Asee peer logo

Enhance Engineering College Math Teaching with Gaming and Virtual Reality Learning Modules

Download Paper |

Conference

2011 ASEE Annual Conference & Exposition

Location

Vancouver, BC

Publication Date

June 26, 2011

Start Date

June 26, 2011

End Date

June 29, 2011

ISSN

2153-5965

Conference Session

Computers and Software in Teaching Mathmatics

Tagged Division

Mathematics

Page Count

9

Page Numbers

22.612.1 - 22.612.9

Permanent URL

https://peer.asee.org/17893

Download Count

53

Request a correction

Paper Authors

biography

Lin Li Prairie View A&M University

visit author page

Dr. Lin Li is an Assistant Professor in the Department of Computer Science at Prairie View A&M University. He received his Ph.D. in Computer Science from the University of Nebraska, Lincoln in 2004. Before that, he received his B.S. and M.E. from Beijing Institute of Technology and Chinese Academy of Sciences, in 1996 and 1999, respectively. His research interests include
Computer Networks, Educational Technology, and Web Applications and Information Management. His research has been supported by NSF, DOE, etc.

visit author page

biography

Yonggao Yang Prairie View A&M University

visit author page

Dr. Yonggao Yang is an associate professor and the Interim Department Head in the Department of Computer Science at Prairie View A&M University (PVAMU) in Texas. He has a Ph.D. degree in Information Technology & Computer Science from George Mason University (Fairfax, VA). Dr. Yang's research interests include Computer Graphics, Scientific Visualization, Distributed Virtual Reality Learning/Training Environment, and Smart Devices. He can be reached through email at yoyang@pvamu.edu.

visit author page

Download Paper |

Abstract

Enhance Engineering College Math Teaching with Gaming and Virtual Reality Learning ModulesTraditional mathematics teaching in America faces a serious challenge. It is insufficient ingrasping students’ attention, and as a result, students are losing interest in learning mathematicsand their performance is below that of students in other industrialized nations. Surveysdemonstrate that many engineering students feel math is boring and they don’t see theconnection between mathematics and real life engineering problems. To address these issues,revamping college math teaching and incorporating modern technology into the classroombecome important.Students living in the digital age are visual and active learners. This paper presents a project thatis currently conducted at the university, which, through pilot math class teaching, proved to beefficient in increasing student engagement and supporting teachers’ instructional needs. The keystrategy of the project is to use virtual reality and gaming tools to develop new math learningmodules and use them to enhance students’ performance. By applying cutting-edge computergraphics and animation technology, these modules can (1) make mathematics learning interestingwhile still retaining the underlying contents; (2) make abstract and non-intuitive mathematicsconcepts “visible” and “touchable”, and thereby, easy to understand; and (3) bridge mathematicsand engineering and motivate students to pursue engineering careers.The goal of the project is to ensure that students, especially freshmen and sophomores, willbenefit from the innovative instructional strategies and develop a solid math foundation for theirscience and engineering career. In the paper, a summary of courses impacted, samples of themath learning modules, and student feedback are discussed. Further, a phased projectimplementation plan is depicted.

Li, L., & Yang, Y. (2011, June), Enhance Engineering College Math Teaching with Gaming and Virtual Reality Learning Modules Paper presented at 2011 ASEE Annual Conference & Exposition, Vancouver, BC. https://peer.asee.org/17893

ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2011 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015