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Excellence in Engineering through a Jeopardy game

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Conference

2012 ASEE Annual Conference & Exposition

Location

San Antonio, Texas

Publication Date

June 10, 2012

Start Date

June 10, 2012

End Date

June 13, 2012

ISSN

2153-5965

Conference Session

Mechanics Classroom Demonstrations

Tagged Division

Mechanics

Page Count

7

Page Numbers

25.601.1 - 25.601.7

Permanent URL

https://peer.asee.org/21358

Download Count

45

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Paper Authors

biography

Genevieve Gagnon Ph.D. University of Saint Thomas

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Genevieve Gagnon, Ph.D., originally from Montreal, Quebec, Canada, teaches Mechanics of Materials at the University of St.Thomas in St. Paul, Minn. She is also an instructor for Energy and the Environment.
Gagnon obtained her B.Sc. and her M.Sc. from the Ecole Polytechnique de Montreal and her PhD. in material science from the Ecole Polytechnique Federale de Lausanne (EPFL) in Siwtzerland. The main subject of her thesis was thermal fatigue of aluminum composites inside a transmission electron microscope.

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Abstract

Excellence  in  Engineering  through  a  Jeopardy  game     Genevieve  Gagnon  PhD   Department  of  Engineering,  University  of  St.Thomas   St-­‐Paul,  MN      Interactive  teaching  has  been  proven  to  raise  students’  interest  in  learning.  Effective  learning   only   happens   when   students   are   receptive   and   involved.   In   our   quest   to  reach   excellence   in   engineering,   new   games   and   technique   get   students   more  energized   in   participating   actively   in   their   education.     An   unexpected   tool   used   in  this  study  is  a  Jeopardy  game  where  25  questions  from  basic  concepts  of  a  subject  matter   are   compiled   in   a   Power   Point   format   game   allowing   us   to   review   every  important   material   to   be   mastered.   This   study   compiles   a   survey   on   how   the  Jeopardy   game   was   perceived   in   the   context   of   a   “Mechanics   of   Materials”   class   at  the  University  of  St.Thomas.  Students  were  exposed  to  the  game  for  every  chapter  of  their  subject  matter  and  had  access  to  the  game  to  prepare  studying  for  their  exam.  An   evaluation   of   their   appreciation   of   the   game   and   how   they   thought   it   affected  their   comprehension   of   the   material   taught   and   how   it   helped   them   succeed   in  understanding  all  the  concepts  and  succeed  in  their  exams  and  getting  good  grades.  Interactive   teaching   is   the   way   to   teach   to   keep   the   students   engaged   and  participating   in   their   learning.     By   using   tools   such   as   a   Jeopardy   game,   peer  learning   is   also   involved   and   will   help   in   our   goal   to   raise   interest   and  understanding  of  the  material  taught.  The  way  the  game  is  played    in  ENGR221,  the  class   is   split   in   two   team   and   questions   are   asked   successively   with   each   team  needing   to   consult   with   all   their   members   to   come   up   with   the   best   answer.  Students   need   to   convince   each   other   of   the   right   answer   helping   them   in   their  learning  process.  If  the  answer  given  is  wrong,  the  other  team  has  a  chance  to  steel  the  question  and  they  can  try  to  get  the  right  answer.  Peer  teaching  is  the  process  happening  when  students  need  to  give  their  opinion  of  what  the  right  answer  is  to  their  peers  and  try  to  convince  them  they  know  the  material.  They  can  go  back  and  forth  between  them  till  they  figure  out  which  answer  is  the  right  one.  Competition  is  fun  and  they  are  reviewing  all  the  material  learned  while  playing  a  game.    Once  the  answer   is   given   the   instructor   gets   an   opportunity   to   explain   in   detail   every  important  subject  pertinent  to  the  class.  The  student  that  would  not  have  read  the  textbook   will   get   all   the   class   material   through   the   game.   An   increase   in  comprehension  has  been  noted  from  these  almost  weekly  ritual  games.  Interactive  teaching   is   one   of   the   best   way   to   get   the   students   to   actively   participate   in   their  education  and  learn  significantly.  

Gagnon, G. (2012, June), Excellence in Engineering through a Jeopardy game Paper presented at 2012 ASEE Annual Conference & Exposition, San Antonio, Texas. https://peer.asee.org/21358

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