San Antonio, Texas
June 10, 2012
June 10, 2012
June 13, 2012
2153-5965
Mechanics
7
25.601.1 - 25.601.7
10.18260/1-2--21358
https://peer.asee.org/21358
615
Genevieve Gagnon, Ph.D., originally from Montreal, Quebec, Canada, teaches Mechanics of Materials at the University of St.Thomas in St. Paul, Minn. She is also an instructor for Energy and the Environment.
Gagnon obtained her B.Sc. and her M.Sc. from the Ecole Polytechnique de Montreal and her PhD. in material science from the Ecole Polytechnique Federale de Lausanne (EPFL) in Siwtzerland. The main subject of her thesis was thermal fatigue of aluminum composites inside a transmission electron microscope.
Excellence in Engineering through a Jeopardy game Genevieve Gagnon PhD Department of Engineering, University of St.Thomas St-‐Paul, MN Interactive teaching has been proven to raise students’ interest in learning. Effective learning only happens when students are receptive and involved. In our quest to reach excellence in engineering, new games and technique get students more energized in participating actively in their education. An unexpected tool used in this study is a Jeopardy game where 25 questions from basic concepts of a subject matter are compiled in a Power Point format game allowing us to review every important material to be mastered. This study compiles a survey on how the Jeopardy game was perceived in the context of a “Mechanics of Materials” class at the University of St.Thomas. Students were exposed to the game for every chapter of their subject matter and had access to the game to prepare studying for their exam. An evaluation of their appreciation of the game and how they thought it affected their comprehension of the material taught and how it helped them succeed in understanding all the concepts and succeed in their exams and getting good grades. Interactive teaching is the way to teach to keep the students engaged and participating in their learning. By using tools such as a Jeopardy game, peer learning is also involved and will help in our goal to raise interest and understanding of the material taught. The way the game is played in ENGR221, the class is split in two team and questions are asked successively with each team needing to consult with all their members to come up with the best answer. Students need to convince each other of the right answer helping them in their learning process. If the answer given is wrong, the other team has a chance to steel the question and they can try to get the right answer. Peer teaching is the process happening when students need to give their opinion of what the right answer is to their peers and try to convince them they know the material. They can go back and forth between them till they figure out which answer is the right one. Competition is fun and they are reviewing all the material learned while playing a game. Once the answer is given the instructor gets an opportunity to explain in detail every important subject pertinent to the class. The student that would not have read the textbook will get all the class material through the game. An increase in comprehension has been noted from these almost weekly ritual games. Interactive teaching is one of the best way to get the students to actively participate in their education and learn significantly.
Gagnon, G. (2012, June), Excellence in Engineering through a Jeopardy game Paper presented at 2012 ASEE Annual Conference & Exposition, San Antonio, Texas. 10.18260/1-2--21358
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