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Effectiveness of Current-generation Virtual Reality-based Laboratories

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Conference

2018 ASEE Annual Conference & Exposition

Location

Salt Lake City, Utah

Publication Date

June 23, 2018

Start Date

June 23, 2018

End Date

July 27, 2018

Conference Session

COED: IOT and Cybersecurity

Tagged Division

Computers in Education

Page Count

9

DOI

10.18260/1-2--30359

Permanent URL

https://peer.asee.org/30359

Download Count

497

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Paper Authors

biography

Alan Jones Indiana University-Purdue University of Indianapolis

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Alan Jones is the Associate Chair and an Associate Professor of Mechanical Engineering at Indiana University - Purdue University, Indianapolis where he has taught since 2005. He received his B.S. from Bradley University and his M.S. and Ph.D. from University of Michigan, Ann Arbor. His current interests include multi-functional composites, material modeling, and virtual reality for engineering.

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biography

Michael Golub Indiana University-Purdue University of Indianapolis Orcid 16x16 orcid.org/0000-0001-7705-3635

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Michael Golub is the Academic Laboratory Supervisor for the Mechanical Engineering department at IUPUI. He is an associate faculty at the same school, and has taught at several other colleges. He has conducted research related to Arctic Electric Vehicles and 3D printed plastics and metals. He participated and advised several student academic competition teams for several years. His team won 1st place in the 2012 SAE Clean Snowmobile Challenge. He has two masters degrees: one M.S. in Mechanical Engineering and an M.F.A. in Television Production. He also has three B.S. degrees in Liberal Arts, Mechanical Engineering, and Sustainable Energy.

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Abstract

Typical curricula in engineering and science disciplines in both secondary and post-secondary education include extensive laboratory experiences. Current generation virtual reality (VR) hardware such as the HTC Vive and the Oculus Rift allow for unprecedented immersive capability such that virtual reality based laboratories may be able to overcome the deficiencies of current virtual labs and tele-operated equipment and provide students with a functional equivalent to the situated learning that occurs in traditional hands-on laboratories. Financial considerations and the interest to deliver more distance-education based courses may encourage more programs to utilize VR laboratory experiences versus traditional laboratories. This paper reports on the perceived effectiveness of using a VR laboratory developed with current generation (HTC Vive) VR equipment in place of a traditional laboratory.

Jones, A., & Golub, M. (2018, June), Effectiveness of Current-generation Virtual Reality-based Laboratories Paper presented at 2018 ASEE Annual Conference & Exposition , Salt Lake City, Utah. 10.18260/1-2--30359

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