California Polytechnic University, California
April 10, 2025
April 10, 2025
April 12, 2025
10.18260/1-2--55160
https://peer.asee.org/55160
Juliana Fuqua, Ph.D., is a Professor in the Department of Psychology at California State University Polytechnic, Pomona who completed her doctoral degree at the University of California, Irvine.
Jessica Ohanian Perez is an assistant professor in Electromechanical Engineering Technology at California State Polytechnic University, Pomona with a focus on STEM pedagogy. Jessica earned her doctorate in education, teaching, learning and culture from Cl
Dr. Yitong Zhao is an Associated Professor at the Mechanical Engineering Department of Cal Poly Pomona (California State Polytechnic University Pomona). She received her B.S degree majored in Micro-Electrical-Mechanical System (MEMS) from Tsinghua University in China. She received her Ph.D. degree in Bioengineering from UCLA under the guidance of Dr. Chih-Ming Ho. Since joining Cal Poly Pomona, she has been focusing on STEM education with the assistance of technology to tackle the challenge of the new age of education. Her current focus is in utilizing virtual reality (VR)/augmented reality (AR) and mixed reality (MR) technology to improve the effectiveness of engineering education. Her other interests include autonomous vehicle and data science.
Virtual Reality (VR) is a technology that can offer benefits to the classroom and training situations. This study examined the impact of VR in an engineering laboratory course. During spring semester 2024, a mixed-method (quantitative and qualitative) observation was conducted of an engineering thermal-fluids lab course that introduced VR, at a four-year university. Two instructors each taught two sections (VR and control) of the same lab, with 16 students enrolled per section. Surveys were distributed and student focus groups were run by trained student research assistants to determine the advantages and challenges of using VR. Behavioral observation was also conducted. The results indicated that the VR lab provided students an equitable learning experience which they appreciated (all students were able to take a turn to perform this lab, including women who were often relegated to note-taking roles in traditional labs). In addition, the program replicated a real-world lab in a safer, less expensive way. Drawbacks to the VR lab included technical issues, the time needed to learn the new technology, and a lack of collaborative skill-building. These findings have implications to improve engineering education and training situations (e.g., enhancing equity through use of technology).
Fuqua, J. L., & Perez, J. O., & Zhao, Y., & Saldivar, R. A. (2025, April), Enhancing Equity: Evaluating VR in a Mechanical Engineering lab Paper presented at 2025 ASEE PSW Conference, California Polytechnic University, California. 10.18260/1-2--55160
ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2025 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015