author page

Joseph Morgan

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Session 1447

Education Through Competition: Mobile Platform Technology

J. A. Morgan and J. R. Porter

Engineering Technology and Industrial Distribution Texas A&M University, College Station, TX 77843

Introduction

The Electronics and Telecommunications Engineering Technology (EET/TET) Programs at Texas A&M University have developed a competition-based course project that centers on a mobile robot. The robot, named MPIII and shown in Figure 1, integrates wireless TCP/IP networking, streaming video, and data acquisition to allow students to remotely sense the environment and control the operation of the platform. The project meets several key educational objectives including applied research and design in the undergraduate environment, team interaction, technology integration, testing, and technical communications to include written, oral, and web-based documentation. The EET/TET Programs are now ready to invite other universities to join them in the continued development of these technologies and to focus on a multi- university competition that would bring students together to share experiences in an enjoyable, yet competitive environment.

Four-member teams are formed at the beginning of each semester, and each team must satisfy a set of fundamental requirements during the first half of the semester that include remote monitoring and control of the platform. Throughout the remainder of the semester, the student teams compete with one another in developing enhanced features for the MPIII Platform. Then, at the end of the semester, all teams participate in a winner-take- all competition. The Figure 1. Red, White, and Blue MPIII Platforms.

Proceedings of the 2003 American Society for Engineering Education Annual Conference and Exposition, Copyright  2003, American Society for Engineering Education

Porter, J., & Morgan, J. (2003, June), Education Through Competition: Mobile Platform Technology Paper presented at 2003 Annual Conference, Nashville, Tennessee. 10.18260/1-2--12010

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