Asee peer logo

Effects of Collaborative Augmented Reality on Communication and Interaction in Learning Contexts – Results of a Qualitative Pre-Study

Download Paper |

Conference

2019 ASEE Annual Conference & Exposition

Location

Tampa, Florida

Publication Date

June 15, 2019

Start Date

June 15, 2019

End Date

June 19, 2019

Conference Session

Technical Session 12: Teaching and Learning

Tagged Division

Computers in Education

Page Count

13

Permanent URL

https://peer.asee.org/32694

Download Count

27

Request a correction

Paper Authors

biography

Nina Schiffeler IMA - RWTH Aachen University

visit author page

Nina Schiffeler M.A. is a scientific researcher at the Chair of Information Management in Mechanical Engineering (IMA) of the RWTH Aachen University, Germany. She works in the department of Knowledge Management and focuses on digital learning environments in her research and dissertation.

visit author page

biography

Valerie Stehling RWTH Aachen University

visit author page

Valerie Stehling is head of the research group "digital learning environments" at the Cybernetics Lab of RWTH Aachen University. Her research focuses on innovations in engineering education as well as learning organizations.

visit author page

author page

Frank Hees Cybernetics Lab IMA & IfU

author page

Ingrid Isenhardt

Download Paper |

Abstract

This paper provides qualitative data of a pre-test on the effects of collaborative Augmented Reality (AR) in learning contexts. Digital media and technologies have fundamentally changed communicative practice among people over the past decades. The more digital devices such as smartphones and tablets are used, the more frequently heard are prejudices on the pauperisation of social interaction and communication. Especially when these technologies enter educational contexts, the opinions on the effects of digital media vary widely. Modern digital technologies like Augmented Reality (AR), however, are assumed to foster the learning process due to their hands-on nature. AR has the advantage of visualising processes, objects or data/information that would actually not be visible or perceptible for the user since it integrates virtual objects into the real world by an overlay display of these objects. Moreover, the collaboration via AR can be realised by using smartphones and tablets. This comprises the advantage of using devices, which the students do not need to learn the operation of since they are in everyday use. However, there is still a lack of research on the impact the use of AR has on team communication, learning processes, and the general outcomes of collaborative teamwork. Against this background, a prototype of a collaborative AR app was developed as well as a study design was set up for investigating the effects of AR on the teamwork in collaborative learning processes. The study comprises a pre-post-test design in combination with an experimental setting. While the pre- and post-tests are realised by standardised questionnaires and qualitative, semi-standardised focus group interviews, the experimental setting is recorded by video camera in order to qualitatively analyse the video data of the communicative and work-based processes and interactions of the collaboration. When comparing the test and control group (AR app vs. paper-based) the verbal communication of the test group was lower in terms of number and frequency of statements. However, the product presented as result of the collaboration phase was of comparable quality and detail as the control group’s product. With respect to communicative structures during the collaboration and the outcomes of the respective group products, the study also investigates the effect of AR on these aspects. The focus of this paper, however, is the examination of the effect(s) of the collaborative AR app developed on the process of the teamwork in terms of communication and interaction in order to understand to which extent AR changes the way people communicate in collaborative settings, i.e. when they pursue a common goal. Moreover, the results of the study aim at identifying recommendations for action (e.g. for university teachers) in terms of the design of collaborative (learning) processes that will be enriched by AR.

Schiffeler, N., & Stehling, V., & Hees, F., & Isenhardt, I. (2019, June), Effects of Collaborative Augmented Reality on Communication and Interaction in Learning Contexts – Results of a Qualitative Pre-Study Paper presented at 2019 ASEE Annual Conference & Exposition , Tampa, Florida. https://peer.asee.org/32694

ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2019 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015